//纹理画刷
var
  g: TGPGraphics;
  img: TGPImage;
  tb: TGPTextureBrush;
begin
  g := TGPGraphics.Create(Canvas.Handle);
  img := TGPImage.Create('c:\temp\small.jpg');
  tb := TGPTextureBrush.Create(img);

  g.FillEllipse(tb, 0, 0, Self.ClientWidth, Self.ClientHeight);

  img.Free;
  tb.Free;
  g.Free;
end;

//Matrix var g: TGPGraphics; img: TGPImage; tb: TGPTextureBrush; matrix: TGPMatrix; begin g := TGPGraphics.Create(Canvas.Handle); img := TGPImage.Create('c:\temp\x.jpg'); tb := TGPTextureBrush.Create(img); matrix := TGPMatrix.Create(75.0/640.0, 0.0, 0.0, 75.0/480.0, 0.0, 0.0); tb.SetTransform(matrix); g.FillEllipse(tb, 0, 0, Self.ClientWidth, Self.ClientHeight); matrix.Free; img.Free; tb.Free; g.Free; end;
//WrapMode var g : TGPGraphics; img: TGPImage; tb : TGPTextureBrush; p: TGPPen; begin g := TGPGraphics.Create(Canvas.Handle); img := TGPImage.Create('c:\temp\small.jpg'); tb := TGPTextureBrush.Create(img); p := TGPPen.Create(MakeColor(255, 0, 0, 0)); tb.SetWrapMode(WrapModeTile); g.FillRectangle(tb, MakeRect(0, 0, 200, 200)); g.DrawRectangle(p, MakeRect(0, 0, 200, 200)); tb.SetWrapMode(WrapModeTileFlipX); g.FillRectangle(tb, MakeRect(200, 0, 200, 200)); g.DrawRectangle(p, MakeRect(200, 0, 200, 200)); tb.SetWrapMode(WrapModeTileFlipY); g.FillRectangle(tb, MakeRect(0, 200, 200, 200)); g.DrawRectangle(p, MakeRect(0, 200, 200, 200)); tb.SetWrapMode(WrapModeTileFlipXY); g.FillRectangle(tb, MakeRect(200, 200, 200, 200)); g.DrawRectangle(p, MakeRect(200, 200, 200, 200)); img.Free; tb.Free; p.Free; g.Free; end;
WrapMode 选项:

Delphi 微软 说明
WrapModeClamp Clamp 纹理或渐变没有平铺。
WrapModeTile Tile 平铺渐变或纹理。
WrapModeTileFlipX TileFlipX 水平反转纹理或渐变,然后平铺该纹理或渐变。
WrapModeTileFlipXY  TileFlipXY  水平和垂直反转纹理或渐变,然后平铺该纹理或渐变。
WrapModeTileFlipY TileFlipY 垂直反转纹理或渐变,然后平铺该纹理或渐变。


posted on 2007-12-27 16:41  万一  阅读(3993)  评论(0编辑  收藏  举报