react 16 渲染整理

背景

老的react架构在渲染时会有一些性能问题,从setstate到render,程序一直在跑,一直到render完成。才能继续下一步操作。如果组件比较多,或者有复杂的计算逻辑,这之间的消耗的时间是比较多的。
假设更新一个组件需要1ms,如果有200个组件要更新,那就需要200ms,这200ms之间是不能响应的。如果这时候用户在input框输入什么东西,表现出来的就是明显的卡顿。
React这样的调度策略对动画的支持也不好。如果React更新一次状态,占用浏览器主线程的时间超过16.6ms,就会被人眼发觉前后两帧不连续,呈现出动画卡顿。

Fiber

react团队经过两年的工作,重写了react中核心算法reconciliation。并在v16版本中发布了这个新的特性。为了区别之前和之后的reconciler,通常将之前的reconciler称为stack reconciler,重写后的称为fiber reconciler,简称为Fiber。

区别

最大的变化就是支持了任务帧,把各个任务都增加了优先级,同步和异步。比如用户输入input是优先级比较高的,它可以打断低优先级的任务。
比如再处理dom diff的时候耗时严重,fiber任务处理大概会有50ms的帧时长,超过这个时间就会先去看看有没高优任务去做。然后回来做低优先级任务。

  • 优先级高的任务可以中断低优先级的任务。
  • 还增加了异步任务,调用requestIdleCallback api,浏览器空闲的时候执行。(不过用户操作默认是同步的,暂时还没开放这个特性)
  • dom diff树变成了链表,一个dom对应两个fiber(一个链表),对应两个队列,这都是为找到被中断的任务,重新执行而设计的。

渲染流程


scheduleWork - requestWork - 同步/异步 - performSyncWork- performWork - performWorkOnRoot -
renderRoot/completeRoot - workLoop-performUnitOfWork-beginWork/completeUnitOfWork -updateClassComponent-reconcileChildrenAtExpirationTime- reconcileChildFibers-reconcileChildrenArray
源码基于react v16.3.0 (8e3d94ff)

setstate

Component.prototype.setState = function(partialState, callback) {
  this.updater.enqueueSetState(this, partialState, callback, 'setState');
};

enqueueSetState

主要是把任务插入fiber的update queue,然后调度任务

enqueueSetState(instance, partialState, callback) {
    const fiber = ReactInstanceMap.get(instance);
    callback = callback === undefined ? null : callback;

    const expirationTime = computeExpirationForFiber(fiber);
    const update = {
        expirationTime,
        partialState,
        callback,
        isReplace: false,
        isForced: false,
        capturedValue: null,
        next: null,
    };
    insertUpdateIntoFiber(fiber, update);
    scheduleWork(fiber, expirationTime);
},

insertUpdateIntoFiber

插入fiber两棵树的update queue

每个react 结点都有2个fiber链表,一个叫current fiber,一个叫alternate fiber,而每个链表又对应两个updateQueue。
而currentFiber.alternate = alternateFiber; alternateFiber.alternate = currentFiber。通过alternate属性连接起来。初始化的时候,alternate fiber是current fiber 的clone。
处理diff的时候,操作的是alternateFiber,处理完diff,让currentFiber = alternateFiber;这样一个处理就完成了。

scheduleWork

scheduleWork会更新每个节点的优先级,然后循环到root,以后的操作都从root开始遍历。

  • expirationTime 优先级 expirationTime 不为 1 的时候,则其值越低,优先级越高。
{
  NoWork: 0,              // No work is pending.
  SynchronousPriority: 1, // For controlled text inputs. Synchronous side-effects.
  AnimationPriority: 2,   // Needs to complete before the next frame.
  HighPriority: 3,        // Interaction that needs to complete pretty soon to feel responsive.
  LowPriority: 4,         // Data fetching, or result from updating stores.
  OffscreenPriority: 5,   // Won't be visible but do the work in case it becomes visible.
};
function scheduleWork(fiber: Fiber, expirationTime: ExpirationTime) {
    return scheduleWorkImpl(fiber, expirationTime, false);
}
function scheduleWorkImpl(
    fiber: Fiber,
    expirationTime: ExpirationTime,
    isErrorRecovery: boolean,
  ) {
    recordScheduleUpdate(); // 记录更新,实际啥也没干

