Cocos2d-x设置吞没单击属性来避免精灵重叠被点击后的事件续传
代码如下:
Size visibleSize = Director::getInstance()->getVisibleSize(); /* create two sprites which have overlapped parts */ Sprite* sp1 = Sprite::create("sprite1.png"); sp1->setPosition(Point(visibleSize.width * 0.5f, visibleSize.height * 0.5f)); this->addChild(sp1); Sprite* sp2 = Sprite::create("sprite2.png"); sp2->setPosition(Point(visibleSize.width * 0.5f, visibleSize.height * 0.5f)); this->addChild(sp2); auto listener = EventListenerTouchOneByOne::create(); listener->setSwallowTouches(true); listener->onTouchBegan = [](Touch* touch, Event* event){ /* get the target bind by the touch event listener */ auto target = static_cast<Sprite*>(event->getCurrentTarget()); Point pos = Director::getInstance()->convertToGL(touch->getLocationInView()); /* judge if the touch position inside the bounding box of sprite */ if (target->getBoundingBox().containsPoint(pos)) { /* set the opacity of the sprite */ target->setOpacity(100); return true; } return false; }; listener->onTouchEnded = [](Touch* touch, Event* event){ /* restore the opacity of the sprite */ auto target = static_cast<Sprite*>(event->getCurrentTarget()); target->setOpacity(255); }; /* register the touch event listener by event dispatcher to bind sprite1 */ _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, sp1); /* register the touch event listener by event dispatcher to bind sprite2 */ _eventDispatcher->addEventListenerWithSceneGraphPriority(listener->clone(), sp2);
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