简单工厂模式

1.UML 类图

1)首先,看‘动物’这个矩形框:

  

     第一层显示类的名称,如是抽象类

   第二层是类的特性,通常就是字段和属性

   第三层是类的操作,'+'表示public,'_'表示private,'#'表示protected

2)

 

interface IFly
{
  void Fly();
}

 

interface ILanguage
{
  void Speak();
}

3)继承关系用空三角形+实线来表示

 

4)实现接口用空三角形+虚线来表示

 

class Bird :Animal //继承动物类
{
}

class WideGoose:IFly //实现飞翔接口
{
}

 5)关联:用实线箭头表示

 

class Penguin:Bird
{
  //在企鹅Penguin中,引用到气候climate 对象
  private Climate climate ;
}

6)聚合:表示一种弱的'拥有'关系,体现的是A对象可以包含B对象,但B对象不是A对象的一部分
           用空心的菱形+实线箭头表示

class WideGooseAggregate
{
   privat WideGoose[] arrayWideGoose;
}

7)组合(Composition):用实心的菱形+箭头表示
 

class Bird
{
  private Wing wing;
  public Bird
  {
    //在Bird类中,初始化时,实例化翅膀Wing,它们之间同时生成
     wing=new Wing();
   }
}

8)依赖关系(Dependency):用虚箭头表示

 

abstract class Animal
{
   public Metabolism(Oxygen oxygen,Water water)
  {
  }
}

 2.简单工厂模式

   用一个单独的类来做这个创造实例的过程,就是工厂

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;


namespace OperationFactory
{
   /// <summary>
   /// 基类
   /// </summary>
  public  class Operation
    {
      private double _numberA=0;
      private double _numberB=0;
      /// <summary>
      /// 数字A
      /// </summary>
      public double NumberA
      {
          get
          {
              return _numberA;
          }
          set
          {
              _numberA = value;
          }
      }
      /// <summary>
      /// 数字B
      /// </summary>
      public double NumberB
      {
          get
          {
              return _numberB;
          }
          set
          {
              _numberB = value;
          }
      }
      public virtual double GetResult()
      {
          double result=0;
          return result;
      }

    }
  class OperationAdd : Operation
  {
      public override double GetResult()
      {
          double result;
          result = NumberA + NumberB;
          return result;
      }
  }
  class OperationSub : Operation
  {
      public override double GetResult()
      {
          double result;
          result = NumberA + NumberB;
          return result;
      }
  }
  class OperationMul : Operation
  {
      public override double GetResult()
      {
          double result;
          result = NumberA * NumberB;
          return result;
         
      }
  }
  class OperationDiv : Operation
  {
      public override double GetResult()
      {
          double result;
          if (NumberB == 0)
              throw new Exception("除数不能为零");
          result = NumberA / NumberB;
          return result;
      }
  }
  /// <summary>
  /// 简单运算工厂类
  /// </summary>
  public class OperationFactory
  {
      public static Operation CreateFactory(string operation)
      {
          Operation oper=null;
          switch (operation)
          {
              case "+": oper = new OperationAdd();
                  break;
              case "-": oper = new OperationSub();
                  break;
              case "*": oper = new OperationMul();
                  break;
              case "/": oper = new OperationDiv();
                  break;
          }
          return oper;
      }
  }
}

 

using System;
using System.Collections.Generic;
using System.Linq;


namespace OperationFactory
{
    static class Program
    {
        /// <summary>
        /// 应用程序的主入口点。
        /// </summary>
        
        static void Main(string[] args)
        {
            Console.Write("请输入数字A:");
            string strNumberA = Console.ReadLine();
            Console.Write("请选择运算符号(+、-、*、/):");
            string strOperate = Console.ReadLine();
            Console.Write("请输入数字B:");
            string strNumberB = Console.ReadLine();
            string strResult = "";

            Operation oper;
            oper = OperationFactory.CreateFactory(strOperate);
            oper.NumberA =Convert.ToDouble(strNumberA);
            oper.NumberB = Convert.ToDouble(strNumberB);
            strResult = oper.GetResult().ToString();
            Console.WriteLine("结果是:" + strResult);
            Console.ReadLine();

        }
    }
}

 

posted @ 2013-03-29 18:52  摩天轮的幸福  阅读(1479)  评论(2编辑  收藏  举报