    let node = fiber;
    while (node !== null) {
      // Walk the parent path to the root and update each node's
      // expiration time.
      // 更新每个node的优先级
      if (
        node.expirationTime === NoWork ||
        node.expirationTime > expirationTime
      ) {
        node.expirationTime = expirationTime;
      }
      if (node.alternate !== null) {
        if (
          node.alternate.expirationTime === NoWork ||
          node.alternate.expirationTime > expirationTime
        ) {
          node.alternate.expirationTime = expirationTime;
        }
      }
      if (node.return === null) {
        if (node.tag === HostRoot) {
          const root: FiberRoot = (node.stateNode: any);
          if (
            !isWorking &&
            nextRenderExpirationTime !== NoWork &&
            expirationTime < nextRenderExpirationTime
          ) {
            // This is an interruption. (Used for performance tracking.)
            interruptedBy = fiber;
            resetStack();
          }
          if (
            // If we're in the render phase, we don't need to schedule this root
            // for an update, because we'll do it before we exit...
            !isWorking ||
            isCommitting ||
            // ...unless this is a different root than the one we're rendering.
            nextRoot !== root
          ) {
            // Add this root to the root schedule.
            requestWork(root, expirationTime);
          }
        } else {
          }
          return;
        }
      }
      node = node.return;
    }
  }

requestWork

同步执行performSyncWork,异步执行scheduleCallbackWithExpiration,
scheduleCallbackWithExpiration会调浏览器的requestidlecallback,在浏览器空闲的时候进行处理。
react还对这个api做了polyfill

function requestWork(root: FiberRoot, expirationTime: ExpirationTime) {
    if (isRendering) {
      return;
    }
    if (isBatchingUpdates) { // 这里是BatchingUpdates的处理。
      // Flush work at the end of the batch.
      if (isUnbatchingUpdates) {
        // ...unless we're inside unbatchedUpdates, in which case we should
        // flush it now.
        nextFlushedRoot = root;
        nextFlushedExpirationTime = Sync;
        performWorkOnRoot(root, Sync, false);
      }
      return;
    }
    if (expirationTime === Sync) {
      performSyncWork();
    } else {
      scheduleCallbackWithExpiration(expirationTime);
    }
  }

performSyncWork 主要的任务调度

这里会找到高优任务先执行。
同步任务会直接调用performWorkOnRoot进行下一步,
异步任务也会调performWorkOnRoot,但处理不太一样
如果有上次遗留的任务,留到空闲时运行

  function performSyncWork() {
    performWork(Sync, false, null);
  }

  function performWork(
    minExpirationTime: ExpirationTime,
    isAsync: boolean,
    dl: Deadline | null,
  ) {
    deadline = dl;

    findHighestPriorityRoot();

    if (isAsync) {
      while (
        nextFlushedRoot !== null &&
        nextFlushedExpirationTime !== NoWork &&
        (minExpirationTime === NoWork ||
          minExpirationTime >= nextFlushedExpirationTime) &&
        (!deadlineDidExpire ||
          recalculateCurrentTime() >= nextFlushedExpirationTime)
      ) {
        performWorkOnRoot(
          nextFlushedRoot,
          nextFlushedExpirationTime,
          !deadlineDidExpire,
        );
        findHighestPriorityRoot();
      }
    } else {
      while (
        nextFlushedRoot !== null &&
        nextFlushedExpirationTime !== NoWork &&
        (minExpirationTime === NoWork ||
          minExpirationTime >= nextFlushedExpirationTime)
      ) {
        performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime, false);
        findHighestPriorityRoot();
      }
    }

    if (deadline !== null) {
      callbackExpirationTime = NoWork;
      callbackID = -1;
    }
    // If there's work left over, schedule a new callback.
    if (nextFlushedExpirationTime !== NoWork) {
      scheduleCallbackWithExpiration(nextFlushedExpirationTime);
    }

    // Clean-up.
    deadline = null;
    deadlineDidExpire = false;

    finishRendering();
  }

performWorkOnRoot (异步任务和同步任务的异同)

如果有上次遗留,直接调用completeRoot进到渲染阶段。如果没有就调renderRoot开始reconcilation阶段。
异步任务主要是渲染的时候判断一下时间,如果没时间了,先把finishedWork赋给全局,下次循环处理。

function performWorkOnRoot(
    root: FiberRoot,
    expirationTime: ExpirationTime,
    isAsync: boolean,
  ) {
    isRendering = true;

