建造者模式解决盖房问题
- 代码实现
package com.atguigu.builder.improve; //产品->Product public class House { private String baise; private String wall; private String roofed; public String getBaise() { return baise; } public void setBaise(String baise) { this.baise = baise; } public String getWall() { return wall; } public void setWall(String wall) { this.wall = wall; } public String getRoofed() { return roofed; } public void setRoofed(String roofed) { this.roofed = roofed; } } package com.atguigu.builder.improve; // 抽象的建造者 public abstract class HouseBuilder { protected House house = new House(); //将建造的流程写好, 抽象的方法 public abstract void buildBasic(); public abstract void buildWalls(); public abstract void roofed(); //建造房子好, 将产品(房子) 返回 public House buildHouse() { return house; } } package com.atguigu.builder.improve; public class HighBuilding extends HouseBuilder { @Override public void buildBasic() { // TODO Auto-generated method stub System.out.println(" 高楼的打地基100米 "); } @Override public void buildWalls() { // TODO Auto-generated method stub System.out.println(" 高楼的砌墙20cm "); } @Override public void roofed() { // TODO Auto-generated method stub System.out.println(" 高楼的透明屋顶 "); } } package com.atguigu.builder.improve; public class CommonHouse extends HouseBuilder { @Override public void buildBasic() { // TODO Auto-generated method stub System.out.println(" 普通房子打地基5米 "); } @Override public void buildWalls() { // TODO Auto-generated method stub System.out.println(" 普通房子砌墙10cm "); } @Override public void roofed() { // TODO Auto-generated method stub System.out.println(" 普通房子屋顶 "); } } package com.atguigu.builder.improve; //指挥者,这里去指定制作流程,返回产品 public class HouseDirector { HouseBuilder houseBuilder = null; //构造器传入 houseBuilder public HouseDirector(HouseBuilder houseBuilder) { this.houseBuilder = houseBuilder; } //通过setter 传入 houseBuilder public void setHouseBuilder(HouseBuilder houseBuilder) { this.houseBuilder = houseBuilder; } //如何处理建造房子的流程,交给指挥者 public House constructHouse() { houseBuilder.buildBasic(); houseBuilder.buildWalls(); houseBuilder.roofed(); return houseBuilder.buildHouse(); } } package com.atguigu.builder.improve; public class Client { public static void main(String[] args) { //盖普通房子 CommonHouse commonHouse = new CommonHouse(); //准备创建房子的指挥者 HouseDirector houseDirector = new HouseDirector(commonHouse); //完成盖房子,返回产品(普通房子) House house = houseDirector.constructHouse(); System.out.println("--------------------------"); //盖高楼 HighBuilding highBuilding = new HighBuilding(); //重置建造者 houseDirector.setHouseBuilder(highBuilding); //完成盖房子,返回产品(高楼) houseDirector.constructHouse(); } }
分类:
算法与设计 / 设计模式
标签:
Design Pattern
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