(转)RGB、YUY2、YUYV、YVYU、UYVY、AYUV格式详解

YUY2经常用于电视制式以及许多摄像头的输出格式.而我们在处理时经常需要将其转化为RGB进行处理,这里简单介绍下YUY2(YUV)与RGB之间相互转化的关系:

YUY2(YUV) To RGB:

C = Y - 16

D = U - 128

E = V - 128

R = clip(( 298 * C + 409 * E + 128) >> 8) G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8) B = clip(( 298 * C + 516 * D + 128) >> 8)

其中 clip()为限制函数,将其取值限制在0-255之间.

 RGB To YUY2(YUV):

Y = ( ( 66 * R + 129 * G + 25 * B + 128) >> 8) + 16

U = ( ( -38 * R - 74 * G + 112 * B + 128) >> 8) + 128

V = ( ( 112 * R - 94 * G - 18 * B + 128) >> 8) + 128

上述两个公式在代码中的

int YUV2RGB(void* pYUV, void* pRGB, int width, int height, bool alphaYUV, bool alphaRGB);

int RGB2YUV(void* pRGB, void* pYUVX, int width, int height, bool alphaYUV, bool alphaRGB);

函数中转换。 在诸如摄像头的数据获取中,我们往往需要直接在YUY2(YUV)空间上进行一些图象处理,我们希望能够在YUY2 (YUV)进行一些RGB上可以做到的处理。这里已blending为例,将两张带有透明度的YUY2(YUV)图片进行叠加, 以达到在RGB空间进行图像合成的效果。 RGB空间进行图像叠加,通常背景(BG)是不透明的,而前景(FG)是带有透明度的。

在RGB空间,可以简单表示为:

Rdest = Rfg*alpha + Rbg*(1-alpha);

Gdest = Gfg*alpha + Gbg*(1-alpha);

Bdest = Bfg*alpha + Bbg*(1-alpha); // Rdest、Gdest、Bdest 为最终合成后的像素值

考虑到

Y = ( ( 66 * R + 129 * G + 25 * B + 128) >> 8) + 16

U = ( ( -38 * R - 74 * G + 112 * B + 128) >> 8) + 128

V = ( ( 112 * R - 94 * G - 18 * B + 128) >> 8) + 128

我们可以推导出

(Ydest-16)<<8 = ((Yfg-16)<<8)*alpha + ((Ybg-16)<<8)*(1-alpha);

(Udest-128)<<8 = ((Ufg-128)<<8)*alpha + ((Ubg-128)<<8)*(1-alpha);

(Vdest-128)<<8 = ((Vfg-128)<<8)*alpha + ((Vbg-128)<<8)*(1-alpha);

从而可以得到

Ydest = (Yfg-16)*alpha + (Ybg-16)*(1-alpha) + 16;

Udest = (Ufg-128)*alpha + (Ubg-128)*(1-alpha) + 128;

Vdest = (Vfg-128)*alpha + (Vbg-128)*(1-alpha) + 128;

这个叠加过程在函数

int YUVBlending(void* pBGYUV, void* pFGYUV, int width, int height, bool alphaBG, bool alphaFG)

中实现。 由于本文针对摄像头采集所得的数据进行处理,因此数据为YUY2格式,即4个字节来表示两个像素点的YUV信息, 排列为Y1 U1 Y2 V2, 对于像素点1为(Y1, U1, V1),像素点2为(Y2, U1, V1)。即两个像素点共用U、V信息。 这里假设带有alpha透明度的YUV格式用6个字节来表示两个像素点的YUV以及alpha信息,排列为 Y1 U1 Y2 V1 alpha1 alpha2 其中像素点1为(Y1, U1, V1, alpha1),像素点2为(Y2, U1, V1, alpha2)。其中alpha为对应点的透明度信息。 而带有alpha透明度RGB格式的图片,假设为32bits的BMP图片,每个像素点用4bytes来表示,分别为B G R alpha信息。 上述函数的具体实现为

