ICSharpCode二次封装
对ICSharpCode中文件压缩与解压进行二次封装.为开发人员提供简单友好的访问接口.类中引用了最新的ICSharpCode源码,下载地址:http://www.icsharpcode.net/OpenSource/SharpZipLib/DownloadLatestVersion.asp?what=SourceSamples
ZipHelper
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DevLib.Zip;
using System.IO;
using DevLib.BZip2;
using DevLib.Checksums;
/**//// <summary>
/// 提供基本的文件压缩与解压缩操作,详细的处理请使用Devlib.Zip
/// </summary>
public class ZipHelper
{
私有实现方法#region 私有实现方法
private static string cutStr = "";
private static void direct(DirectoryInfo di, ref ZipOutputStream s, Crc32 crc)
{
//DirectoryInfo di = new DirectoryInfo(filenames);
DirectoryInfo[] dirs = di.GetDirectories("*");
//遍历目录下面的所有的子目录
foreach (DirectoryInfo dirNext in dirs)
{
//将该目录下的所有文件添加到 ZipOutputStream s 压缩流里面
FileInfo[] a = dirNext.GetFiles();
writeStream(ref s, a, crc);
//递归调用直到把所有的目录遍历完成
direct(dirNext, ref s, crc);
}
}
private static void writeStream(ref ZipOutputStream s, FileInfo[] a, Crc32 crc)
{
foreach (FileInfo fi in a)
{
//string fifn = fi.FullName;
FileStream fs = fi.OpenRead();
byte[] buffer = new byte[fs.Length];
fs.Read(buffer, 0, buffer.Length);
//ZipEntry entry = new ZipEntry(file); Path.GetFileName(file)
string file = fi.FullName;
file = file.Replace(cutStr, "");
ZipEntry entry = new ZipEntry(file);
entry.DateTime = DateTime.Now;
// set Size and the crc, because the information
// about the size and crc should be stored in the header
// if it is not set it is automatically written in the footer.
// (in this case size == crc == -1 in the header)
// Some ZIP programs have problems with zip files that don't store
// the size and crc in the header.
entry.Size = fs.Length;
fs.Close();
crc.Reset();
crc.Update(buffer);
entry.Crc = crc.Value;
s.PutNextEntry(entry);
s.Write(buffer, 0, buffer.Length);
}
}
#endregion
/**//// <summary>
/// 压缩单个文件
/// </summary>
/// <param name="fileToZip">源,需压缩的文件</param>
/// <param name="zipedFile">目标文件</param>
public static void PackFile(string fileToZip, string zipedFile)
{
PackFile(fileToZip, zipedFile, 9, 2048);
}
/**//// <summary>
/// 压缩单个文件
/// </summary>
/// <param name="fileToZip">源,需压缩的文件</param>
/// <param name="zipedFile">目标文件</param>
/// <param name="compressionLevel">压缩级别</param>
/// <param name="blockSize">缓存大小</param>
public static void PackFile(string fileToZip, string zipedFile, int compressionLevel, int blockSize)
{
//如果文件没有找到则报错。
if (!System.IO.File.Exists(fileToZip))
{
throw new System.IO.FileNotFoundException();
}
if (!zipedFile.ConvertString().ToLower().EndsWith(".zip"))
{
if (Path.GetFileName(zipedFile).IsNullOrEmpty())
zipedFile += FileHelper.GetFileNameNoExtension(fileToZip);
zipedFile += ".zip";
}
System.IO.FileStream StreamToZip = new System.IO.FileStream(fileToZip, System.IO.FileMode.Open, System.IO.FileAccess.Read);
System.IO.FileStream ZipFile = System.IO.File.Create(zipedFile);
ZipOutputStream ZipStream = new ZipOutputStream(ZipFile);
ZipEntry ZipEntry = new ZipEntry(Path.GetFileName(fileToZip));