    // Check if this is async work or sync/expired work.
    if (!isAsync) {
      // Flush sync work.
      let finishedWork = root.finishedWork;
      if (finishedWork !== null) {
        // This root is already complete. We can commit it.
        completeRoot(root, finishedWork, expirationTime);
      } else {
        root.finishedWork = null;
        finishedWork = renderRoot(root, expirationTime, false);
        if (finishedWork !== null) {
          // We've completed the root. Commit it.
          completeRoot(root, finishedWork, expirationTime);
        }
      }
    } else {
      // Flush async work.
      let finishedWork = root.finishedWork;
      if (finishedWork !== null) {
        // This root is already complete. We can commit it.
        completeRoot(root, finishedWork, expirationTime);
      } else {
        root.finishedWork = null;
        finishedWork = renderRoot(root, expirationTime, true);
        if (finishedWork !== null) {
          // We've completed the root. Check the deadline one more time
          // before committing.
          if (!shouldYield()) {
            // Still time left. Commit the root.
            completeRoot(root, finishedWork, expirationTime);
          } else {
            // There's no time left. Mark this root as complete. We'll come
            // back and commit it later.
            root.finishedWork = finishedWork;
          }
        }
      }
    }

    isRendering = false;
  }

renderRoot

如果是第一次进入,会创建一个nextUnitOfWork。
nextUnitOfWork是每个工作的粒度。
然后调用workLoop

function renderRoot(
    root: FiberRoot,
    expirationTime: ExpirationTime,
    isAsync: boolean,
  ): Fiber | null {
    isWorking = true;

    // Check if we're starting from a fresh stack, or if we're resuming from
    // previously yielded work.
    if (
      expirationTime !== nextRenderExpirationTime ||
      root !== nextRoot ||
      nextUnitOfWork === null
    ) {
      // Reset the stack and start working from the root.
      resetStack();
      nextRoot = root;
      nextRenderExpirationTime = expirationTime;
      nextUnitOfWork = createWorkInProgress(
        nextRoot.current,
        null,
        nextRenderExpirationTime,
      );
      root.pendingCommitExpirationTime = NoWork;
    }

    let didFatal = false;

    startWorkLoopTimer(nextUnitOfWork);

    do {
      try {
        workLoop(isAsync);
      } catch (thrownValue) {
        // ...
      }
      break;
    } while (true);

    // We're done performing work. Time to clean up.
    // ...
  }

workLoop

异步任务在处理的时候会调用shouldYield,shouldYield会判断是不是已经超时了,超时暂时先不做。

function workLoop(isAsync) {
    if (!isAsync) {
      // Flush all expired work.
      while (nextUnitOfWork !== null) {
        nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
      }
    } else {
      // Flush asynchronous work until the deadline runs out of time.
      while (nextUnitOfWork !== null && !shouldYield()) {
        nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
      }
    }
  }
function shouldYield() {
    if (deadline === null) {
      return false;
    }
    if (deadline.timeRemaining() > timeHeuristicForUnitOfWork) {
      // Disregard deadline.didTimeout. Only expired work should be flushed
      // during a timeout. This path is only hit for non-expired work.
      return false;
    }
    deadlineDidExpire = true;
    return true;
  }

performUnitOfWork (reconcilation阶段)

reconcilation又分两步
1是beginWork,beginWork会开始处理组件,针对不同组件不同处理。包括dom diff
2 是completeUnitOfWork,completeUnitOfWork会对begin work产生的effect list进行一些处理。

 function performUnitOfWork(workInProgress: Fiber): Fiber | null {
    const current = workInProgress.alternate;
    startWorkTimer(workInProgress);
    let next = beginWork(current, workInProgress, nextRenderExpirationTime);

    if (next === null) {
      next = completeUnitOfWork(workInProgress);
    }

    ReactCurrentOwner.current = null;
    return next;
  }

beginWork

主要是对react 组件进行一些操作。和调用一些生命周期,
我们主要关注classComponent,就是react的组件
HostConponent在浏览器下就是dom

function beginWork(
    current: Fiber | null,
    workInProgress: Fiber,
    renderExpirationTime: ExpirationTime,
  ): Fiber | null {
    if (
      workInProgress.expirationTime === NoWork ||
      workInProgress.expirationTime > renderExpirationTime
    ) {
      return bailoutOnLowPriority(current, workInProgress);
    }

