using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(SpriteRenderer))]
public class SpriteFullScreen : MonoBehaviour
{
void Start()
{
Scale();
}
void Update()
{
Scale();
}
private void Scale()
{
var verticalHalfSize = Camera.main.orthographicSize;
var horizontalHalfSize = verticalHalfSize / Screen.height * Screen.width;
var sprite = GetComponent<SpriteRenderer>().sprite;
var spriteVerticalHalfSize = sprite.bounds.size.y / 2;
var yScale = verticalHalfSize/spriteVerticalHalfSize;
var spriteHorizontalHalfSize = sprite.bounds.size.x / 2;
var xScale = horizontalHalfSize / spriteHorizontalHalfSize;
this.transform.localScale = new Vector3(xScale, yScale,1);
}
}
参考
Unity开发过程中如何正确的拿到Screen的width和height
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