  • ////////////////////////////////////////////////////////////////////////// 
  • // YUV2RGB 
  • // pYUV         point to the YUV data 
  • // pRGB         point to the RGB data 
  • // width        width of the picture 
  • // height       height of the picture 
  • // alphaYUV     is there an alpha channel in YUV 
  • // alphaRGB     is there an alpha channel in RGB 
  • ////////////////////////////////////////////////////////////////////////// 
  • int YUV2RGB(void* pYUV, void* pRGB, int width, int height, bool alphaYUV, bool alphaRGB) 
  •     if (NULL == pYUV) 
  •     { 
  •         return -1; 
  •     } 
  •     unsigned char* pYUVData = (unsigned char *)pYUV; 
  •     unsigned char* pRGBData = (unsigned char *)pRGB; 
  •     if (NULL == pRGBData) 
  •     { 
  •         if (alphaRGB) 
  •         { 
  •             pRGBData = new unsigned char[width*height*4]; 
  •         } 
  •         else 
  •             pRGBData = new unsigned char[width*height*3]; 
  •     } 
  •     int Y1, U1, V1, Y2, alpha1, alpha2, R1, G1, B1, R2, G2, B2; 
  •     int C1, D1, E1, C2; 
  •     if (alphaRGB) 
  •     { 
  •         if (alphaYUV) 
  •         { 
  •             for (int i=0; i<height; ++i) 
  •             { 
  •                 for (int j=0; j<width/2; ++j) 
  •                 { 
  •                     Y1 = *(pYUVData+i*width*3+j*6);    //i*width*3 = i*(width/2)*6 
  •                     U1 = *(pYUVData+i*width*3+j*6+1); 
  •                     Y2 = *(pYUVData+i*width*3+j*6+2); 
  •                     V1 = *(pYUVData+i*width*3+j*6+3); 
  •                     alpha1 = *(pYUVData+i*width*3+j*6+4); 
  •                     alpha2 = *(pYUVData+i*width*3+j*6+5); 
  •                     C1 = Y1-16; 
  •                     C2 = Y2-16; 
  •                     D1 = U1-128; 
  •                     E1 = V1-128; 
  •                     R1 = ((298*C1 + 409*E1 + 128)>>8>255 ? 255 : (298*C1 + 409*E1 + 128)>>8); 
  •                     G1 = ((298*C1 - 100*D1 - 208*E1 + 128)>>8>255 ? 255 : (298*C1 - 100*D1 - 208*E1 + 128)>>8);   
  •                     B1 = ((298*C1+516*D1 +128)>>8>255 ? 255 : (298*C1+516*D1 +128)>>8);   
  •                     R2 = ((298*C2 + 409*E1 + 128)>>8>255 ? 255 : (298*C2 + 409*E1 + 128)>>8); 
  •                     G2 = ((298*C2 - 100*D1 - 208*E1 + 128)>>8>255 ? 255 : (298*C2 - 100*D1 - 208*E1 + 128)>>8); 
  •                     B2 = ((298*C2 + 516*D1 +128)>>8>255 ? 255 : (298*C2 + 516*D1 +128)>>8);   
  •                     *(pRGBData+(height-i-1)*width*4+j*8+2) = R1<0 ? 0 : R1; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8+1) = G1<0 ? 0 : G1; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8) = B1<0 ? 0 : B1; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8+3) = alpha1;     
  •                     *(pRGBData+(height-i-1)*width*4+j*8+6) = R2<0 ? 0 : R2; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8+5) = G2<0 ? 0 : G2; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8+4) = B2<0 ? 0 : B2; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8+7) = alpha2;     
  •                 } 
  •             }    
  •         } 
  •         else 
  •         { 
  •             int alpha = 255; 
  •             for (int i=0; i<height; ++i) 
  •             { 
  •                 for (int j=0; j<width/2; ++j) 
  •                 { 
  •                     Y1 = *(pYUVData+i*width*2+j*4); 
