C#常用的图片处理方法-图片剪切、图片压缩、多图合并代码
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 | /// <summary> /// 图片转成圆角方法二 /// </summary> private Bitmap WayTwo(Bitmap bitmap) { //using (Image i = new Bitmap(file)) using (Image i = bitmap) { Bitmap b = new Bitmap(i.Width, i.Height); using (Graphics g = Graphics.FromImage(b)) { g.DrawImage(i, 0, 0, b.Width, b.Height); int r = Math.Min(b.Width, b.Height) / 2; PointF c = new PointF(b.Width / 2.0F, b.Height / 2.0F); for ( int h = 0; h < b.Height; h++) for ( int w = 0; w < b.Width; w++) if (( int )Math.Pow(r, 2) < (( int )Math.Pow(w * 1.0 - c.X, 2) + ( int )Math.Pow(h * 1.0 - c.Y, 2))) { b.SetPixel(w, h, Color.Transparent); } } return b; } } /// <summary> /// 合并图片 /// </summary> /// <param name="imgBack"></param> /// <param name="img"></param> /// <returns></returns> public static Bitmap CombinImage(Image imgBack, Image img, int xDeviation = 0, int yDeviation = 0) { Bitmap bmp = new Bitmap(imgBack.Width, imgBack.Height); Graphics g = Graphics.FromImage(bmp); g.DrawImage(imgBack, 0, 0, imgBack.Width, imgBack.Height); //白色边框 // g.FillRectangle(System.Drawing.Brushes.White, imgBack.Width / 2 - img.Width / 2 + xDeviation - 1, imgBack.Height / 2 - img.Height / 2 + yDeviation - 1, img.Width + 2, img.Height + 2); //填充图片 //设置高质量插值法 g.InterpolationMode = InterpolationMode.HighQualityBicubic; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = SmoothingMode.HighQuality; g.CompositingQuality = CompositingQuality.HighQuality; g.Clear(Color.Transparent); //防止出现渐变 var imgAtt = new ImageAttributes(); imgAtt.SetWrapMode(WrapMode.TileFlipXY); var x = imgBack.Width / 2 - img.Width / 2 + xDeviation; var y = imgBack.Height / 2 - img.Height / 2 + yDeviation; var width = img.Width; var height = img.Height; // g.DrawImage(img, imgBack.Width / 2 - img.Width / 2 + xDeviation, imgBack.Height / 2 - img.Height / 2 + yDeviation,img.Width , img.Height); g.DrawImage(img, new Rectangle(0, 0, width, height), x, y, width, height, GraphicsUnit.Pixel, imgAtt); GC.Collect(); return bmp; } /// <summary> /// 从大图中截取一部分图片 /// </summary> /// <param name="fromImage">来源图片</param> /// <param name="offsetX">从偏移X坐标位置开始截取</param> /// <param name="offsetY">从偏移Y坐标位置开始截取</param> /// <param name="width">保存图片的宽度</param> /// <param name="height">保存图片的高度</param> /// <returns></returns> public Image ResizeImage(Image fromImage, int offsetX, int offsetY, int width, int height) { //创建新图位图 Bitmap bitmap = new Bitmap(width, height); //创建作图区域 Graphics graphic = Graphics.FromImage(bitmap); //截取原图相应区域写入作图区 graphic.DrawImage(fromImage, 0, 0, new Rectangle(offsetX, offsetY, width, height), GraphicsUnit.Pixel); //从作图区生成新图 Image saveImage = Image.FromHbitmap(bitmap.GetHbitmap()); ////保存图片 //saveImage.Save(toImagePath, ImageFormat.Png); ////释放资源 //saveImage.Dispose(); //graphic.Dispose(); //bitmap.Dispose(); return saveImage; } /// <summary> /// 按照指定大小缩放图片,但是为了保证图片宽高比自动截取 /// </summary> /// <param name="srcPath">原图片路径</param> /// <param name="destWidth">目标图片宽</param> /// <param name="destHeight">目标图片高</param> /// <returns></returns> public static Bitmap SizeImageWithOldPercent(Bitmap srcPath, int destWidth, int destHeight) { Image srcImage = srcPath; try { // 要截取图片的宽度(原始宽度) int srcWidth = srcImage.Width; // 要截取图片的高度(原始高度) int srcHeight = srcImage.Height; // 截取开始横坐标 int newX = 0; // 截取开始纵坐标 int newY = 0; // 截取比例 double whPercent = (( double )destWidth / ( double )destHeight) * (( double )srcImage.Height / ( double )srcImage.Width); if (whPercent > 1) { // 当前图片宽度对于要截取比例过大时 srcWidth = int .Parse(Math.Round(srcImage.Width / whPercent).ToString()); } else if (whPercent < 1) { // 当前图片高度对于要截取比例过大时 srcHeight = int .Parse(Math.Round(srcImage.Height * whPercent).ToString()); } if (srcWidth != srcImage.Width) { // 宽度有变化时,调整开始截取的横坐标 newX = Math.Abs( int .Parse(Math.Round((( double )srcImage.Width - srcWidth) / 2).ToString())); } else if (srcHeight == srcImage.Height) { // 高度有变化时,调整开始截取的纵坐标 newY = Math.Abs( int .Parse(Math.Round((( double )srcImage.Height - ( double )srcHeight) / 2).ToString())); } // 将原始图片画到目标画布上,返回目标图片 Bitmap cutedImage = CutImage(srcImage, newX, newY, srcWidth, srcHeight); // 在创建一个新的画布 Bitmap bmp = new Bitmap(destWidth, destHeight); Graphics g = Graphics.FromImage(bmp); //设置高质量插值法 g.InterpolationMode = InterpolationMode.HighQualityBicubic; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = SmoothingMode.HighQuality; g.CompositingQuality = CompositingQuality.HighQuality; g.Clear(Color.Transparent); //防止出现渐变 var imgAtt = new ImageAttributes(); imgAtt.SetWrapMode(WrapMode.TileFlipXY); // g.DrawImage(cutedImage, new Rectangle(0, 0, destWidth, destHeight), new Rectangle(0, 0, cutedImage.Width, cutedImage.Height), GraphicsUnit.Pixel); // 在画板的指定位置画图 g.DrawImage(cutedImage, new Rectangle(0, 0, destWidth, destHeight), 0, 0, cutedImage.Width, cutedImage.Height, GraphicsUnit.Pixel, imgAtt); // g.Dispose(); return bmp; } catch (Exception) { return null ; } } /// <summary> /// 剪裁 -- 用GDI+ /// </summary> /// <param name="image">原始图片</param> /// <param name="StartX">开始坐标X</param> /// <param name="StartY">开始坐标Y</param> /// <param name="destWidth">目标图片宽度</param> /// <param name="destHeight">目标图片高度高度</param> /// <returns>剪裁后的Bitmap</returns> public static Bitmap CutImage(Image image, int StartX, int StartY, int destWidth, int destHeight) { int srcWidth = image.Width; int srcHeight = image.Height; if (StartX >= srcWidth || StartY >= srcHeight) { // 开始截取坐标过大时,结束处理 return null ; } if (StartX + destWidth > srcWidth) { // 宽度过大时只截取到最大大小 destWidth = srcWidth - StartX; } if (StartY + destHeight > srcHeight) { // 高度过大时只截取到最大大小 destHeight = srcHeight - StartY; } try { // 根据目标图片的大小,实例化一个画布 Bitmap bmpOut = new Bitmap(destWidth, destHeight); // 实例化一个画笔 Graphics g = Graphics.FromImage(bmpOut); //设置高质量插值法 g.InterpolationMode = InterpolationMode.HighQualityBicubic; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = SmoothingMode.HighQuality; g.CompositingQuality = CompositingQuality.HighQuality; g.Clear(Color.Transparent); // 将原始图片画到目标画布上 // g.DrawImage(image,new Rectangle(0, 0, destWidth, destHeight), new Rectangle(StartX, StartY, destWidth, destHeight), GraphicsUnit.Pixel); //防止出现渐变(生成高质量不模糊的图片) var imgAtt = new ImageAttributes(); imgAtt.SetWrapMode(WrapMode.TileFlipXY); // 在画板的指定位置画图 g.DrawImage(image, new Rectangle(0, 0, destWidth, destHeight), StartX, StartY, destWidth, destHeight, GraphicsUnit.Pixel, imgAtt); g.Dispose(); return bmpOut; } catch { return null ; } } public static Bitmap GetThumbnail(Bitmap b, int destHeight, int destWidth) { System.Drawing.Image imgSource = b; System.Drawing.Imaging.ImageFormat thisFormat = imgSource.RawFormat; int sW = 0, sH = 0; // 按比例缩放 int sWidth = imgSource.Width; int sHeight = imgSource.Height; if (sHeight > destHeight || sWidth > destWidth) { if ((sWidth * destHeight) > (sHeight * destWidth)) { sW = destWidth; sH = (destWidth * sHeight) / sWidth; } else { sH = destHeight; sW = (sWidth * destHeight) / sHeight; } } else { return b; //sW = sWidth; //sH = sHeight; } Bitmap outBmp = new Bitmap(destWidth, destHeight); Graphics g = Graphics.FromImage(outBmp); //设置高质量插值法 g.InterpolationMode = InterpolationMode.HighQualityBicubic; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = SmoothingMode.HighQuality; g.CompositingQuality = CompositingQuality.HighQuality; g.Clear(Color.Transparent); //防止出现渐变 var imgAtt = new ImageAttributes(); imgAtt.SetWrapMode(WrapMode.TileFlipXY); //在画板的指定位置画图 g.DrawImage(imgSource, new Rectangle((destWidth - sW) / 2, (destHeight - sH) / 2, sW, sH), 0, 0, imgSource.Width, imgSource.Height, GraphicsUnit.Pixel, imgAtt); g.Dispose(); // 以下代码为保存图片时,设置压缩质量 //EncoderParameters encoderParams = new EncoderParameters(); //long[] quality = new long[1]; //quality[0] = 100; //EncoderParameter encoderParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality); //encoderParams.Param[0] = encoderParam; imgSource.Dispose(); return outBmp; } |
以下是图片处理常用的一些方法;
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