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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rot : MonoBehaviour { public Trans... 阅读全文
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using UnityEngine; using System; /// /// 左右旋转枚举 /// public enum RotType { Left = 1, Right = -1 } /// /// 飞机运行状态 /// pu... 阅读全文
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***********************************************挂在场景中*****************************************using System.Collections;using System... 阅读全文
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****************************************************方法表*******************************************************using System.Collect... 阅读全文
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***********************************************定义接口***************************************************************using System.Col... 阅读全文
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概念简述:在装箱拆箱之前简单说一下值类型、引用类型:值类型:原类型(Sbyte、Byte、Short、Ushort、Int、Uint、Long、Ulong、Char、Float、Double、Bool、Decimal)、枚举(enum)、结构(struct)等... 阅读全文
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using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine;using UnityEngine.AI;public class Ex... 阅读全文
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using System.Collections;using System.Collections.Generic;using UnityEngine;public class Example : MonoBehaviour { //测试点1 Ve... 阅读全文