ZipStream.PutNextEntry(ZipEntry);
ZipStream.SetLevel(compressionLevel);
byte[] buffer = new byte[blockSize];
System.Int32 size = StreamToZip.Read(buffer, 0, buffer.Length);
ZipStream.Write(buffer, 0, size);
try
{
while (size < StreamToZip.Length)
{
int sizeRead = StreamToZip.Read(buffer, 0, buffer.Length);
ZipStream.Write(buffer, 0, sizeRead);
size += sizeRead;
}
}
catch (System.Exception ex)
{
throw ex;
}
ZipStream.Finish();
ZipStream.Close();
StreamToZip.Close();
}
/**//// <summary>
/// 压缩指定目录下指定文件(包括子目录下的文件)
/// </summary>
/// <param name="zippath">要压缩的目录所在的路径</param>
/// <param name="zipfilename">为压缩后的文件名及其路径</param>
/// <param name="fileFilter">文件过滤, 例如*.xml,这样只压缩.xml文件.</param>
/// <param name="compressionLevel">文件压缩级别</param>
public static bool PackFiles(string zippath, string zipfilename, string fileFilter, int compressionLevel)
{
try
{
if (!Directory.Exists(zippath))
{
throw new DirectoryNotFoundException();
}
if (!zipfilename.ConvertString().ToLower().EndsWith(".zip"))
{
if (Path.GetFileName(zipfilename).IsNullOrEmpty())
zipfilename += FileHelper.GetDirectoryName(zippath);
zipfilename += ".zip";
}
if (!zippath.EndsWith("\\")) zippath = zippath + "\\";
Crc32 crc = new Crc32();
ZipOutputStream s = new ZipOutputStream(File.Create(zipfilename));
s.SetLevel(compressionLevel); // 0 - store only to 9 - means best compression
DirectoryInfo di = new DirectoryInfo(zippath);
FileInfo[] a = di.GetFiles(fileFilter);
cutStr = zippath.Trim();
//压缩这个目录下的所有文件
writeStream(ref s, a, crc);
//压缩这个目录下子目录及其文件
direct(di, ref s, crc);
s.Finish();
s.Close();
}
catch
{
return false;
}
return true;
}
/**//// <summary>
/// 压缩文件夹内所有文件(包括子目录下的文件)
/// </summary>
/// <param name="zippath">要压缩的目录所在的路径 </param>
/// <param name="zipfilename">压缩后的文件名及其路径</param>
/// <returns></returns>
public static bool PackFiles(string zippath, string zipfilename)
{
return PackFiles(zippath, zipfilename, "*.*", 9);
}
/**//// <summary>
/// 解压缩文件(压缩文件中含有子目录)
/// </summary>
/// <param name="zipfilepath">待解压缩的文件路径</param>
/// <param name="unzippath">解压缩到指定目录</param>
public static void UnpackFiles(string zipfilepath, string unzippath)
{
if (!File.Exists(zipfilepath))
{
throw new FileNotFoundException(zipfilepath);
}
if (unzippath.IsNullOrEmpty()) unzippath = FileHelper.GetParentDirectoryPath(zipfilepath);
if (!unzippath.EndsWith("\\")) unzippath += "\\";
if (!Directory.Exists(unzippath)) Directory.CreateDirectory(unzippath);
try
{
using (ZipInputStream s = new ZipInputStream(File.OpenRead(zipfilepath)))
{
ZipEntry theEntry;
while ((theEntry = s.GetNextEntry()) != null)
{
string directoryName = unzippath;
string fileName = Path.GetFileName(theEntry.Name);
// create directory
if (directoryName.Length > 0)
{
Directory.CreateDirectory(directoryName);
}
if (fileName != String.Empty)
{
using (FileStream streamWriter = File.Create(theEntry.Name))
{
int size = 2048;
byte[] data = new byte[2048];
while (true)
{
size = s.Read(data, 0, data.Length);
if (size > 0)
{
