golang 10. 结构体 对象 接口 struct class interface
struct.go
package main
import "fmt"
//声明一种行的数据类型 myint, 是int的一个别名
type myint int
//定义一个结构体
type Book struct {
title string
auth string
}
func changeBook(book Book) {
//传递一个book的副本
book.auth = "666"
}
func changeBook2(book *Book) {
//指针传递
book.auth = "777"
}
func main() {
/*
var a myint = 10
fmt.Println("a = ", a)
fmt.Printf("type of a = %T\n", a)
*/
var book1 Book
book1.title = "Golang"
book1.auth = "zhang3"
fmt.Printf("%v\n", book1)
changeBook(book1)
fmt.Printf("%v\n", book1)
changeBook2(&book1)
fmt.Printf("%v\n", book1)
}
class1.go
package main
import "fmt"
//如果类名首字母大写,表示其他包也能够访问
type Hero struct {
//如果说类的属性首字母大写, 表示该属性是对外能够访问的,否则的话只能够类的内部访问
Name string
Ad int
level int
}
/*
func (this Hero) Show() {
fmt.Println("Name = ", this.Name)
fmt.Println("Ad = ", this.Ad)
fmt.Println("Level = ", this.Level)
}
func (this Hero) GetName() string {
return this.Name
}
func (this Hero) SetName(newName string) {
//this 是调用该方法的对象的一个副本(拷贝)
this.Name = newName
}
*/
func (this *Hero) Show() {
fmt.Println("Name = ", this.Name)
fmt.Println("Ad = ", this.Ad)
fmt.Println("Level = ", this.level)
}
func (this *Hero) GetName() string {
return this.Name
}
func (this *Hero) SetName(newName string) {
//this 是调用该方法的对象的一个副本(拷贝)
this.Name = newName
}
func main() {
//创建一个对象
hero := Hero{Name: "zhang3", Ad: 100}
hero.Show()
hero.SetName("li4")
hero.Show()
}
class2.go
package main
import "fmt"
type Human struct {
name string
sex string
}
func (this *Human) Eat() {
fmt.Println("Human.Eat()...")
}
func (this *Human) Walk() {
fmt.Println("Human.Walk()...")
}
//=================
type SuperMan struct {
Human //SuperMan类继承了Human类的方法
level int
}
//重定义父类的方法Eat()
func (this *SuperMan) Eat() {
fmt.Println("SuperMan.Eat()...")
}
//子类的新方法
func (this *SuperMan) Fly() {
fmt.Println("SuperMan.Fly()...")
}
func (this *SuperMan) Print() {
fmt.Println("name = ", this.name)
fmt.Println("sex = ", this.sex)
fmt.Println("level = ", this.level)
}
func main() {
h := Human{"zhang3", "female"}
h.Eat()
h.Walk()
//定义一个子类对象
//s := SuperMan{Human{"li4", "female"}, 88}
var s SuperMan
s.name = "li4"
s.sex = "male"
s.level = 88
s.Walk() //父类的方法
s.Eat() //子类的方法
s.Fly() //子类的方法
s.Print()
}
interface1.go
package main
import "fmt"
//本质是一个指针
type AnimalIF interface {
Sleep()
GetColor() string //获取动物的颜色
GetType() string //获取动物的种类
}
//具体的类
type Cat struct {
color string //猫的颜色
}
func (this *Cat) Sleep() {
fmt.Println("Cat is Sleep")
}
func (this *Cat) GetColor() string {
return this.color
}
func (this *Cat) GetType() string {
return "Cat"
}
//具体的类
type Dog struct {
color string
}
func (this *Dog) Sleep() {
fmt.Println("Dog is Sleep")
}
func (this *Dog) GetColor() string {
return this.color
}
func (this *Dog) GetType() string {
return "Dog"
}
func showAnimal(animal AnimalIF) {
animal.Sleep() //多态
fmt.Println("color = ", animal.GetColor())
fmt.Println("kind = ", animal.GetType())
}
func main() {
var animal AnimalIF //接口的数据类型, 父类指针
animal = &Cat{"Green"}
animal.Sleep() //调用的就是Cat的Sleep()方法 , 多态的现象
animal = &Dog{"Yellow"}
animal.Sleep() // 调用Dog的Sleep方法,多态的现象
cat := Cat{"Green"}
dog := Dog{"Yellow"}
showAnimal(&cat)
showAnimal(&dog)
}
interface2.go
package main
import "fmt"
//interface{}是万能数据类型
func myFunc(arg interface{}) {
fmt.Println("myFunc is called...")
fmt.Println(arg)
//interface{} 改如何区分 此时引用的底层数据类型到底是什么?
//给 interface{} 提供 “类型断言” 的机制
value, ok := arg.(string)
if !ok {
fmt.Println("arg is not string type")
} else {
fmt.Println("arg is string type, value = ", value)
fmt.Printf("value type is %T\n", value)
}
}
type Book struct {
auth string
}
func main() {
book := Book{"Golang"}
myFunc(book)
myFunc(100)
myFunc("abc")
myFunc(3.14)
}
/*
myFunc is called...
{Golang}
arg is not string type
myFunc is called...
100
arg is not string type
myFunc is called...
abc
arg is string type, value = abc
value type is string
myFunc is called...
3.14
arg is not string type
*/