js轮播插件

  // Tween算法
  var Tween = {
    // t:当前步数
    // b:初始位置
    // c:总距离
    // d:总步数
    // Linear:匀速
  Linear: function(t,b,c,d){ return c*t/d + b; },
    // 平方缓动动画
    Quad: {
      // 加速
      easeIn: function(t,b,c,d){
        return c*(t/=d)*t + b;
      },
      // 减速
      easeOut: function(t,b,c,d){
        return -c *(t/=d)*(t-2) + b;
      },
      // 现加速后减速
      easeInOut: function(t,b,c,d){
        if ((t/=d/2) < 1) return c/2*t*t + b;
        return -c/2 * ((--t)*(t-2) - 1) + b;
      }
    },
  // 三次方缓动动画
  Cubic: {
    easeIn: function(t,b,c,d){
      return c*(t/=d)*t*t + b;
    },
    easeOut: function(t,b,c,d){
      return c*((t=t/d-1)*t*t + 1) + b;
    },
    easeInOut: function(t,b,c,d){
      if ((t/=d/2) < 1) return c/2*t*t*t + b;
      return c/2*((t-=2)*t*t + 2) + b;
    }
  },
  // 四次方缓动动画
  Quart: {
    easeIn: function(t,b,c,d){
      return c*(t/=d)*t*t*t + b;
    },
    easeOut: function(t,b,c,d){
      return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    easeInOut: function(t,b,c,d){
      if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
      return -c/2 * ((t-=2)*t*t*t - 2) + b;
    }
  },
  // 五次方缓动动画
  Quint: {
    easeIn: function(t,b,c,d){
      return c*(t/=d)*t*t*t*t + b;
    },
    easeOut: function(t,b,c,d){
      return c*((t=t/d-1)*t*t*t*t + 1) + b;
    },
    easeInOut: function(t,b,c,d){
      if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
      return c/2*((t-=2)*t*t*t*t + 2) + b;
    }
  },
  // 正弦缓动动画
  Sine: {
    easeIn: function(t,b,c,d){
      return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
    },
    easeOut: function(t,b,c,d){
      return c * Math.sin(t/d * (Math.PI/2)) + b;
    },
    easeInOut: function(t,b,c,d){
      return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
    }
  },
  // 指数缓动动画
  Expo: {
    easeIn: function(t,b,c,d){
      return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
    },
    easeOut: function(t,b,c,d){
      return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
    },
    easeInOut: function(t,b,c,d){
      if (t==0) return b;
      if (t==d) return b+c;
      if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
      return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
    }
   },
  // 圆形缓动动画
  Circ: {
      easeIn: function(t,b,c,d){
        return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
      },
      easeOut: function(t,b,c,d){
        return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
      },
      easeInOut: function(t,b,c,d){
        if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
        return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
      }
    },
  // 指数衰减
  Elastic: {
    easeIn: function(t,b,c,d,a,p){
      if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
      if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
      else var s = p/(2*Math.PI) * Math.asin (c/a);
      return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },
    easeOut: function(t,b,c,d,a,p){
      if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
      if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
      else var s = p/(2*Math.PI) * Math.asin (c/a);
      return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);
    },
    easeInOut: function(t,b,c,d,a,p){
    if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
    if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
    else var s = p/(2*Math.PI) * Math.asin (c/a);
    if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
    }
  },
  // 超出范围的三次方缓动动画
  Back: {
    easeIn: function(t,b,c,d,s){
      if (s == undefined) s = 1.70158;
      return c*(t/=d)*t*((s+1)*t - s) + b;
    },
    easeOut: function(t,b,c,d,s){
      if (s == undefined) s = 1.70158;
      return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    easeInOut: function(t,b,c,d,s){
      if (s == undefined) s = 1.70158;
      if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
      return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    }
  },
  // 反弹
  Bounce: {
    easeIn: function(t,b,c,d){
      return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
    },
    easeOut: function(t,b,c,d){
      if ((t/=d) < (1/2.75)) {
      return c*(7.5625*t*t) + b;
      } else if (t < (2/2.75)) {
      return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
      } else if (t < (2.5/2.75)) {
      return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
      } else {
      return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
      }
    },
      easeInOut: function(t,b,c,d){
        if (t < d/2) return Tween.Bounce.easeIn(t*2, 0, c, d) * .5 + b;
        else return Tween.Bounce.easeOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
      }
    }
  };