通过语音控制电灯、空调、房门。芝麻开门

 1、先来段视频看看效果

 

 

2、基本原理

(1)几个控制器通过wifi连接到AP上,组成局域网。

(2)控制器基于arduion,使用了串口转wifi模块,它在控制器上建立了一个TCP服务器。控制端通过调用TCP服务来达到控制的目的。

  下面分别介绍各个控制器。

 

3、电灯控制器

1)硬件构成

 arduino模块+wifi模块+继电器模块。

 

继电器模块的AC端接到零线开关上。

 

2Arduino代码

void setup()
{
    Serial.begin(115200);
    pinMode(2,OUTPUT);
    digitalWrite(2, HIGH);   // switch off
}

void loop()
{
    // delay(500);
   if (Serial.available() > 0)
   {
       char val;
       val = Serial.read();     // read serial data
       if(val == '1')
       {
          digitalWrite(2, LOW);    // switch on
      } 
      else if(val == '0')
       {
          digitalWrite(2, HIGH);   // switch off 
      }
        Serial.print(val);  //将收到是数据再通过串口发送出去
       //delay(1000);
  }
 
}
View Code

3PC端代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using System.Net.Sockets;
using System.Diagnostics;
using System.Timers;
using System.Net;


namespace WiseHouse.SI
{
    public class LightController
    {

        // ***********************************************  全局字段 ******************************************************


        TcpClient tcp = new TcpClient();
        NetworkStream stream;


        System.Timers.Timer tmrConnecting = new System.Timers.Timer();    // 连线的周期。 若断线,在10秒后尝试建立连接 



        // ***********************************************  事件 ******************************************************


        // ***********************************************  属性 ******************************************************
        /// <summary>
        ///  IP地址
        /// </summary>
        public string IP
        {
            get
            {
                return _IP;
            }
            set
            {
            }

        }
        string _IP;



        /// <summary>
        /// 是否在线
        /// </summary>
        public bool IsOnline
        {
            get
            {
                return _IsOnline;
            }
            set
            {
            }
        }
        bool _IsOnline = false;




        /// <summary>
        /// 信号强度
        /// </summary>
        public int SignalStrength
        {
            get
            {
                return GetSignalStrength();
            }
            set
            {
            }
        }
        //  int _SignalStrength;


        // ***********************************************  构造函数 ******************************************************
        /// <summary>
        /// 以IP地址为参数实例化一个对象
        /// </summary>
        /// <param name="ip"></param>
        public LightController( string ip )
        {
            _IP = ip;

            // 计时器1
            tmrConnecting.Elapsed += new ElapsedEventHandler( tmrConnecting_Elapsed );
            tmrConnecting.Interval = 10000; // 每10秒种尝试连接一次 
            tmrConnecting.Enabled = true;

            // 首次连接
            Open();
        }



        // ***********************************************  公共方法 ******************************************************

        // 打开灯1
        public void TurnOnLight1()
        {
            try
            {
                if( tcp.Connected == true )
                {
                    // 发送
                    byte[] command = Encoding.ASCII.GetBytes( "1" );
                    stream.Write( command, 0, command.Length );      // 写入
                    System.Threading.Thread.Sleep( 100 ); // 
                    // 接收
                    int bufferSize = 30; // 13个,00.00;00.00   // 接收字节数组
                    byte[] buffer = new byte[ bufferSize ];
                    int bytesRead = stream.Read( buffer, 0, bufferSize ); //将值放入buffer
                    string data = Encoding.ASCII.GetString( buffer ); // 将字节转换成字符串
                    //  Console.WriteLine( data );
                }
                else
                {
                }
            }
            catch
            {
                Trace.WriteLine( _IP.PadRight( 20 ) + "发送指令失败" + DateTime.Now.ToString( "yyyy-MM-dd hh:mm:ss" ) );
            }

