Cesium 视锥体绘制,并动态更新朝向

 

 

方法封装:

/**
 * 绘制视锥
* 苹果园dog
*/ export default class { constructor(viewer, options) { this.viewer = viewer; this._position = options.position; this._orientation = options.orientation; this._fov = options.fov || 35.0; this._near = options.near||0.1; this._far = options.far||20; this._fill = options.fill || false; this._closed = options.closed || false; this._color = options.color || new Cesium.Color(1.0, 0.0, 0.0, 0.2); this._outlineColor=options.outlineColor||new Cesium.Color(0.0, 0.0, 0.0, 0.5); this._flat = options.flat || true; this.update(this._position,this._orientation); } update(position, orientation) { this._position = position; this._orientation = orientation; this._add(); } _add() { this._clear(); this._addFrustum(); this._addOutline(); } _clear() { this._clearFrustum(); this._clearOutline(); } _addFrustum() { if (!Cesium.defined(this._position)) { return; } if (!Cesium.defined(this.viewer)) { return; } var scene = this.viewer.scene; var frustum = new Cesium.PerspectiveFrustum({ fov: Cesium.Math.toRadians(this._fov), aspectRatio: scene.canvas.clientWidth / scene.canvas.clientHeight, near: this._near, far: this._far, }); this._frustum=frustum; var frustumGeometry = new Cesium.FrustumGeometry({ frustum: frustum, origin: this._position, orientation: this._orientation, vertexFormat: Cesium.VertexFormat.POSITION_ONLY, }); var frustumGeometryInstance = new Cesium.GeometryInstance({ geometry: frustumGeometry, attributes: { color: Cesium.ColorGeometryInstanceAttribute.fromColor( this._color ), }, id: "frustum", }); this._frustumPrimitive = scene.primitives.add( new Cesium.Primitive({ geometryInstances: frustumGeometryInstance, appearance: new Cesium.PerInstanceColorAppearance({ closed: this._closed, flat: this._flat, }), asynchronous:false }) ); }

调用:(代码有的在其他js模块,比如matrixUtil.js,就不贴了)

      //视锥绘制开始
      var mCameraHeightThanBottom = modelm.boundingSphere.radius / 1.7;
      let mCameraLoc = matrixUtil.localToWorldCartesian3(
        worldCoorOrigin,
        x - localconfig.x,
        y - localconfig.y,
        z + mCameraHeightThanBottom - localconfig.z
      );
      let m2 = Cesium.Transforms.eastNorthUpToFixedFrame(mLoc);
      var rotation222 = Cesium.Matrix4.getMatrix3(m2, new Cesium.Matrix3());
      Cesium.Matrix3.multiply(
        rotation222,
        Cesium.Matrix3.fromRotationZ(Cesium.Math.toRadians(angle + 90)),
        rotation222
      );
      Cesium.Matrix3.multiply(
        rotation222,
        Cesium.Matrix3.fromRotationX(Cesium.Math.PI_OVER_TWO * 0.91),
        rotation222
      );
      var orientation222 = Cesium.Quaternion.fromRotationMatrix(rotation222);
      this.drawViewFrustum(mCameraLoc, orientation222);//
      //视锥绘制结束
      this.angleHistory = angle; //保存当前角度
      modelm.modelMatrix = m;//新模型矩阵,更新模型位置和角度

 

posted on 2020-12-04 19:09  苹果园dog  阅读(3435)  评论(0编辑  收藏  举报

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