摘要: 1 using System; 2 using UnityEngine; 3 using UnityEditor; 4 using UnityEngine.Serialization; 5 using Random = UnityEngine.Random; 6 7 [DisallowMultipleComponent]// 禁止同时给一个物体添加多个NewBeh... 阅读全文
posted @ 2018-06-13 15:13 大文豪 阅读(1249) 评论(0) 推荐(0) 编辑

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