        }



        /// <summary>
        /// 关闭灯1
        /// </summary>
        public void TurnOffLight1()
        {
            try
            {
                if( tcp.Connected == true )
                {
                    // 发送
                    byte[] command = Encoding.ASCII.GetBytes( "0" );
                    stream.Write( command, 0, command.Length );      // 写入
                    System.Threading.Thread.Sleep( 100 ); // 
                    // 接收
                    int bufferSize = 30; // 13个,00.00;00.00   // 接收字节数组
                    byte[] buffer = new byte[ bufferSize ];
                    int bytesRead = stream.Read( buffer, 0, bufferSize ); //将值放入buffer
                    string data = Encoding.ASCII.GetString( buffer ); // 将字节转换成字符串
                    //  Console.WriteLine( data );
                }
                else
                {
                }
            }
            catch
            {
                Trace.WriteLine( _IP.PadRight( 20 ) + "发送指令失败" + DateTime.Now.ToString( "yyyy-MM-dd hh:mm:ss" ) );
            }

        }




        /// <summary>
        /// 释放资源
        /// </summary>
        public void Close()
        {
            stream.Close();
            tcp.Close();
        }



        // ***********************************************  私有方法 ******************************************************
        /// <summary>
        /// 定时进行连接。
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void tmrConnecting_Elapsed( object sender, ElapsedEventArgs e )
        {
            Open();
        }


        /// <summary>
        /// 打开连接。
        /// </summary>
        /// <param name="ip"></param>
        /// <param name="port"></param>
        void Open()
        {
            try
            {
                if( tcp.Connected == false )  //若连线失败,则尝试进行连接
                {
                    // 若是连接断了,则先关闭当前的TCP client实例。然后再开启另一个TCP client实例
                    tcp.Close();
                    tcp = new TcpClientWithTimeout( _IP, 8000, 2000 ).Connect();
                    tcp.ReceiveTimeout = 1000;
                    tcp.SendTimeout = 1000; // timeout
                    stream = tcp.GetStream();

                    _IsOnline = true;

                    Console.WriteLine( _IP.PadRight( 20 ) + "灯连接成功!" + DateTime.Now.ToString( "yyyy-MM-dd hh:mm:ss" ) );
                }
            }
            catch
            {
                _IsOnline = false;
                Trace.WriteLine( _IP.PadRight( 20 ) + "灯连接失败!" + DateTime.Now.ToString( "yyyy-MM-dd hh:mm:ss" ) );
            }

        }






        /// <summary>
        /// 获得信号强度
        /// </summary>
        /// <returns></returns>
        int GetSignalStrength()
        {
            try
            {
                // 从页面中下载html文本
                WebClient client = new WebClient();
                client.Credentials = new NetworkCredential( "admin", "admin" ); // 认证
                string str1 = client.DownloadString( "http://" + _IP + "/station/link_status.asp" ); //?

                // 初次截取文本。
                int j1 = str1.IndexOf( "Link Quality" ) + 22;
                string str2 = str1.Substring( j1, 70 );  // 类似于:<td>Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;95%</td>\n    <td rowspan=\"4\"><

                // 再次截取文本。在str2的基础上截取
                int j2 = str2.LastIndexOf( ";" );   //信号值前的文本
                int j3 = str2.IndexOf( "%</td>" );  //信号值前的文本
                string str3 = str2.Substring( j2 + 1, j3 - j2 - 1 );  // 截取信号值。

                return int.Parse( str3 );
            }
            catch
            {
                return 0;  // 若读取失败,则返回 0
            }
        }


    }
}
View Code

 

 

4、空调控制器

1)硬件构成

arduino模块+wifi模块+红外LED灯管。

 

  我的空调是格力的,要控制空调首先需要捕获红外信号的原始码。关于如何捕获原始码,请参考本人的另一篇文章:http://www.cnblogs.com/dehai/p/3730156.html

2Arduino代码

 
#include <IRremote.h>

IRsend irsend; 
 