  •                     U1 = *(pYUVData+i*width*2+j*4+1); 
  •                     Y2 = *(pYUVData+i*width*2+j*4+2); 
  •                     V1 = *(pYUVData+i*width*2+j*4+3); 
  •                     C1 = Y1-16; 
  •                     C2 = Y2-16; 
  •                     D1 = U1-128; 
  •                     E1 = V1-128; 
  •                     R1 = ((298*C1 + 409*E1 + 128)>>8>255 ? 255 : (298*C1 + 409*E1 + 128)>>8); 
  •                     G1 = ((298*C1 - 100*D1 - 208*E1 + 128)>>8>255 ? 255 : (298*C1 - 100*D1 - 208*E1 + 128)>>8);   
  •                     B1 = ((298*C1+516*D1 +128)>>8>255 ? 255 : (298*C1+516*D1 +128)>>8);   
  •                     R2 = ((298*C2 + 409*E1 + 128)>>8>255 ? 255 : (298*C2 + 409*E1 + 128)>>8); 
  •                     G2 = ((298*C2 - 100*D1 - 208*E1 + 128)>>8>255 ? 255 : (298*C2 - 100*D1 - 208*E1 + 128)>>8); 
  •                     B2 = ((298*C2 + 516*D1 +128)>>8>255 ? 255 : (298*C2 + 516*D1 +128)>>8);   
  •                     *(pRGBData+(height-i-1)*width*4+j*8+2) = R1<0 ? 0 : R1; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8+1) = G1<0 ? 0 : G1; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8) = B1<0 ? 0 : B1; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8+3) = alpha;  
  •                     *(pRGBData+(height-i-1)*width*4+j*8+6) = R2<0 ? 0 : R2; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8+5) = G2<0 ? 0 : G2; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8+4) = B2<0 ? 0 : B2; 
  •                     *(pRGBData+(height-i-1)*width*4+j*8+7) = alpha;  
  •                 } 
  •             }    
  •         } 
  •     } 
  •     else 
  •     { 
  •         if (alphaYUV) 
  •         { 
  •             for (int i=0; i<height; ++i) 
  •             { 
  •                 for (int j=0; j<width/2; ++j) 
  •                 { 
  •                     Y1 = *(pYUVData+i*width*3+j*4); 
  •                     U1 = *(pYUVData+i*width*3+j*4+1); 
  •                     Y2 = *(pYUVData+i*width*3+j*4+2); 
  •                     V1 = *(pYUVData+i*width*3+j*4+3); 
  •                     C1 = Y1-16; 
  •                     C2 = Y2-16; 
  •                     D1 = U1-128; 
  •                     E1 = V1-128; 
  •                     R1 = ((298*C1 + 409*E1 + 128)>>8>255 ? 255 : (298*C1 + 409*E1 + 128)>>8); 
  •                     G1 = ((298*C1 - 100*D1 - 208*E1 + 128)>>8>255 ? 255 : (298*C1 - 100*D1 - 208*E1 + 128)>>8);   
  •                     B1 = ((298*C1+516*D1 +128)>>8>255 ? 255 : (298*C1+516*D1 +128)>>8);   
  •                     R2 = ((298*C2 + 409*E1 + 128)>>8>255 ? 255 : (298*C2 + 409*E1 + 128)>>8); 
  •                     G2 = ((298*C2 - 100*D1 - 208*E1 + 128)>>8>255 ? 255 : (298*C2 - 100*D1 - 208*E1 + 128)>>8); 
  •                     B2 = ((298*C2 + 516*D1 +128)>>8>255 ? 255 : (298*C2 + 516*D1 +128)>>8);   
  •                     *(pRGBData+(height-i-1)*width*3+j*6+2) = R1<0 ? 0 : R1; 
  •                     *(pRGBData+(height-i-1)*width*3+j*6+1) = G1<0 ? 0 : G1; 
  •                     *(pRGBData+(height-i-1)*width*3+j*6) = B1<0 ? 0 : B1; 
  •                     *(pRGBData+(height-i-1)*width*3+j*6+5) = R2<0 ? 0 : R2; 
  •                     *(pRGBData+(height-i-1)*width*3+j*6+4) = G2<0 ? 0 : G2; 
  •                     *(pRGBData+(height-i-1)*width*3+j*6+3) = B2<0 ? 0 : B2; 
  •                 } 
  •             } 
  •         } 
