视图(UIView)和图层(CALayer)的关系: 每一个UIview都有一个CALayer实例的图层属性,视图的职责就是创建并管理这个图层,以确保当子视图在层级关系中添加或者被移除的时候,他们关联的图层也同样对应在层级关系树当中有相同的操作。图层才是真正用来在屏幕上显示和做动画,UIView
仅仅是对它的一个封装,提供了一些iOS类似于处理触摸的具体功能,以及Core Animation底层方法的高级接口。
使用图层关联的视图而不是CALayer的好处在于,你能在使用所有CALayer底层特性的同时,也可以使用UIView的高级API(比如自动排版,布局和事件处理)
使用图层,需添加QuartzCore框架到Build Phases,然后在vc的.m文件中引入<QuartzCore/QuartzCore.h>库
在layer中放一张背景图:
UIImage *image = [UIImage imageNamed:@"egg.jpg"]; //add it directly to our view's layer
self.layerView.layer.contents = (__bridge id)image.CGImage;
self.layerView.layer.contentsScale = [UIScreen mainScreen].scale;
contents是一个id类型,若想让他显示图片,则需给它一个CGImageRef,而uiimage里面有条属性cgimage可以返回cgimageref,但是因为cgimageref不是一个cocoa对象,而是一个core foundation类型,所以需通过关键字bridge转换
self.layerView.layer.contentsGravity = kCAGravityResizeAspectFill;//决定内容在图层的边界中怎么对齐
/** kCAGravityCenter kCAGravityTop kCAGravityBottom kCAGravityLeft kCAGravityRight kCAGravityTopLeft kCAGravityTopRight kCAGravityBottomLeft kCAGravityBottomRight kCAGravityResize kCAGravityResizeAspect //等比例拉伸以适应图层边界
kCAGravityResizeAspectFill //充满整个图层
**/
self.layerView.layer.contentsRect = CGRectMake(0.34, 0, 0.3, 0.5);
contentsRect: 通过这个属性裁剪图片,默认为{0,0,1,1),显示全部。
self.layerView.layer.contentsCenter = CGRectMake(0, 0, 1, 0.5);
当图片太小进行拉伸时,只会拉伸contentsCenter里的范围,其它地方会压缩或者不变
CALayer可以通过CALayerDelegate来提供重绘的具体实现
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx; //重绘的内容
通过 [blueLayer display] 这个方法进行重绘
transform
/* 以下三点结论基于未旋转的情况: 1.当参数x>0 && x<=M_PI时,为顺时针 2.当参数x>-M_PI && x<0时,为逆时针 3.若参数x<M_PI || x>2.0*M_PI时,则旋转方向等同于x%2的旋转方向 总结:旋转方向就是向最短路径方向旋转 */ view.transform = CGAffineTransformMakeRotation(M_PI);// 顺时针旋转180度 but.transform = CGAffineTransformMakeScale(2, 1);//宽高伸缩比例 but.transform = CGAffineTransformMakeTranslation(4, 6);//xy移动距离 but.transform = CGAffineTransformMake(1, 1, 1, 1, 1, 1);//自定义形变,参数自拟,下边会详细描述
对layer的anchorPoint的理解与应用:
通过上面的数据可以发现,view的center和view.layer的position都不变,但是view.frame.origin和view.layer.frame.origin都向右下偏移
因为,position与frame与bounds的关系如下
position.x = frame.origin.x + anchorPoint.x * bounds.size.width; position.y = frame.origin.y + anchorPoint.y * bounds.size.height;
frame.origin.x = position.x - anchorPoint.x * bounds.size.width; frame.origin.y = position.y - anchorPoint.y * bounds.size.height;
而当使用transform旋转时,其实是围绕center或者position旋转,所以这时,view会绕左上角旋转,而不是view的中心处
注意的是,anchorPoint是一个坐标比例,默认为(0.5,0.5)处于layer的中心处。
这里有个transform旋转左上角的例子
[self setAnchorPoint:CGPointMake(0, 0) forView:self.layerView]; //通过anchorPoint将center相对于本图层置于左上角,视图向右下偏移,然后改变center将视图移到原来的origin处,保证了视图位置不变 [UIView animateWithDuration:20 animations:^{ self.layerView.transform = CGAffineTransformMakeRotation(M_PI/3); //视图绕center旋转,也就是图层的做上角 } completion:^(BOOL finished) { [self setAnchorPoint:CGPointMake(0.5, 0.5) forView:self.layerView]; //通过anchorPoint将center相对于本图层置于中心,视图向左上偏移,然后改变center将视图移到原来的origin处,保证了视图位置不变 }]; - (void)setAnchorPoint:(CGPoint)anchorPoint forView:(UIView *)view { CGPoint oldOrigin = view.frame.origin; view.layer.anchorPoint = anchorPoint; CGPoint newOrigin = view.frame.origin; CGPoint transition; transition.x = newOrigin.x - oldOrigin.x; transition.y = newOrigin.y - oldOrigin.y; view.center = CGPointMake (view.center.x - transition.x, view.center.y - transition.y); }
其实如果不是为了让anchorPoint也复原为(0.5,0.5),setAnchorPoint方法中,view.center可以直接等于oldOrigin。看项目需求选择。
zPosition:
图层是根据它们子图层的sublayers出现的顺序来类绘制的,后被绘制上的图层将会遮盖住之前的图层,但是通过增加图层的zPosition,就可以把图层向用户方向前置,于是它就在所有其他图层的前面了.