unsigned int open26[300] = {9040,4438,665,1643,701,508,697,508,698,1606,702,1606,696,1610,638,1670,638,571,697,508,696,1608,663,545,698,1606,700,509,698,508,700,506,698,507,701,505,696,509,698,507,696,509,665,541,699,1606,699,509,698,507,698,506,696,510,697,509,695,509,698,1606,664,545,697,1606,664,544,699,507,697,1608,667,542,697,19939,666,1643,699,508,698,508,698,507,698,1606,666,542,696,509,698,508,698,508,699,507,699,507,698,507,698,508,699,1606,699,509,699,507,698,507,700,506,697,508,698,508,696,509,697,508,698,507,698,507,699,507,697,509,700,506,698,507,699,506,696,509,697,508,696,510,698,39948,9041,4437,669,1640,664,543,696,509,698,1606,668,1639,666,1642,699,1607,701,507,698,508,698,1606,663,545,662,1642,701,507,697,509,699,507,699,507,697,507,697,508,696,510,698,508,696,510,699,1605,699,509,697,508,699,507,699,507,699,507,699,507,697,1608,665,1642,701,1605,701,507,700,506,698,1605,664,544,698,19938,700,507,698,507,697,509,698,508,697,508,699,507,698,507,697,509,697,509,698,507,697,508,698,508,699,506,699,507,696,510,695,510,698,507,697,508,696,509,697,508,699,1605,665,543,699,1605,667,543,699,506,698,507,699,507,698,507,698,507,696,1609,699,508,698,508,698};
unsigned int close27[279] = {9004,4499,699,1609,697,511,695,511,695,510,693,1611,697,1612,696,510,695,510,695,1610,696,1609,696,512,695,1609,696,512,695,511,695,511,694,512,694,511,695,510,694,512,694,512,694,511,695,1611,696,512,693,512,694,512,694,511,694,511,694,512,694,1611,696,512,694,1610,696,512,694,511,694,1609,698,510,694,19942,698,511,694,512,694,511,694,511,694,511,694,511,695,510,695,511,694,511,696,510,692,513,694,511,694,511,694,1611,696,511,693,512,694,511,693,512,694,512,695,511,694,512,694,511,694,511,695,511,694,511,694,512,695,511,694,511,693,512,694,511,695,511,695,1609,698,39952,9037,4443,698,1609,697,511,695,511,694,510,695,1610,696,1609,697,512,693,512,694,1610,698,1610,695,511,694,1611,696,512,695,511,694,512,694,512,692,512,694,511,695,511,694,512,695,511,695,1608,697,512,694,511,693,512,692,512,693,538,694,512,694,1610,697,1610,697,1612,697,511,694,511,694,1611,697,512,695,19941,698,511,694,511,693,512,693,512,695,511,693,512,696,510,694,511,695,511,695,510,695,511,693,512,694,511,695,511,694,511,694,511,694,512,693,512,694,511,693,512,694,1610,697,511,695,1610,695,513,694,511,693,512,694,511,693,512,693,1611,698,1610,697,511,695,1610,696};


void setup()
{
     Serial.begin(115200);
}
 
void loop()
{
   // irsend.sendRaw2(open26, 279, 38); 
  //delay(2000);
  if (Serial.available() > 0)
   {
       char val;
       val = Serial.read();     // read serial data
       if(val == '1')
       {
         irsend.sendRaw2(open26, 279, 38); 
       } 
       else if(val == '0')
       {
          irsend.sendRaw2(close27, 279, 38); 
       }
       Serial.print(val);  //将收到是数据再通过串口发送出去
       //delay(1000);
  }
  
}
View Code

3PC端代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using System.Net.Sockets;
using System.Diagnostics;
using System.Timers;
using System.Net;


namespace WiseHouse.SI
{
    public class AirConditioner
    {

        // ***********************************************  全局字段 ******************************************************


        TcpClient tcp = new TcpClient();
        NetworkStream stream;


        System.Timers.Timer tmrConnecting = new System.Timers.Timer();    // 连线的周期。 若断线,在10秒后尝试建立连接 



        // ***********************************************  事件 ******************************************************


        // ***********************************************  属性 ******************************************************
        /// <summary>
        ///  IP地址
        /// </summary>
        public string IP
        {
            get
            {
                return _IP;
            }
            set
            {
            }

        }
        string _IP;



        /// <summary>
        /// 是否在线
        /// </summary>
        public bool IsOnline
        {
            get
            {
                return _IsOnline;
            }
            set
            {
            }
        }
        bool _IsOnline = false;




        /// <summary>
        /// 信号强度
        /// </summary>
        public int SignalStrength
        {
            get
            {
                return GetSignalStrength();
            }
            set
            {
            }
        }
      //  int _SignalStrength;


