//比例变化 var g: TGPGraphics; p: TGPPen; rect: TGPRect; begin g := TGPGraphics.Create(Canvas.Handle); p := TGPPen.Create(MakeColor(255,255,0,0),0); rect := MakeRect(10,10,100,100); g.DrawRectangle(p, rect); {原始} g.ScaleTransform(2, 0.5); {横向放大、纵向缩小} p.SetColor(aclBlue); {变个颜色看清楚} g.DrawRectangle(p, rect); {重绘} g.ResetTransform; {恢复变化, 不然下一个变化将基于现在的状态} p.Free; g.Free; end;
//角度变化(旋转) var g: TGPGraphics; p: TGPPen; rect: TGPRect; begin g := TGPGraphics.Create(Canvas.Handle); p := TGPPen.Create(MakeColor(255,255,0,0),0); rect := MakeRect(10,10,100,100); g.DrawRectangle(p, rect); g.RotateTransform(28); {旋转28度角, 正值顺时针、负值逆时针} p.SetColor(aclBlue); g.DrawRectangle(p, rect); g.ResetTransform; p.Free; g.Free; end;
//位置变化(移动) var g: TGPGraphics; p: TGPPen; rect: TGPRect; begin g := TGPGraphics.Create(Canvas.Handle); p := TGPPen.Create(MakeColor(255,255,0,0),0); rect := MakeRect(10,10,100,100); g.DrawRectangle(p, rect); g.TranslateTransform(111,111); {移动} p.SetColor(aclBlue); g.DrawRectangle(p, rect); g.ResetTransform; p.Free; g.Free; end;