streamWriter.Write(data, 0, size);
}
else
{
break;
}
}
}
}
}
}
}
catch (Exception ex)
{
throw ex;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DevLib.Zip;
using System.IO;
using DevLib.BZip2;
using DevLib.Checksums;
/**//// <summary>
/// 提供基本的文件压缩与解压缩操作,详细的处理请使用Devlib.Zip
/// </summary>
public class ZipHelper
{
私有实现方法#region 私有实现方法
private static string cutStr = "";
private static void direct(DirectoryInfo di, ref ZipOutputStream s, Crc32 crc)
{
//DirectoryInfo di = new DirectoryInfo(filenames);
DirectoryInfo[] dirs = di.GetDirectories("*");
//遍历目录下面的所有的子目录
foreach (DirectoryInfo dirNext in dirs)
{
//将该目录下的所有文件添加到 ZipOutputStream s 压缩流里面
FileInfo[] a = dirNext.GetFiles();
writeStream(ref s, a, crc);
//递归调用直到把所有的目录遍历完成
direct(dirNext, ref s, crc);
}
}
private static void writeStream(ref ZipOutputStream s, FileInfo[] a, Crc32 crc)
{
foreach (FileInfo fi in a)
{
//string fifn = fi.FullName;
FileStream fs = fi.OpenRead();
byte[] buffer = new byte[fs.Length];
fs.Read(buffer, 0, buffer.Length);
//ZipEntry entry = new ZipEntry(file); Path.GetFileName(file)
string file = fi.FullName;
file = file.Replace(cutStr, "");
ZipEntry entry = new ZipEntry(file);
entry.DateTime = DateTime.Now;
// set Size and the crc, because the information
// about the size and crc should be stored in the header
// if it is not set it is automatically written in the footer.
// (in this case size == crc == -1 in the header)
// Some ZIP programs have problems with zip files that don't store
// the size and crc in the header.
entry.Size = fs.Length;
fs.Close();
crc.Reset();
crc.Update(buffer);
entry.Crc = crc.Value;
s.PutNextEntry(entry);
s.Write(buffer, 0, buffer.Length);
}
}
#endregion
/**//// <summary>
/// 压缩单个文件
/// </summary>
/// <param name="fileToZip">源,需压缩的文件</param>
/// <param name="zipedFile">目标文件</param>
public static void PackFile(string fileToZip, string zipedFile)
{
PackFile(fileToZip, zipedFile, 9, 2048);
}
/**//// <summary>
/// 压缩单个文件
/// </summary>
/// <param name="fileToZip">源,需压缩的文件</param>
/// <param name="zipedFile">目标文件</param>
/// <param name="compressionLevel">压缩级别</param>
/// <param name="blockSize">缓存大小</param>
public static void PackFile(string fileToZip, string zipedFile, int compressionLevel, int blockSize)
{
//如果文件没有找到则报错。
if (!System.IO.File.Exists(fileToZip))
{
throw new System.IO.FileNotFoundException();
}
if (!zipedFile.ConvertString().ToLower().EndsWith(".zip"))
{
if (Path.GetFileName(zipedFile).IsNullOrEmpty())
zipedFile += FileHelper.GetFileNameNoExtension(fileToZip);
zipedFile += ".zip";
}
System.IO.FileStream StreamToZip = new System.IO.FileStream(fileToZip, System.IO.FileMode.Open, System.IO.FileAccess.Read);
System.IO.FileStream ZipFile = System.IO.File.Create(zipedFile);
ZipOutputStream ZipStream = new ZipOutputStream(ZipFile);
ZipEntry ZipEntry = new ZipEntry(Path.GetFileName(fileToZip));
ZipStream.PutNextEntry(ZipEntry);
ZipStream.SetLevel(compressionLevel);
byte[] buffer = new byte[blockSize];