        // ***********************************************  构造函数 ******************************************************
        /// <summary>
        /// 以IP地址为参数实例化一个对象
        /// </summary>
        /// <param name="ip"></param>
        public AirConditioner( string ip )
        {
            _IP = ip;

            // 计时器1
            tmrConnecting.Elapsed += new ElapsedEventHandler( tmrConnecting_Elapsed );
            tmrConnecting.Interval = 10000; // 每10秒种尝试连接一次 
            tmrConnecting.Enabled = true;

            // 首次连接
            Open();
        }



        // ***********************************************  公共方法 ******************************************************

        // 打开空调
        public void TurnOn()
        {
            try
            {
                if( tcp.Connected == true )
                {
                    // 发送
                    byte[] command = Encoding.ASCII.GetBytes( "1" ); 
                    stream.Write( command, 0, command.Length );      // 写入
                    System.Threading.Thread.Sleep( 100 ); // 
                    // 接收
                    int bufferSize = 30; // 13个,00.00;00.00   // 接收字节数组
                    byte[] buffer = new byte[ bufferSize ];
                    int bytesRead = stream.Read( buffer, 0, bufferSize ); //将值放入buffer
                    string data = Encoding.ASCII.GetString( buffer ); // 将字节转换成字符串
                    //  Console.WriteLine( data );
                }
                else
                {
                }
            }
            catch
            {
                Trace.WriteLine( _IP.PadRight( 20 ) + "发送指令失败" + DateTime.Now.ToString( "yyyy-MM-dd hh:mm:ss" ) );
            }

        }



        /// <summary>
        /// 关闭空调
        /// </summary>
        public void TurnOff()
        {
            try
            {
                if( tcp.Connected == true )
                {
                    // 发送
                    byte[] command = Encoding.ASCII.GetBytes( "0" );
                    stream.Write( command, 0, command.Length );      // 写入
                    System.Threading.Thread.Sleep( 100 ); // 
                    // 接收
                    int bufferSize = 30; // 13个,00.00;00.00   // 接收字节数组
                    byte[] buffer = new byte[ bufferSize ];
                    int bytesRead = stream.Read( buffer, 0, bufferSize ); //将值放入buffer
                    string data = Encoding.ASCII.GetString( buffer ); // 将字节转换成字符串
                    //  Console.WriteLine( data );
                }
                else
                {
                }
            }
            catch
            {
                Trace.WriteLine( _IP.PadRight( 20 ) + "发送指令失败" + DateTime.Now.ToString( "yyyy-MM-dd hh:mm:ss" ) );
            }

        }

        /// <summary>
        /// 释放资源
        /// </summary>
        public void Close()
        {
            stream.Close();
            tcp.Close();
        }

       

        // ***********************************************  私有方法 ******************************************************
        /// <summary>
        /// 定时进行连接。
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void tmrConnecting_Elapsed( object sender, ElapsedEventArgs e )
        {
            Open();
        }

        
        /// <summary>
        /// 打开连接。
        /// </summary>
        /// <param name="ip"></param>
        /// <param name="port"></param>
        void Open()
        {
            try
            {
                if( tcp.Connected == false )  //若连线失败,则尝试进行连接
                {
                    // 若是连接断了,则先关闭当前的TCP client实例。然后再开启另一个TCP client实例
                    tcp.Close();
                    tcp = new TcpClientWithTimeout( _IP, 8000, 2000 ).Connect();
                    tcp.ReceiveTimeout = 1000;
                    tcp.SendTimeout = 1000; // timeout
                    stream = tcp.GetStream();

                    _IsOnline = true;

                    Console.WriteLine( _IP.PadRight( 20 ) + "空调连接成功!" + DateTime.Now.ToString( "yyyy-MM-dd hh:mm:ss" ) );
                }
            }
            catch
            {
                _IsOnline = false;
                Trace.WriteLine( _IP.PadRight( 20 ) + "空调连接失败!" + DateTime.Now.ToString( "yyyy-MM-dd hh:mm:ss" ) );
            }

        }






        /// <summary>
        /// 获得信号强度
        /// </summary>
        /// <returns></returns>
        int GetSignalStrength()
        {
            try
            {
                // 从页面中下载html文本
                WebClient client = new WebClient();
                client.Credentials = new NetworkCredential( "admin", "admin" ); // 认证
                string str1 = client.DownloadString( "http://" + _IP + "/station/link_status.asp" ); //?

