将HTML5 Canvas的内容保存为图片
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主要思想是借助Canvas自己的API - toDataURL()来实现,整个实现
HTML + JavaScript的代码很简单。
- <html>
- <meta http-equiv="X-UA-Compatible" content="chrome=1">
- <head>
- <script>
- window.onload = function() {
- draw();
- var saveButton = document.getElementById("saveImageBtn");
- bindButtonEvent(saveButton, "click", saveImageInfo);
- var dlButton = document.getElementById("downloadImageBtn");
- bindButtonEvent(dlButton, "click", saveAsLocalImage);
- };
- function draw(){
- var canvas = document.getElementById("thecanvas");
- var ctx = canvas.getContext("2d");
- ctx.fillStyle = "rgba(125, 46, 138, 0.5)";
- ctx.fillRect(25,25,100,100);
- ctx.fillStyle = "rgba( 0, 146, 38, 0.5)";
- ctx.fillRect(58, 74, 125, 100);
- ctx.fillStyle = "rgba( 0, 0, 0, 1)"; // black color
- ctx.fillText("Gloomyfish - Demo", 50, 50);
- }
- function bindButtonEvent(element, type, handler)
- {
- if(element.addEventListener) {
- element.addEventListener(type, handler, false);
- } else {
- element.attachEvent('on'+type, handler);
- }
- }
- function saveImageInfo ()
- {
- var mycanvas = document.getElementById("thecanvas");
- var image = mycanvas.toDataURL("image/png");
- var w=window.open('about:blank','image from canvas');
- w.document.write("<img src='"+image+"' alt='from canvas'/>");
- }
- function saveAsLocalImage () {
- var myCanvas = document.getElementById("thecanvas");
- // here is the most important part because if you dont replace you will get a DOM 18 exception.
- // var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream;Content-Disposition: attachment;filename=foobar.png");
- var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
- window.location.href=image; // it will save locally
- }
- </script>
- </head>
- <body bgcolor="#E6E6FA">
- <div>
- <canvas width=200 height=200 id="thecanvas"></canvas>
- <button id="saveImageBtn">Save Image</button>
- <button id="downloadImageBtn">Download Image</button>
- </div>
- </body>
- </html>
运行效果如下:
- 顶
- 3
- 踩