System.Int32 size = StreamToZip.Read(buffer, 0, buffer.Length);
ZipStream.Write(buffer, 0, size);
try
{
while (size < StreamToZip.Length)
{
int sizeRead = StreamToZip.Read(buffer, 0, buffer.Length);
ZipStream.Write(buffer, 0, sizeRead);
size += sizeRead;
}
}
catch (System.Exception ex)
{
throw ex;
}
ZipStream.Finish();
ZipStream.Close();
StreamToZip.Close();
}
/**//// <summary>
/// 压缩指定目录下指定文件(包括子目录下的文件)
/// </summary>
/// <param name="zippath">要压缩的目录所在的路径</param>
/// <param name="zipfilename">为压缩后的文件名及其路径</param>
/// <param name="fileFilter">文件过滤, 例如*.xml,这样只压缩.xml文件.</param>
/// <param name="compressionLevel">文件压缩级别</param>
public static bool PackFiles(string zippath, string zipfilename, string fileFilter, int compressionLevel)
{
try
{
if (!Directory.Exists(zippath))
{
throw new DirectoryNotFoundException();
}
if (!zipfilename.ConvertString().ToLower().EndsWith(".zip"))
{
if (Path.GetFileName(zipfilename).IsNullOrEmpty())
zipfilename += FileHelper.GetDirectoryName(zippath);
zipfilename += ".zip";
}
if (!zippath.EndsWith("\\")) zippath = zippath + "\\";
Crc32 crc = new Crc32();
ZipOutputStream s = new ZipOutputStream(File.Create(zipfilename));
s.SetLevel(compressionLevel); // 0 - store only to 9 - means best compression
DirectoryInfo di = new DirectoryInfo(zippath);
FileInfo[] a = di.GetFiles(fileFilter);
cutStr = zippath.Trim();
//压缩这个目录下的所有文件
writeStream(ref s, a, crc);
//压缩这个目录下子目录及其文件
direct(di, ref s, crc);
s.Finish();
s.Close();
}
catch
{
return false;
}
return true;
}
/**//// <summary>
/// 压缩文件夹内所有文件(包括子目录下的文件)
/// </summary>
/// <param name="zippath">要压缩的目录所在的路径 </param>
/// <param name="zipfilename">压缩后的文件名及其路径</param>
/// <returns></returns>
public static bool PackFiles(string zippath, string zipfilename)
{
return PackFiles(zippath, zipfilename, "*.*", 9);
}
/**//// <summary>
/// 解压缩文件(压缩文件中含有子目录)
/// </summary>
/// <param name="zipfilepath">待解压缩的文件路径</param>
/// <param name="unzippath">解压缩到指定目录</param>
public static void UnpackFiles(string zipfilepath, string unzippath)
{
if (!File.Exists(zipfilepath))
{
throw new FileNotFoundException(zipfilepath);
}
if (unzippath.IsNullOrEmpty()) unzippath = FileHelper.GetParentDirectoryPath(zipfilepath);
if (!unzippath.EndsWith("\\")) unzippath += "\\";
if (!Directory.Exists(unzippath)) Directory.CreateDirectory(unzippath);
try
{
using (ZipInputStream s = new ZipInputStream(File.OpenRead(zipfilepath)))
{
ZipEntry theEntry;
while ((theEntry = s.GetNextEntry()) != null)
{
string directoryName = unzippath;
string fileName = Path.GetFileName(theEntry.Name);
// create directory
if (directoryName.Length > 0)
{
Directory.CreateDirectory(directoryName);
}
if (fileName != String.Empty)
{
using (FileStream streamWriter = File.Create(theEntry.Name))
{
int size = 2048;
byte[] data = new byte[2048];
while (true)
{
size = s.Read(data, 0, data.Length);
if (size > 0)
{
streamWriter.Write(data, 0, size);
}
else
{
break;
}
}
}
}
}
}
}
catch (Exception ex)
{
throw ex;
}
}
}