  •         else 
  •         { 
  •             for (int i=0; i<height; ++i) 
  •             { 
  •                 for (int j=0; j<width/2; ++j) 
  •                 { 
  •                     Y1 = *(pYUVData+i*width*2+j*4); 
  •                     U1 = *(pYUVData+i*width*2+j*4+1); 
  •                     Y2 = *(pYUVData+i*width*2+j*4+2); 
  •                     V1 = *(pYUVData+i*width*2+j*4+3); 
  •                     C1 = Y1-16; 
  •                     C2 = Y2-16; 
  •                     D1 = U1-128; 
  •                     E1 = V1-128; 
  •                     R1 = ((298*C1 + 409*E1 + 128)>>8>255 ? 255 : (298*C1 + 409*E1 + 128)>>8); 
  •                     G1 = ((298*C1 - 100*D1 - 208*E1 + 128)>>8>255 ? 255 : (298*C1 - 100*D1 - 208*E1 + 128)>>8);   
  •                     B1 = ((298*C1+516*D1 +128)>>8>255 ? 255 : (298*C1+516*D1 +128)>>8);   
  •                     R2 = ((298*C2 + 409*E1 + 128)>>8>255 ? 255 : (298*C2 + 409*E1 + 128)>>8); 
  •                     G2 = ((298*C2 - 100*D1 - 208*E1 + 128)>>8>255 ? 255 : (298*C2 - 100*D1 - 208*E1 + 128)>>8); 
  •                     B2 = ((298*C2 + 516*D1 +128)>>8>255 ? 255 : (298*C2 + 516*D1 +128)>>8);   
  •                     *(pRGBData+(height-i-1)*width*3+j*6+2) = R1<0 ? 0 : R1; 
  •                     *(pRGBData+(height-i-1)*width*3+j*6+1) = G1<0 ? 0 : G1; 
  •                     *(pRGBData+(height-i-1)*width*3+j*6) = B1<0 ? 0 : B1; 
  •                     *(pRGBData+(height-i-1)*width*3+j*6+5) = R2<0 ? 0 : R2; 
  •                     *(pRGBData+(height-i-1)*width*3+j*6+4) = G2<0 ? 0 : G2; 
  •                     *(pRGBData+(height-i-1)*width*3+j*6+3) = B2<0 ? 0 : B2; 
  •                 } 
  •             }    
  •         } 
  •     } 
  •     return 0; 
  •  
  • ////////////////////////////////////////////////////////////////////////// 
  • // RGB2YUV 
  • // pRGB         point to the RGB data 
  • // pYUV         point to the YUV data 
  • // width        width of the picture 
  • // height       height of the picture 
  • // alphaYUV     is there an alpha channel in YUV 
  • // alphaRGB     is there an alpha channel in RGB 
  • ////////////////////////////////////////////////////////////////////////// 
  • int RGB2YUV(void* pRGB, void* pYUV, int width, int height, bool alphaYUV, bool alphaRGB) 
  •     if (NULL == pRGB) 
  •     { 
  •         return -1; 
  •     } 
  •     unsigned char* pRGBData = (unsigned char *)pRGB; 
  •     unsigned char* pYUVData = (unsigned char *)pYUV; 
  •     if (NULL == pYUVData) 
  •     { 
  •         if (alphaYUV) 
  •         { 
  •             pYUVData = new unsigned char[width*height*3]; 
  •         } 
  •         else 
  •             pYUVData = new unsigned char[width*height*2]; 
  •     } 
  •     int R1, G1, B1, R2, G2, B2, Y1, U1, Y2, V1; 
  •     int alpha1, alpha2; 
  •     if (alphaYUV) 
  •     { 
  •         if (alphaRGB) 
  •         { 
  •             for (int i=0; i<height; ++i) 
  •             { 
  •                 for (int j=0; j<width/2; ++j) 
  •                 { 
  •                     B1 = *(pRGBData+(height-i-1)*width*4+j*8); 
  •                     G1 = *(pRGBData+(height-i-1)*width*4+j*8+1); 
  •                     R1 = *(pRGBData+(height-i-1)*width*4+j*8+2); 
  •                     alpha1 = *(pRGBData+(height-i-1)*width*4+j*8+3); 
  •                     B2 = *(pRGBData+(height-i-1)*width*4+j*8+4); 
