反射访问私有成员变量
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;
using System;
public class NumberInfo
{
private static string aaa ="sdjfhkjsd";
}
public class Test : MonoBehaviour
{
void Start()
{
// 指明当前对象
object obj = new NumberInfo();
// 获取对象的类型
Type type = obj.GetType();
//字段绑定标志
BindingFlags flag = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public|BindingFlags.Static;
// 获取type 中的 私有变量a
FieldInfo ff = type.GetField("aaa", flag);
// 读取变量值
object value = ff.GetValue(obj);
Debug.Log(ff+" "+value);
}
}