                // 初次截取文本。
                int j1 = str1.IndexOf( "Link Quality" ) + 22;
                string str2 = str1.Substring( j1, 70 );  // 类似于:<td>Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;95%</td>\n    <td rowspan=\"4\"><

                // 再次截取文本。在str2的基础上截取
                int j2 = str2.LastIndexOf( ";" );   //信号值前的文本
                int j3 = str2.IndexOf( "%</td>" );  //信号值前的文本
                string str3 = str2.Substring( j2 + 1, j3 - j2 - 1 );  // 截取信号值。

                return int.Parse( str3 );
            }
            catch
            {
                return 0;  // 若读取失败,则返回 0
            }
        }






    }
}
View Code

 

 

5、房门控制器

1)硬件构成

 arduino模块+wifi模块+场效管模块+自制的稳压模块。

 

   我的锁是电控锁,它里面有一个线圈,当线圈通电后,它中间的钢芯被磁化,吸位锁的卡扣,门就开了。由于线圈在通电时的瞬间电流较大,为避免它对电路的其它部分造成干扰(可能会造成控制器死机),加上一个自制的稳压模块。稳压模块由一些电感和电容组成。

2Arduino代码

void setup()
{
    Serial.begin(115200);
    pinMode(2,OUTPUT);
    digitalWrite(2, LOW);   // switch off
}

void loop()
{
    // delay(500);
   if (Serial.available() > 0)
   {
       char val;
       val = Serial.read();     // read serial data
       if(val == '1')
       {
        //  digitalWrite(2, LOW);    // switch on
         // delay(1000);
          digitalWrite(2, HIGH); // switch off 
      } 
      else if(val == '0')
       {
          digitalWrite(2, LOW);   // switch off 
      }
        Serial.print(val);  //将收到是数据再通过串口发送出去
       //delay(1000);
  }
 
}
View Code

3PC端代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using System.Net.Sockets;
using System.Diagnostics;
using System.Timers;
using System.Net;


namespace WiseHouse.SI
{
    public class DoorController
    {

        // ***********************************************  全局字段 ******************************************************


        TcpClient tcp = new TcpClient();
        NetworkStream stream;


        System.Timers.Timer tmrConnecting = new System.Timers.Timer();    // 连线的周期。 若断线,在10秒后尝试建立连接 



        // ***********************************************  事件 ******************************************************


        // ***********************************************  属性 ******************************************************
        /// <summary>
        ///  IP地址
        /// </summary>
        public string IP
        {
            get
            {
                return _IP;
            }
            set
            {
            }

        }
        string _IP;



        /// <summary>
        /// 是否在线
        /// </summary>
        public bool IsOnline
        {
            get
            {
                return _IsOnline;
            }
            set
            {
            }
        }
        bool _IsOnline = false;




        /// <summary>
        /// 信号强度
        /// </summary>
        public int SignalStrength
        {
            get
            {
                return GetSignalStrength();
            }
            set
            {
            }
        }
        //  int _SignalStrength;


        // ***********************************************  构造函数 ******************************************************
        /// <summary>
        /// 以IP地址为参数实例化一个对象
        /// </summary>
        /// <param name="ip"></param>
        public DoorController( string ip )
        {
            _IP = ip;

            // 计时器1
            tmrConnecting.Elapsed += new ElapsedEventHandler( tmrConnecting_Elapsed );
            tmrConnecting.Interval = 10000; // 每10秒种尝试连接一次 
            tmrConnecting.Enabled = true;

            // 首次连接
            Open();
        }






        // ***********************************************  公共方法 ******************************************************