  •                     G2 = *(pRGBData+(height-i-1)*width*4+j*8+5); 
  •                     R2 = *(pRGBData+(height-i-1)*width*4+j*8+6); 
  •                     alpha2 = *(pRGBData+(height-i-1)*width*4+j*8+7); 
  •                     Y1 = (((66*R1+129*G1+25*B1+128)>>8) + 16) > 255 ? 255 : (((66*R1+129*G1+25*B1+128)>>8) + 16); 
  •                     U1 = ((((-38*R1-74*G1+112*B1+128)>>8)+((-38*R2-74*G2+112*B2+128)>>8))/2 + 128)>255 ? 255 : ((((-38*R1-74*G1+112*B1+128)>>8)+((-38*R2-74*G2+112*B2+128)>>8))/2 + 128); 
  •                     Y2 = (((66*R2+129*G2+25*B2+128)>>8) + 16)>255 ? 255 : ((66*R2+129*G2+25*B2+128)>>8) + 16; 
  •                     V1 = ((((112*R1-94*G1-18*B1+128)>>8) + ((112*R2-94*G2-18*B2+128)>>8))/2 + 128)>255 ? 255 : ((((112*R1-94*G1-18*B1+128)>>8) + ((112*R2-94*G2-18*B2+128)>>8))/2 + 128); 
  •                     *(pYUVData+i*width*3+j*6) = Y1; 
  •                     *(pYUVData+i*width*3+j*6+1) = U1; 
  •                     *(pYUVData+i*width*3+j*6+2) = Y2; 
  •                     *(pYUVData+i*width*3+j*6+3) = V1; 
  •                     *(pYUVData+i*width*3+j*6+4) = alpha1; 
  •                     *(pYUVData+i*width*3+j*6+5) = alpha2; 
  •                 } 
  •             }    
  •         } 
  •         else 
  •         { 
  •             unsigned char alpha = 255; 
  •             for (int i=0; i<height; ++i) 
  •             { 
  •                 for (int j=0; j<width/2; ++j) 
  •                 { 
  •                     B1 = *(pRGBData+(height-i-1)*width*3+j*6); 
  •                     G1 = *(pRGBData+(height-i-1)*width*3+j*6+1); 
  •                     R1 = *(pRGBData+(height-i-1)*width*3+j*6+2); 
  •                     B2 = *(pRGBData+(height-i-1)*width*3+j*6+3); 
  •                     G2 = *(pRGBData+(height-i-1)*width*3+j*6+4); 
  •                     R2 = *(pRGBData+(height-i-1)*width*3+j*6+5); 
  •                     Y1 = ((66*R1+129*G1+25*B1+128)>>8) + 16; 
  •                     U1 = ((-38*R1-74*G1+112*B1+128)>>8+(-38*R2-74*G2+112*B2+128)>>8)/2 + 128; 
  •                     Y2 = ((66*R2+129*G2+25*B2+128)>>8) + 16; 
  •                     V1 = ((112*R1-94*G1-18*B1+128)>>8 + (112*R2-94*G2-18*B2+128)>>8)/2 + 128; 
  •                     Y1 = (((66*R1+129*G1+25*B1+128)>>8) + 16) > 255 ? 255 : (((66*R1+129*G1+25*B1+128)>>8) + 16); 
  •                     U1 = ((((-38*R1-74*G1+112*B1+128)>>8)+((-38*R2-74*G2+112*B2+128)>>8))/2 + 128)>255 ? 255 : ((((-38*R1-74*G1+112*B1+128)>>8)+((-38*R2-74*G2+112*B2+128)>>8))/2 + 128); 
  •                     Y2 = (((66*R2+129*G2+25*B2+128)>>8) + 16)>255 ? 255 : ((66*R2+129*G2+25*B2+128)>>8) + 16; 
  •                     V1 = ((((112*R1-94*G1-18*B1+128)>>8) + ((112*R2-94*G2-18*B2+128)>>8))/2 + 128)>255 ? 255 : ((((112*R1-94*G1-18*B1+128)>>8) + ((112*R2-94*G2-18*B2+128)>>8))/2 + 128); 
  •                     *(pYUVData+i*width*3+j*6) = Y1; 
  •                     *(pYUVData+i*width*3+j*6+1) = U1; 
  •                     *(pYUVData+i*width*3+j*6+2) = Y2; 
  •                     *(pYUVData+i*width*3+j*6+3) = V1; 
  •                     *(pYUVData+i*width*3+j*6+4) = alpha; 
  •                     *(pYUVData+i*width*3+j*6+5) = alpha; 
  •                 } 
  •             }    
  •         } 
  •     } 
  •     else 
  •     { 
  •         if (alphaRGB) 
  •         { 
  •             for (int i=0; i<height; ++i) 