    switch (workInProgress.tag) {
      case FunctionalComponent:
        return updateFunctionalComponent(current, workInProgress);
      case ClassComponent:
        return updateClassComponent(
          current,
          workInProgress,
          renderExpirationTime,
        );
      case HostRoot:
        return updateHostRoot(current, workInProgress, renderExpirationTime);
      case HostComponent:
        return updateHostComponent(
          current,
          workInProgress,
          renderExpirationTime,
        );
      case HostText:
        return updateHostText(current, workInProgress);
      case ForwardRef:
        return updateForwardRef(current, workInProgress);
      case Fragment:
        return updateFragment(current, workInProgress);
      case Mode:
        return updateMode(current, workInProgress);
      case ContextProvider:
        return updateContextProvider(
          current,
          workInProgress,
          renderExpirationTime,
        );
      case ContextConsumer:
        return updateContextConsumer(
          current,
          workInProgress,
          renderExpirationTime,
        );
      default:
        invariant(
          false,
          'Unknown unit of work tag. This error is likely caused by a bug in ' +
            'React. Please file an issue.',
        );
    }
  }

updateClassComponent

mount组件,构建组件实例,调用生命周期比如willMount,初始化组件的的updateQueue。

  • updateClassInstance中,如果props不一致,会调willReceiveProps方法,然后checkShouldCompoentUpdate,也就是
    shouldCompoentUpdate。
  • finishClassComponent中,会判断之前的shouldUpdate,如果是true就要调用组件的render,产出children,然后对children进行dom diff。
 function updateClassComponent(
    current: Fiber | null,
    workInProgress: Fiber,
    renderExpirationTime: ExpirationTime,
  ) {
    // Push context providers early to prevent context stack mismatches.
    // During mounting we don't know the child context yet as the instance doesn't exist.
    // We will invalidate the child context in finishClassComponent() right after rendering.
    const hasContext = pushLegacyContextProvider(workInProgress);
    let shouldUpdate;
    if (current === null) {
      if (workInProgress.stateNode === null) {
        // In the initial pass we might need to construct the instance.
        constructClassInstance(workInProgress, workInProgress.pendingProps);
        mountClassInstance(workInProgress, renderExpirationTime);

        shouldUpdate = true;
      } else {
        // In a resume, we'll already have an instance we can reuse.
        shouldUpdate = resumeMountClassInstance(
          workInProgress,
          renderExpirationTime,
        );
      }
    } else {
      shouldUpdate = updateClassInstance(
        current,
        workInProgress,
        renderExpirationTime,
      );
    }

    let didCaptureError = false;
    const updateQueue = workInProgress.updateQueue;
    if (updateQueue !== null && updateQueue.capturedValues !== null) {
      shouldUpdate = true;
      didCaptureError = true;
    }
    return finishClassComponent(
      current,
      workInProgress,
      shouldUpdate,
      hasContext,
      didCaptureError,
      renderExpirationTime,
    );
  }

reconcileChildFibers (virtul dom diff)

finishClassComponent会调用reconcileChildFibers进行dom diff。

 function reconcileChildFibers(
    returnFiber: Fiber,
    currentFirstChild: Fiber | null,
    newChild: any,
    expirationTime: ExpirationTime,
  ): Fiber | null {
    if (
      typeof newChild === 'object' &&
      newChild !== null &&
      newChild.type === REACT_FRAGMENT_TYPE &&
      newChild.key === null
    ) {
      newChild = newChild.props.children;
    }

    // Handle object types
    const isObject = typeof newChild === 'object' && newChild !== null;

    if (isObject) {
      switch (newChild.$$typeof) {
        case REACT_ELEMENT_TYPE:
          return placeSingleChild(
            reconcileSingleElement(
              returnFiber,
              currentFirstChild,
              newChild,
              expirationTime,
            ),
          );
        case REACT_PORTAL_TYPE:
          return placeSingleChild(
            reconcileSinglePortal(
              returnFiber,
              currentFirstChild,
              newChild,
              expirationTime,
            ),
          );
      }
    }

    if (typeof newChild === 'string' || typeof newChild === 'number') {
      return placeSingleChild(
        reconcileSingleTextNode(
          returnFiber,
          currentFirstChild,
          '' + newChild,
          expirationTime,
        ),
      );
    }