        // 打1号门
        public void OpenDoor1()
        {
            try
            {
                if( tcp.Connected == true )
                {
                    // 发送
                    byte[] command = Encoding.ASCII.GetBytes( "1" );
                    stream.Write( command, 0, command.Length );      // 写入
                    //  System.Threading.Thread.Sleep( 100 ); // 
                    // 接收
                    //  int bufferSize = 30; // 13个,00.00;00.00   // 接收字节数组
                    // byte[] buffer = new byte[ bufferSize ];
                    //  int bytesRead = stream.Read( buffer, 0, bufferSize ); //将值放入buffer
                    // string data = Encoding.ASCII.GetString( buffer ); // 将字节转换成字符串
                    //  Console.WriteLine( data );
                }
                else
                {
                }
            }
            catch
            {
                Trace.WriteLine( _IP.PadRight( 20 ) + "发送指令失败" + DateTime.Now.ToString( "yyyy-MM-dd hh:mm:ss" ) );
            }

        }


        ///// <summary>
        ///// 释放资源
        ///// </summary>
        //public void  Close() 
        //{
        //    //stream.Close();
        //   // tcp.Close();
        //}






        // ***********************************************  私有方法 ******************************************************
        /// <summary>
        /// 定时进行连接。
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void tmrConnecting_Elapsed( object sender, ElapsedEventArgs e )
        {
            Open();
        }


        /// <summary>
        /// 打开连接。
        /// </summary>
        /// <param name="ip"></param>
        /// <param name="port"></param>
        void Open()
        {
            try
            {
                if( tcp.Connected == false )  //若连线失败,则尝试进行连接
                {
                    // 若是连接断了,则先关闭当前的TCP client实例。然后再开启另一个TCP client实例
                    tcp.Close();
                    tcp = new TcpClientWithTimeout( _IP, 8000, 2000 ).Connect();
                    tcp.ReceiveTimeout = 1000;
                    tcp.SendTimeout = 1000; // timeout
                    stream = tcp.GetStream();

                    _IsOnline = true;

                    Console.WriteLine( _IP.PadRight( 20 ) + "门连接成功!" + DateTime.Now.ToString( "yyyy-MM-dd hh:mm:ss" ) );
                }
            }
            catch
            {
                _IsOnline = false;
                Trace.WriteLine( _IP.PadRight( 20 ) + "门连接失败!" + DateTime.Now.ToString( "yyyy-MM-dd hh:mm:ss" ) );
            }

        }






        /// <summary>
        /// 获得信号强度
        /// </summary>
        /// <returns></returns>
        int GetSignalStrength()
        {
            try
            {
                // 从页面中下载html文本
                WebClient client = new WebClient();
                client.Credentials = new NetworkCredential( "admin", "admin" ); // 认证
                string str1 = client.DownloadString( "http://" + _IP + "/station/link_status.asp" ); //?

                // 初次截取文本。
                int j1 = str1.IndexOf( "Link Quality" ) + 22;
                string str2 = str1.Substring( j1, 70 );  // 类似于:<td>Good&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;95%</td>\n    <td rowspan=\"4\"><

                // 再次截取文本。在str2的基础上截取
                int j2 = str2.LastIndexOf( ";" );   //信号值前的文本
                int j3 = str2.IndexOf( "%</td>" );  //信号值前的文本
                string str3 = str2.Substring( j2 + 1, j3 - j2 - 1 );  // 截取信号值。

                return int.Parse( str3 );
            }
            catch
            {
                return 0;  // 若读取失败,则返回 0
            }
        }






    }
}
View Code

 

6、控制端

     使用了微软的语音识别和合成库,命名空间是System.Speech.Recognition和 System.Speech.Synthesis

    核心代码:

 public partial class Frm控制台 : Form
    {


        // *********************************************  全局变量  **********************************************************************   
        SpeechRecognitionEngine _recognizer = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("zh-CN")); // 语音识别引擎
        SpeechSynthesizer speech = new SpeechSynthesizer();  // 语音合成器。默认使用女声Lily。

        AirConditioner airConditioner;  // 空调控制器
        LightController lightController;  // 电灯控制器
        DoorController doorController; // 门禁控制器

        bool IsStandingBy = false;   // 是否进入待命模式

        System.Threading.Timer tmrCurrent;   // 当前的
        System.Threading.Timer tmrPrevious;  // 之前的



        public Frm控制台()
        {
            InitializeComponent();
        }





        private void Frm控制台_Load(object sender, EventArgs e)
        {
            // 控制器初始化
            airConditioner = new AirConditioner("172.16.1.12");
            lightController = new LightController("172.16.1.13");
            doorController = new DoorController("172.16.1.14");

