HTML5的拖拽时间 ondragstart
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>dragable</title> </head> <body> <h1 draggable="true">time</h1> <span id="clock" draggable="true">time_span</span> <img src="12.png" /> <textarea cols="60" rows="20"></textarea> <script> (function(){ var clock = document.getElementById('clock'); var icon = new Image(); icon.src = "12.png"; function displayTime(){ var now = new Date(); clock.innerHTML = now.getMinutes(); setTimeout(arguments.callee,6000); }; displayTime(); clock.ondragstart = function(ev){ var dt = ev.dataTransfer; //event里面有一个dataTransfer,这栋西很重要,setData,就是将数据保存到一个缓冲中,然后,就可以放到textarea看到数据了 dt.setData("Text",Date(),"\n"); if(dt.setDargImage)dt.setDragImage(icon,0,0) } })() </script> </body> </html>
//来自于西牛叔 p472页
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