    if (isArray(newChild)) {
      return reconcileChildrenArray(
        returnFiber,
        currentFirstChild,
        newChild,
        expirationTime,
      );
    }

    if (getIteratorFn(newChild)) {
      return reconcileChildrenIterator(
        returnFiber,
        currentFirstChild,
        newChild,
        expirationTime,
      );
    }
  }

reconcileChildrenArray

大部分情况是reconcileChildrenArray,就那这个来说。

function reconcileChildrenArray(
    returnFiber: Fiber,
    currentFirstChild: Fiber | null,
    newChildren: Array<*>,
    expirationTime: ExpirationTime,
  ): Fiber | null {
    let resultingFirstChild: Fiber | null = null;
    let previousNewFiber: Fiber | null = null;

    let oldFiber = currentFirstChild;
    let lastPlacedIndex = 0;
    let newIdx = 0;
    let nextOldFiber = null;
    for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) {
     // 没有采用两端同时对比,受限于Fiber列表的单向结构
      if (oldFiber.index > newIdx) {
        nextOldFiber = oldFiber;
        oldFiber = null;
      } else {
        nextOldFiber = oldFiber.sibling;
      }
      const newFiber = updateSlot( // 生成新的fiber
        returnFiber,
        oldFiber,
        newChildren[newIdx],
        expirationTime,
      );
      //如果在遍历中发现key值不相等的情况,则直接跳出第一轮遍历
      if (newFiber === null) { 
        if (oldFiber === null) {
          oldFiber = nextOldFiber;
        }
        break;
      }
      if (shouldTrackSideEffects) {
        if (oldFiber && newFiber.alternate === null) {
          // 我们找到了匹配的节点,但我们并不保留当前的Fiber,所以我们需要删除当前的子节点
          // We matched the slot, but we didn't reuse the existing fiber, so we
          // need to delete the existing child.
          deleteChild(returnFiber, oldFiber);
        }
      }
      lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
      // 记录上一个更新的子节点
      if (previousNewFiber === null) {
        resultingFirstChild = newFiber;
      } else {
        previousNewFiber.sibling = newFiber;
      }
      previousNewFiber = newFiber;
      oldFiber = nextOldFiber;
    }

    if (newIdx === newChildren.length) {
      // 我们已经遍历完了所有的新节点,直接删除剩余旧节点
      // We've reached the end of the new children. We can delete the rest.
      deleteRemainingChildren(returnFiber, oldFiber);
      return resultingFirstChild;
    }

    if (oldFiber === null) {
      // 如果旧节点先遍历完,则按顺序插入剩余的新节点
      // If we don't have any more existing children we can choose a fast path
      // since the rest will all be insertions.
      for (; newIdx < newChildren.length; newIdx++) {
        const newFiber = createChild(
          returnFiber,
          newChildren[newIdx],
          expirationTime,
        );
        if (!newFiber) {
          continue;
        }
        lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
        if (previousNewFiber === null) {
          // TODO: Move out of the loop. This only happens for the first run.
          resultingFirstChild = newFiber;
        } else {
          previousNewFiber.sibling = newFiber;
        }
        previousNewFiber = newFiber;
      }
      return resultingFirstChild;
    }

    // 把子节点都设置快速查找的map映射集
    const existingChildren = mapRemainingChildren(returnFiber, oldFiber);

    // 使用map查找需要保存或删除的节点
    for (; newIdx < newChildren.length; newIdx++) {
      const newFiber = updateFromMap(
        existingChildren,
        returnFiber,
        newIdx,
        newChildren[newIdx],
        expirationTime,
      );
      if (newFiber) {
        if (shouldTrackSideEffects) {
          if (newFiber.alternate !== null) {
            // 新的Fiber也是一个工作线程,但是如果已有当前的实例,那我们就可以复用这个Fiber,
            // 我们要从Map中删除这个新的,避免准备复用的Fiber被删除
            existingChildren.delete(
              newFiber.key === null ? newIdx : newFiber.key,
            );
          }
        }
        lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
        if (previousNewFiber === null) {
          resultingFirstChild = newFiber;
        } else {
          previousNewFiber.sibling = newFiber;
        }
        previousNewFiber = newFiber;
      }
    }

    if (shouldTrackSideEffects) {
      // Any existing children that weren't consumed above were deleted. We need
      // to add them to the deletion list.
      // 到此所有剩余的Map的节点都将被删除,加入删除队列
      existingChildren.forEach(child => deleteChild(returnFiber, child));
    }
    // 最终返回Fiber子节点列表的第一个节点
    return resultingFirstChild;
  }