            // 添加语法
            GrammarBuilder gb1 = new GrammarBuilder(new Choices("小黑", "取消"));
            GrammarBuilder gb2 = new GrammarBuilder(new Choices("打开电灯", "关闭电灯"));
            GrammarBuilder gb3 = new GrammarBuilder(new Choices("打开空调", "关闭空调", "18度"));
            GrammarBuilder gb4 = new GrammarBuilder(new Choices("打开房门"));

            // 加载语法
            _recognizer.LoadGrammar(new Grammar(gb1));
            _recognizer.LoadGrammar(new Grammar(gb2));
            _recognizer.LoadGrammar(new Grammar(gb3));
            _recognizer.LoadGrammar(new Grammar(gb4));
            // 绑定事件
            _recognizer.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(_recognizer_SpeechRecognized);

            _recognizer.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(_recognizer_SpeechRecognitionRejected);

            _recognizer.SetInputToDefaultAudioDevice();   // 设置语音输入设备
            _recognizer.RecognizeAsync(RecognizeMode.Multiple); // 开启异步语音识别
      

        }







        /// <summary>
        /// 语音识别后的处理函数
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void _recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
        {
            // 关闭识别,防止speech说出来的话被误识别
            _recognizer.RecognizeAsyncStop();
            Thread.Sleep(30);

            if (e.Result.Confidence > 0.95)
            {
                Console.WriteLine(e.Result.Text);

                if (e.Result.Text == "计算机" || e.Result.Text == "小黑")
                {
                    speech.Speak("");
                    // 进入待命模式
                    IsStandingBy = true;  
                    Console.WriteLine("进入待命模式");
                    // 重新计时,10秒命令超时。
                    tmrPrevious = tmrCurrent;
                    tmrCurrent = new System.Threading.Timer(new TimerCallback(TimerCall), this, 10000, 0);  // 当前的,新的
                    if (tmrPrevious != null) // 取消前一个tmr.
                    {
                        tmrPrevious.Dispose();  
                    }
                }

                // 待命模式下的处理 
                if (IsStandingBy == true && e.Result.Text != "小黑")
                {
                    if (e.Result.Text == "打开电灯")
                    {
                        lightController.TurnOnLight1();
                        speech.Speak("灯成功打开");
                    }
                    else if (e.Result.Text == "关闭电灯")
                    {
                        lightController.TurnOffLight1();
                        speech.Speak("灯成功关闭");
                    }
                    else if (e.Result.Text == "打开空调")
                    {
                        airConditioner.TurnOn();
                        speech.Speak("空调成功打开");
                    }
                    else if (e.Result.Text == "关闭空调")
                    {
                        airConditioner.TurnOff();
                        speech.Speak("空调成功关闭");
                    }
                    else if (e.Result.Text == "18度")
                    {
                        speech.Speak("操作成功");
                    }
                    else if (e.Result.Text == "打开房门")
                    {
                        doorController.OpenDoor1();
                        speech.Speak("门成功打开");
                    }
                    else if (e.Result.Text == "取消")
                    {
                        speech.Speak("指令取消");
                    }
                    IsStandingBy = false; // 退出待命模式
                    tmrCurrent.Dispose();
                }
            }

            _recognizer.RecognizeAsync(RecognizeMode.Multiple); // 开启识别
        }


        void _recognizer_SpeechRecognitionRejected(object sender, SpeechRecognitionRejectedEventArgs e)
        {
            _recognizer.RecognizeAsyncStop();
            Thread.Sleep(30);
            speech.Speak("请再说一遍");
            _recognizer.RecognizeAsync(RecognizeMode.Multiple); // 开启识别
        }



        void TimerCall(object sender)
        {
            IsStandingBy = false;
            Console.WriteLine("退出待命模式");
            MediaHelper.Beep(); //蜂鸣声
        }



    }
View Code

 

posted @ 2015-02-11 13:39  何德海  阅读(8720)  评论(64编辑  收藏  举报