崩溃日志收集

主要思路:
一.捕获两种崩溃的方法:
1.通过 NSSetUncaughtExceptionHandler 设置全局的异常处理器, 能够捕获的异常有: 数组越界/字典赋值 nil/ 调用方法不存在..
2.通过 Signal 处理,因为像内存访问错误/重复释放等错误, 会抛出 Signal 信号,所以需要专门处理
二.异常回调
1.发生异常之后,进入回调函数,此时获取堆栈中的信息
2.收到异常处理消息时, 开启 runloop,防止程序死亡
3.本机记录异常 or 上传服务器
 

.h

#import <UIKit/UIKit.h>

@interface UncaughtExceptionHandler : NSObject{
    BOOL dismissed;
}

@end
void HandleException(NSException *exception);
void SignalHandler(int signal);


void YunInstallUncaughtExceptionHandler(void);

 

.m 

#import "YunUncaughtExceptionHandler.h"
#include <libkern/OSAtomic.h>
#include <execinfo.h>



NSString * const YunUncaughtExceptionHandlerSignalExceptionName = @"YunUncaughtExceptionHandlerSignalExceptionName";
NSString * const YunUncaughtExceptionHandlerSignalKey = @"YunUncaughtExceptionHandlerSignalKey";
NSString * const YunUncaughtExceptionHandlerAddressesKey = @"YunUncaughtExceptionHandlerAddressesKey";
//volatile的作用是作为指令关键字,确保本条指令不会因编译器的优化而省略,且要求每次直接读值。
//当前处理的异常个数
volatile int32_t YunUncaughtExceptionCount = 0;
//最大能够处理的异常个数
const int32_t YunUncaughtExceptionMaximum = 10;

const NSInteger YunUncaughtExceptionHandlerSkipAddressCount = 4;
const NSInteger YunUncaughtExceptionHandlerReportAddressCount = 5;

@implementation UncaughtExceptionHandler

//回溯, 追踪
+ (NSArray *)backtrace
{
//    backtrace函数用于获取堆栈的地址信息,
//    backtrace_symbols函数把堆栈地址翻译成我们易识别的字符串,
//    backtrace_symbols_fd函数则把字符串堆栈信息输出到文件中
     void* callstack[128];
     int frames = backtrace(callstack, 128);
     char **strs = backtrace_symbols(callstack, frames);
     
     int i;
     NSMutableArray *backtrace = [NSMutableArray arrayWithCapacity:frames];
     for (
         i = YunUncaughtExceptionHandlerSkipAddressCount;
         i < YunUncaughtExceptionHandlerSkipAddressCount +
            YunUncaughtExceptionHandlerReportAddressCount;
        i++)
     {
         [backtrace addObject:[NSString stringWithUTF8String:strs[i]]];
     }
     free(strs);
     
     return backtrace;
}

- (void)alertView:(UIAlertView *)anAlertView clickedButtonAtIndex:(NSInteger)anIndex
{
    
    if (anIndex == 0)
    {
        dismissed = YES;
    }
}

- (void)validateAndSaveCriticalApplicationData
{
    
}

//错误日志开始发送到服务器
- (void)handleException:(NSException *)exception
{
    [self validateAndSaveCriticalApplicationData];
    
//    UIAlertView *alert =
//        [[UIAlertView alloc]
//            initWithTitle:NSLocalizedString(@"Unhandled exception", nil)
//            message:[NSString stringWithFormat:NSLocalizedString(
//                @"You can try to continue but the application may be unstable.\n\n"
//                @"Debug details follow:\n%@\n%@", nil),
//                [exception reason],
//                [[exception userInfo] objectForKey:YunUncaughtExceptionHandlerAddressesKey]]
//            delegate:self
//            cancelButtonTitle:NSLocalizedString(@"Quit", nil)
//            otherButtonTitles:NSLocalizedString(@"Continue", nil), nil];
//    [alert show];
    
    NSString *errorStr = [NSString stringWithFormat:NSLocalizedString(
                                                                      @"error info details follow:%@%@", nil),
                          [exception reason],
                          [[exception userInfo] objectForKey:YunUncaughtExceptionHandlerAddressesKey]]
    ;
    
   
    if(errorStr)
    {
        [self sendErrorMsg];
    }
    NSLog(@"捕获的异常:error:%@",errorStr);

