Action 最简单的委托消息传送机制
****************************************************消息触发机制,委托的定义********************************************
using System;
using System.Collections;using System.Collections.Generic;
using UnityEngine;
public class MyInput : MonoBehaviour {
public Action<int> OnInput;
void Update () {
if (Input.GetMouseButtonDown(0))
{
int j = UnityEngine.Random.Range(0, 10);
OnInput(j);
}
}
}
**********************************************消息执行机制,读取消息**************************************************
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestAction : MonoBehaviour {
public MyInput act_MyInput;
// Use this for initialization
void Start()
{
act_MyInput.OnInput = OutPut;
act_MyInput.OnInput += OutEvnPut;
}
void OutPut(int arg)
{
Debug.Log(arg);
}
void OutEvnPut(int arg)
{
Debug.Log("Evn"+arg );
}
void OnDestroy()
{
act_MyInput.OnInput -= OutEvnPut;
}
}
完成消息在脚本之间的传输