UIView *view1 = [[UIView alloc] initWithFrame:CGRectMake((screen_width - 200)/2, (screen_height - 200)/2, 200, 200)]; view1.backgroundColor = [UIColor redColor]; view1.layer.zPosition = 1.0f; [self.view addSubview:view1]; UIView *view2 = [[UIView alloc] initWithFrame:CGRectMake((screen_width - 200)/2, (screen_height - 200)/2, 200, 200)]; view2.backgroundColor = [UIColor greenColor]; [self.view addSubview:view2];
原本view2会遮住view1,因为它们相对于父视图处于同一位置,但view1设置了zPosition,因此view1遮住了view2,有点像视图展示的优先级。
介绍一个方法用来实现:一个点在两个视图中的坐标的相互转换
//self.layerView.layer在self.view.layer上。
//get touch position relative to main view CGPoint point = [[touches anyObject] locationInView:self.view]; //point相对于self.view的位置 //convert point to the white layer's coordinates point = [self.layerView.layer convertPoint:point fromLayer:self.view.layer]; //point相对于self.layerview的位置
-containsPoint:接受一个在本图层坐标系下的CGPoint,如果这个点在图层frame范围内就返回YES
#import "ViewController.h" #import <QuartzCore/QuartzCore.h> @interface ViewController ()<CALayerDelegate> @property (nonatomic, strong) UIView *layerView; @property (nonatomic, strong) CALayer *blueLayer; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor grayColor]; CGFloat screen_width = [UIScreen mainScreen].bounds.size.width; CGFloat screen_height = [UIScreen mainScreen].bounds.size.height; self.layerView = [[UIView alloc] initWithFrame:CGRectMake((screen_width - 200)/2, (screen_height - 200)/2, 200, 200)]; self.layerView.backgroundColor = [UIColor redColor]; //[self.view addSubview:self.layerView]; [self.view.layer addSublayer:self.layerView.layer]; self.blueLayer = [CALayer layer]; self.blueLayer.frame = CGRectMake(50.0f, 50.0f, 100.0f, 100.0f); self.blueLayer.backgroundColor = [UIColor blueColor].CGColor; //add it to our view [self.layerView.layer addSublayer:self.blueLayer]; //[self.layerView.layer addSublayer:view.layer]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //get touch position relative to main view CGPoint point = [[touches anyObject] locationInView:self.view]; //得到触摸点 NSLog(@"%lf %lf",point.x, point.y); //convert point to the white layer's coordinates point = [self.layerView.layer convertPoint:point fromLayer:self.view.layer]; //获得触摸点相对于self.layerView的位置 //get layer using containsPoint: if ([self.layerView.layer containsPoint:point]) { //判断self.layerView是否含有这个点,也就是判断是否触碰了self.layerView //convert point to blueLayer’s coordinates point = [self.blueLayer convertPoint:point fromLayer:self.layerView.layer]; if ([self.blueLayer containsPoint:point]) { [[[UIAlertView alloc] initWithTitle:@"Inside Blue Layer" message:nil delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] show]; } else { [[[UIAlertView alloc] initWithTitle:@"Inside White Layer" message:nil delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] show]; } } }
-hitTest方法 :接受一个CGPoint类型参数,它返回图层本身,或者包含这个坐标点的叶子节点图层。这意味着不再需要像使用-containsPoint:那样,人工地在每个子图层变换或者测试点击的坐标。如果这个点在最外面图层的范围之外,则返回nil
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //get touch position CGPoint point = [[touches anyObject] locationInView:self.view]; //get touched layer CALayer *layer = [self.layerView.layer hitTest:point]; //get layer using hitTest if (layer == self.blueLayer) { [[[UIAlertView alloc] initWithTitle:@"Inside Blue Layer" message:nil delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] show]; } else if (layer == self.layerView.layer) { [[[UIAlertView alloc] initWithTitle:@"Inside White Layer" message:nil delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] show]; } }
自动布局:
UIView的布局,autoresizingMask和constraints属性能做到自适应屏幕旋转
CALayer的布局,就需要手工操作,使用CALayerDelegate协议,实现- (void)layoutSublayersOfLayer:(CALayer *)layer方法
当图层的bounds发生改变,或者图层的-setNeedsLayout方法被调用的时候,这个函数将会被执行。这使得你可以手动地重新摆放或者重新调整子图层的大小