    //当接收到异常处理消息时,让程序开始runloop,防止程序死亡
    CFRunLoopRef runLoop = CFRunLoopGetCurrent();
    CFArrayRef allModes = CFRunLoopCopyAllModes(runLoop);
    
    while (!dismissed)
    {
        for (NSString *mode in (__bridge  NSArray *)allModes)
        {
            CFRunLoopRunInMode((__bridge CFStringRef)mode, 0.001, false);
        }
    }
    
    CFRelease(allModes);

    NSSetUncaughtExceptionHandler(NULL);
    signal(SIGABRT, SIG_DFL);
    signal(SIGILL, SIG_DFL);
    signal(SIGSEGV, SIG_DFL);
    signal(SIGFPE, SIG_DFL);
    signal(SIGBUS, SIG_DFL);
    signal(SIGPIPE, SIG_DFL);
    
    if ([[exception name] isEqual:YunUncaughtExceptionHandlerSignalExceptionName])
    {
//如果我想程序发一个SIGINT函数,可以使用kill函数 kill(getpid(),SIGINT)。getpid()获得了当前运行的程序id,此时就发送了SIGINT信号给该进程 kill(getpid(), [[[exception userInfo] objectForKey:YunUncaughtExceptionHandlerSignalKey] intValue]); }
else{
    //抛出异常,并导致崩溃 [exception raise]; } }
-(void)sendErrorMsg { // [fetchQueue setGLDelegate:self.gldelegate]; } @end /** 异常回调函数 */ void HandleException(NSException *exception){ //OSAtomicIncrement32:一个自增函数,在库<libkern/OSAtomic.h>中,是线程安全的; int32_t exceptionCount = OSAtomicIncrement32(&YunUncaughtExceptionCount); if (exceptionCount > YunUncaughtExceptionMaximum) { return; } NSArray *callStack = [UncaughtExceptionHandler backtrace]; NSMutableDictionary *userInfo = [NSMutableDictionary dictionaryWithDictionary:[exception userInfo]]; [userInfo setObject:callStack forKey:YunUncaughtExceptionHandlerAddressesKey]; [[[UncaughtExceptionHandler alloc] init] performSelectorOnMainThread:@selector(handleException:) withObject: [NSException exceptionWithName:[exception name] reason:[exception reason] userInfo:userInfo] waitUntilDone:YES]; } /** 捕获信号后的回调函数 */ void SignalHandler(int signal) { int32_t exceptionCount = OSAtomicIncrement32(&YunUncaughtExceptionCount); if (exceptionCount > YunUncaughtExceptionMaximum) { return; } NSMutableDictionary *userInfo = [NSMutableDictionary dictionaryWithObject:[NSNumber numberWithInt:signal] forKey:YunUncaughtExceptionHandlerSignalKey]; NSArray *callStack = [UncaughtExceptionHandler backtrace]; [userInfo setObject:callStack forKey:YunUncaughtExceptionHandlerAddressesKey]; [[[UncaughtExceptionHandler alloc] init] performSelectorOnMainThread:@selector(handleException:) withObject: [NSException exceptionWithName:YunUncaughtExceptionHandlerSignalExceptionName reason: [NSString stringWithFormat: NSLocalizedString(@"Signal %d was raised.", nil), signal] userInfo: [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:signal] forKey:YunUncaughtExceptionHandlerSignalKey]] waitUntilDone:YES]; } //begain void YunInstallUncaughtExceptionHandler(void) { //崩溃报告系统会用NSSetUncaughtExceptionHandler方法设置全局的 异常处理器。 NSSetUncaughtExceptionHandler(&HandleException); signal(SIGABRT, SignalHandler); signal(SIGILL, SignalHandler); signal(SIGSEGV, SignalHandler); signal(SIGFPE, SignalHandler); signal(SIGBUS, SignalHandler); signal(SIGPIPE, SignalHandler); } /* SIGABRT--程序中止命令中止信号 SIGALRM--程序超时信号 SIGFPE--程序浮点异常信号 SIGILL--程序非法指令信号 SIGHUP--程序终端中止信号 SIGINT--程序键盘中断信号 SIGKILL--程序结束接收中止信号 SIGTERM--程序kill中止信号 SIGSTOP--程序键盘中止信号 SIGSEGV--程序无效内存中止信号 SIGBUS--程序内存字节未对齐中止信号 SIGPIPE--程序Socket发送失败中止信号 */

 

 

关于 Signal 的介绍

https://www.cnblogs.com/daxiaxiaohao/p/4466097.html

posted @ 2018-03-06 09:19  Da雪山  阅读(311)  评论(0编辑  收藏  举报