vue项目中使用three.js添加3D模型,模型加载做加载中动画以及模型作缓存、鼠标点击交互拿到模型对象
一、效果预览
二、代码页面容器
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | <template> <div class = "main-page" > <div class = "center" > <div class = "video-show module" > <div class = "mx" > <!-- <iframe class = "iframehtml" v- if = "url" :src= "url" frameborder= "0" scrolling= "no" ></iframe> --> <!-- 遮罩层 --> <div class = "modelMask" v- if = "percentageBool" > <div class = "marg" > <p>loading 3D model</p> <div class = "elPro" > <el-progress :stroke-width= "6" :show-text= "false" :percentage= "percentage" ></el-progress> </div> </div> </div> <!-- 模型存放区域 --> <div id= "threeContained" ></div> </div> </div> </div> </div> </template> |
意:id为threeContained的div就是模型最终渲染的区域,所以在模型加载容器的时候注意,需要使用这个div的宽高,不是windows.innerwidth
三、鼠标交互事件(点击模型中的摄像头,获取摄像头的id)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | // 鼠标点击事件 selectObject(event){ let container = document.getElementById( 'threeContained' ); var mouse = new THREE.Vector2(); var raycaster = new THREE.Raycaster(); let getBoundingClientRect = container.getBoundingClientRect() let x = ((event.clientX - getBoundingClientRect.left) / container.offsetWidth) * 2 - 1; // 标准设备横坐标 let y = -((event.clientY - getBoundingClientRect.top) / container.offsetHeight) * 2 + 1; // 标准设备纵坐标 let standardVector = new THREE.Vector3(x, y, 1); // 标准设备坐标 // 标准设备坐标转世界坐标 let worldVector = standardVector.unproject( this .camera); // 射线投射方向单位向量(worldVector坐标减相机位置坐标) let ray = worldVector.sub( this .camera.position).normalize(); // 创建射线投射器对象 let rayCaster = new THREE.Raycaster( this .camera.position, ray); // 返回射线选中的对象 第二个参数如果不填 默认是false let intersected = rayCaster.intersectObjects( this .scene.children, true ); if (intersected.length) { const found = intersected[0]; if (found.object.name == "354713923249152" ){ this .$router.push({ path: '/home/monitoring/monitoringVideo' , query:{ id:found.object.name } }) } } } |
四、全部代码贴图
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 | <script> import { videoList } from "@/api/mainpage" ; import * as THREE from "three" ; //引入Threejs import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader" ; import { OrbitControls } from "three/examples/jsm/controls/OrbitControls" ; import Stats from "three/examples/jsm/libs/stats.module" ; // import rtsp2webrtc from '@/components/rtsp2webrtc' export default { name: "MainPage" , components: { // rtsp2webrtc, }, mounted() { if (!localStorage.getItem( 'Admin-Token' )){ this .$router.push( '/' ); return ; } // 测试地址 // this.$refs.video.connentStream(true, 'rtsp://admin:leinao123@192.168.8.220') // this.init(); this .clock = new THREE.Clock(); this .init(); // this.animate(); window.onpointerdown = this .selectObject; }, data() { return { videoList: [], curIndex: 0, url: "https://realsee.com/ke/BEy832qG8mQDNnOe/1mlg5kWnP4kTkhxh1TaxzDMUG8wYBe4V/#lianjia" , // 模型信息 scene: "" , light: "" , camera: "" , controls: "" , renderer: "" , load: "" , clock: "" , mixer: "" , percentage:0, //进度条数据 percentageBool: true , meshChildren:[], }; }, methods: { // 模型函数开始 init() { var that = this ; // 加缓存,避免模型再次请求 // THREE.Cache.enabled = true; var container = document.getElementById( "threeContained" ); // 创建场景 that.scene = new THREE.Scene(); // that.scene.background = new THREE.Color(0x8cc7de); that.scene.background = new THREE.Color( "#080e30" ); // 创建相机 that.camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 10000 ); // that.camera.position.set( -70, 25, 90 ); // 定位相机,并且指向场景中心(这里设置的值我是根据模型尺寸来写的,其实应该是动态获取模型长宽高后设置相机位置,根据自己模型大小来写) that.camera.position.x = 800; that.camera.position.y = 520; that.camera.position.z = 3000; //设置z轴朝上 // that.camera.up.x = 0; // that.camera.up.y = 0; // that.camera.up.z = 1; that.camera.lookAt(that.scene.position); // 显示三维坐标系 // var axes = new THREE.AxesHelper(100); // // 添加坐标系到场景中:红色是X轴绿色是y轴蓝色是z轴 // that.scene.add(axes); // // 创建地面的几何体 // var planeGeometry = new THREE.PlaneGeometry(800, 1000); // // 给地面物体上色 // var planeMaterial = new THREE.MeshStandardMaterial({ color: 0xcccccc }); // // 创建地面 // var plane = new THREE.Mesh(planeGeometry, planeMaterial); // plane.material.opacity = 0.6; // plane.material.transparent = true; // plane.rotation.x = -0.5 * Math.PI; // plane.position.x = 0; // plane.position.y = 0; // plane.position.z = 0; // plane.castShadow = true; // // 接收阴影 // plane.receiveShadow = true; // that.scene.add(plane); // 灯光 const hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444); hemiLight.position.set(0, 1, 0); that.scene.add(hemiLight); const directionalLight1 = new THREE.DirectionalLight(0xffeeff, 