摘要: 1 using UnityEngine; 2 using UnityEditor; 3 using System.IO; 4 5 public class CreateAsset : EditorWindow 6 { 7 private string mConfigName = "TestAsset"; 8 private string mAssetPath =... 阅读全文
posted @ 2018-10-29 16:24 大文豪 阅读(2302) 评论(1) 推荐(0) 编辑

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