可以看到其实删除节点并不是直接删除而是打个Deletion的tag。生成effect list

function deleteChild(returnFiber: Fiber, childToDelete: Fiber): void {
    const last = returnFiber.lastEffect;
    if (last !== null) {
      last.nextEffect = childToDelete;
      returnFiber.lastEffect = childToDelete;
    } else {
      returnFiber.firstEffect = returnFiber.lastEffect = childToDelete;
    }
    childToDelete.nextEffect = null;
    childToDelete.effectTag = Deletion;
  }

completeUnitOfWork

在dom diff之后会有一个收尾工作大概就是effect的各种处理,就是workLoop之后的completeUnitOfWork函数。
同步effect list到 current 的host root 树。
调用completeWork

  function completeUnitOfWork(workInProgress: Fiber): Fiber | null {
    while (true) {
      const current = workInProgress.alternate;

      const returnFiber = workInProgress.return;
      const siblingFiber = workInProgress.sibling;

      if ((workInProgress.effectTag & Incomplete) === NoEffect) {
        // This fiber completed.
        let next = completeWork(
          current,
          workInProgress,
          nextRenderExpirationTime,
        );
        stopWorkTimer(workInProgress);
        resetExpirationTime(workInProgress, nextRenderExpirationTime);

        if (next !== null) {
          stopWorkTimer(workInProgress);
          if (__DEV__ && ReactFiberInstrumentation.debugTool) {
            ReactFiberInstrumentation.debugTool.onCompleteWork(workInProgress);
          }
          // If completing this work spawned new work, do that next. We'll come
          // back here again.
          return next;
        }

        // 将当前fiber子树上的effect list 插入到当前hostRoot 树的effectlist中
        if (
          returnFiber !== null &&
          // Do not append effects to parents if a sibling failed to complete
          (returnFiber.effectTag & Incomplete) === NoEffect
        ) {
          // Append all the effects of the subtree and this fiber onto the effect
          // list of the parent. The completion order of the children affects the
          // side-effect order.
          if (returnFiber.firstEffect === null) {
            returnFiber.firstEffect = workInProgress.firstEffect;
          }
          if (workInProgress.lastEffect !== null) {
            if (returnFiber.lastEffect !== null) {
              returnFiber.lastEffect.nextEffect = workInProgress.firstEffect;
            }
            returnFiber.lastEffect = workInProgress.lastEffect;
          }

          // If this fiber had side-effects, we append it AFTER the children's
          // side-effects. We can perform certain side-effects earlier if
          // needed, by doing multiple passes over the effect list. We don't want
          // to schedule our own side-effect on our own list because if end up
          // reusing children we'll schedule this effect onto itself since we're
          // at the end.
          const effectTag = workInProgress.effectTag;
          // Skip both NoWork and PerformedWork tags when creating the effect list.
          // PerformedWork effect is read by React DevTools but shouldn't be committed.
          if (effectTag > PerformedWork) {
            if (returnFiber.lastEffect !== null) {
              returnFiber.lastEffect.nextEffect = workInProgress;
            } else {
              returnFiber.firstEffect = workInProgress;
            }
            returnFiber.lastEffect = workInProgress;
          }
        }

        if (siblingFiber !== null) {
          // If there is more work to do in this returnFiber, do that next.
          return siblingFiber;
        } else if (returnFiber !== null) {
          // If there's no more work in this returnFiber. Complete the returnFiber.
          workInProgress = returnFiber;
          continue;
        } else {
          // We've reached the root.
          isRootReadyForCommit = true;
          return null;
        }
      } else {
        // This fiber did not complete because something threw. Pop values off
        // the stack without entering the complete phase. If this is a boundary,
        // capture values if possible.
        const next = unwindWork(workInProgress);
        // Because this fiber did not complete, don't reset its expiration time.
        if (workInProgress.effectTag & DidCapture) {
          // Restarting an error boundary
          stopFailedWorkTimer(workInProgress);
        } else {
          stopWorkTimer(workInProgress);
        }
        if (next !== null) {
          stopWorkTimer(workInProgress);
          if (__DEV__ && ReactFiberInstrumentation.debugTool) {
            ReactFiberInstrumentation.debugTool.onCompleteWork(workInProgress);
          }
          // If completing this work spawned new work, do that next. We'll come
          // back here again.
          // Since we're restarting, remove anything that is not a host effect
          // from the effect tag.
          next.effectTag &= HostEffectMask;
          return next;
        }