0.8); directionalLight1.position.set(1, 1, 1); that.scene.add(directionalLight1); const directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.8); directionalLight2.position.set(-1, 0.5, -1); that.scene.add(directionalLight2); const ambientLight = new THREE.AmbientLight(0xffffee, 0.25); that.scene.add(ambientLight); // stats消耗资源展示 // that.stats = new Stats(); // container.appendChild(that.stats.dom); // 材质 // const normal = new THREE.TextureLoader().load( // "models/shanghai/textures/shanghai.jpg" // ); // model that.loader = new FBXLoader(); // that.loader.load("/models/SHIWAI.FBX",function (geometry) { // that.loader.load("https://img.cnbita.com/meshes.fbx",function (geometry) { // that.loader.load("https://img.cnbita.com/fbx/BDZ.FBX", function (geometry) { that.loader.load( "/models/fbx/BDZ.FBX" , function (geometry) { // that.loader.load("https://img.cnbita.com/fbx/newMeshes.fbx", function (geometry) { that.percentageBool = false ; // geometry.scale.set(0.04, 0.04, 0.04); geometry.scale.set(0.1,0.1,0.1); geometry.position.set(0, 36, 0); that.scene.add(geometry); that.animate(); }, // onProgress回调 function ( xhr ) { that.percentage = Math.floor(xhr.loaded / xhr.total * 100); that.$forceUpdate(); // console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); }, // onError回调 function ( err ) { console.error( 'An error happened' ); } ); // 创建渲染器 that.renderer = new THREE.WebGLRenderer({ antialias: true , logarithmicDepthBuffer: true , }); that.renderer.setPixelRatio(window.devicePixelRatio); // 设置渲染器的初始颜色 that.renderer.setClearColor( new THREE.Color(0xeeeeee)); // 设置输出canvas画面的大小 // that.renderer.setSize(window.innerWidth, window.innerHeight); that.renderer.setSize(container.clientWidth,container.clientHeight); container.appendChild(that.renderer.domElement); // 控制模型的旋转 const controls = new OrbitControls(that.camera, that.renderer.domElement); controls.target.set(0, 12, 0); controls.update(); window.addEventListener( "resize" , that.onWindowResize); }, // 窗口缩放 onWindowResize() { var container = document.getElementById( "threeContained" ); this .camera.aspect = window.innerWidth / window.innerHeight; this .camera.updateProjectionMatrix(); this .renderer.setSize(container.clientWidth,container.clientHeight); }, // 动画 animate() { // requestAnimationFrame(this.animate); // this.renderer.render(this.scene, this.camera); // this.stats.update(); requestAnimationFrame( this .animate); const delta = this .clock.getDelta(); if ( this .mixer) this .mixer.update(delta); this .renderer.render( this .scene, this .camera); // this.stats.update(); }, // 鼠标点击事件 selectObject(event){ if ( this .percentageBool){ return ; } let container = document.getElementById( 'threeContained' ); if (!container){ return ; } var mouse = new THREE.Vector2(); var raycaster = new THREE.Raycaster(); let getBoundingClientRect = container.getBoundingClientRect() let x = ((event.clientX - getBoundingClientRect.left) / container.offsetWidth) * 2 - 1; // 标准设备横坐标 let y = -((event.clientY - getBoundingClientRect.top) / container.offsetHeight) * 2 + 1; // 标准设备纵坐标 let standardVector = new THREE.Vector3(x, y, 1); // 标准设备坐标 // 标准设备坐标转世界坐标 let worldVector = standardVector.unproject( this .camera); // 射线投射方向单位向量(worldVector坐标减相机位置坐标) let ray = worldVector.sub( this .camera.position).normalize(); // 创建射线投射器对象 let rayCaster = new THREE.Raycaster( this .camera.position, ray); // 返回射线选中的对象 第二个参数如果不填 默认是false let intersected = rayCaster.intersectObjects( this .scene.children, true ); if (intersected.length) { const found = intersected[0]; if (found.object.name == "354713923249152" ){ this .$router.push({ path: '/home/monitoring/monitoringVideo' , query:{ id:found.object.name } }) } } } }, }; </script> <style scoped lang= "scss" > @ import "style/index.scss" ; #threeContained { width: 100%; height: 100%; } .iframehtml { width: 100%; height: 100%; } .mx { width: 97.5%; height: 96%; margin: 0 auto; border-radius: 6.5% 6% 6% 6%; position: absolute; left: 1.25%; top: 2%; overflow: hidden; // bottom: 5%; // right: 4%; .modelMask { position: absolute; left: 0; top: 0; width: 100%; height: 100%; // background: #080e30; // background: rgba($color: #080e30, $alpha: 0.85); background: url( '~@/assets/images/modelBg.png' ) no-repeat center center; background-size: 100% 100%; z-index: 9; display: flex; .marg { width: 300px; height: 60px; margin: auto; text-align: center; p { color: #e2e2e2; font-size: 13px; } .elPro { width: 100%; margin-top: 10px; } } } } </style> |
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