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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintAsyncAc 阅读全文
摘要:
举例:暴露出ScrollBox里的鼠标按下和抬起事件 首先在Build.cs中添加两个模块 1 // Uncomment if you are using Slate UI 2 PrivateDependencyModuleNames.AddRange(new string[] { "Slate", 阅读全文
摘要:
#include "TimerManager.h" if (!GEngine) return; if (!GEngine->GameViewport) return; UWorld* World = GEngine->GameViewport->GetWorld(); if (!World) ret 阅读全文