        if (returnFiber !== null) {
          // Mark the parent fiber as incomplete and clear its effect list.
          returnFiber.firstEffect = returnFiber.lastEffect = null;
          returnFiber.effectTag |= Incomplete;
        }
        if (siblingFiber !== null) {
          // If there is more work to do in this returnFiber, do that next.
          return siblingFiber;
        } else if (returnFiber !== null) {
          // If there's no more work in this returnFiber. Complete the returnFiber.
          workInProgress = returnFiber;
          continue;
        } else {
          return null;
        }
      }
    }

    return null;
  }

completeWork

比较长,不贴代码了。主要做的事情就是根据不同的component类型进行不同的处理。
重点是对HostComponent的props进行diff,并标记更新。
如果是react首次渲染,调用createInstance创建一个HostComponent。
如果已经存在HostComponent,检查节点是否需要更新,调用prepareUpdate,进行diff dom属性。

到此reconciliation阶段结束,主要负责产出effect list。
可以说reconcile的过程相当于是一个纯函数,输入是fiber节点,输出一个effect list。

因为纯函数的可预测性,让我们可以随时中断reconciliation阶段的执行,而不用担心side-effects给让组件状态和实际UI产生不一致

渲染阶段 completeRoot/commitRoot

function commitRoot(finishedWork: Fiber): ExpirationTime {
    isWorking = true;
    isCommitting = true;
    startCommitTimer();

    const root: FiberRoot = finishedWork.stateNode;
    const committedExpirationTime = root.pendingCommitExpirationTime;
    root.pendingCommitExpirationTime = NoWork;

    const currentTime = recalculateCurrentTime();

    // Reset this to null before calling lifecycles
    ReactCurrentOwner.current = null;

    let firstEffect;
    if (finishedWork.effectTag > PerformedWork) {
      // fiber的effect list只包括它子树中的effects,将节点的effect加到effect list链表中
      if (finishedWork.lastEffect !== null) {
        finishedWork.lastEffect.nextEffect = finishedWork;
        firstEffect = finishedWork.firstEffect;
      } else {
        firstEffect = finishedWork;
      }
    } else {
      // There is no effect on the root.
      firstEffect = finishedWork.firstEffect;
    }

    // 做一些dom事件相关设置
    prepareForCommit(root.containerInfo);

    // Commit all the side-effects within a tree. We'll do this in two passes.
    // The first pass performs all the host insertions, updates, deletions and
    // ref unmounts.
    nextEffect = firstEffect;
    startCommitHostEffectsTimer();
    while (nextEffect !== null) {
      let didError = false;
      let error;
        try {
             // 遍历fiber树的effect list,调用相关的生命周期,比如willUnmount。操作dom,完成渲染。
            commitAllHostEffects();
        } catch (e) {
            didError = true;
            error = e;
        }
    }
    stopCommitHostEffectsTimer();

    resetAfterCommit(root.containerInfo);

    root.current = finishedWork;
    nextEffect = firstEffect;
    startCommitLifeCyclesTimer();
    while (nextEffect !== null) {
      let didError = false;
      let error;
        try {
            // 再遍历effect list,如果effect发生在classComponent上,加调didMount和didUpdate方法。
            // 如果发生在hostComponents上,会调用commitMount方法,主要是为了在render一个节点渲染之后做一些操作。比如input的auto-focus。
            commitAllLifeCycles(root, currentTime, committedExpirationTime);
        } catch (e) {
            didError = true;
            error = e;
        }
    }

    isCommitting = false;
    isWorking = false;
    stopCommitLifeCyclesTimer();
    stopCommitTimer();
    if (typeof onCommitRoot === 'function') {
      onCommitRoot(finishedWork.stateNode);
    }

    const remainingTime = root.current.expirationTime;
    if (remainingTime === NoWork) {
      // If there's no remaining work, we can clear the set of already failed
      // error boundaries.
      legacyErrorBoundariesThatAlreadyFailed = null;
    }
    return remainingTime;
  }
posted @ 2019-08-01 11:33  chenby  阅读(1862)  评论(0编辑  收藏  举报