  •             { 
  •                 for (int j=0; j<width/2; ++j) 
  •                 { 
  •                     B1 = *(pRGBData+(height-i-1)*width*4+j*8); 
  •                     G1 = *(pRGBData+(height-i-1)*width*4+j*8+1); 
  •                     R1 = *(pRGBData+(height-i-1)*width*4+j*8+2); 
  •                     B2 = *(pRGBData+(height-i-1)*width*4+j*8+4); 
  •                     G2 = *(pRGBData+(height-i-1)*width*4+j*8+5); 
  •                     R2 = *(pRGBData+(height-i-1)*width*4+j*8+6); 
  •                     Y1 = (((66*R1+129*G1+25*B1+128)>>8) + 16) > 255 ? 255 : (((66*R1+129*G1+25*B1+128)>>8) + 16); 
  •                     U1 = ((((-38*R1-74*G1+112*B1+128)>>8)+((-38*R2-74*G2+112*B2+128)>>8))/2 + 128)>255 ? 255 : ((((-38*R1-74*G1+112*B1+128)>>8)+((-38*R2-74*G2+112*B2+128)>>8))/2 + 128); 
  •                     Y2 = (((66*R2+129*G2+25*B2+128)>>8) + 16)>255 ? 255 : ((66*R2+129*G2+25*B2+128)>>8) + 16; 
  •                     V1 = ((((112*R1-94*G1-18*B1+128)>>8) + ((112*R2-94*G2-18*B2+128)>>8))/2 + 128)>255 ? 255 : ((((112*R1-94*G1-18*B1+128)>>8) + ((112*R2-94*G2-18*B2+128)>>8))/2 + 128); 
  •                     *(pYUVData+i*width*2+j*4) = Y1; 
  •                     *(pYUVData+i*width*2+j*4+1) = U1; 
  •                     *(pYUVData+i*width*2+j*4+2) = Y2; 
  •                     *(pYUVData+i*width*2+j*4+3) = V1; 
  •                 } 
  •             }    
  •         } 
  •         else 
  •         { 
  •             for (int i=0; i<height; ++i) 
  •             { 
  •                 for (int j=0; j<width/2; ++j) 
  •                 { 
  •                     B1 = *(pRGBData+(height-i-1)*width*3+j*6); 
  •                     G1 = *(pRGBData+(height-i-1)*width*3+j*6+1); 
  •                     R1 = *(pRGBData+(height-i-1)*width*3+j*6+2); 
  •                     B2 = *(pRGBData+(height-i-1)*width*3+j*6+3); 
  •                     G2 = *(pRGBData+(height-i-1)*width*3+j*6+4); 
  •                     R2 = *(pRGBData+(height-i-1)*width*3+j*6+5); 
  •                     Y1 = (((66*R1+129*G1+25*B1+128)>>8) + 16) > 255 ? 255 : (((66*R1+129*G1+25*B1+128)>>8) + 16); 
  •                     U1 = ((((-38*R1-74*G1+112*B1+128)>>8)+((-38*R2-74*G2+112*B2+128)>>8))/2 + 128)>255 ? 255 : ((((-38*R1-74*G1+112*B1+128)>>8)+((-38*R2-74*G2+112*B2+128)>>8))/2 + 128); 
  •                     Y2 = (((66*R2+129*G2+25*B2+128)>>8) + 16)>255 ? 255 : ((66*R2+129*G2+25*B2+128)>>8) + 16; 
  •                     V1 = ((((112*R1-94*G1-18*B1+128)>>8) + ((112*R2-94*G2-18*B2+128)>>8))/2 + 128)>255 ? 255 : ((((112*R1-94*G1-18*B1+128)>>8) + ((112*R2-94*G2-18*B2+128)>>8))/2 + 128); 
  •                     *(pYUVData+i*width*2+j*4) = Y1; 
  •                     *(pYUVData+i*width*2+j*4+1) = U1; 
  •                     *(pYUVData+i*width*2+j*4+2) = Y2; 
  •                     *(pYUVData+i*width*2+j*4+3) = V1; 
  •                 } 
  •             }    
  •         } 
  •     } 
  •     return 0; 
  •  
  • ////////////////////////////////////////////////////////////////////////// 
  • // pGBYUV           point to the background YUV data 
  • // pFGYUV           point to the foreground YUV data 
  • // width            width of the picture 
  • // height           height of the picture 
  • // alphaBG          is there an alpha channel in background YUV data 
  • // alphaFG          is there an alpha channel in fourground YUV data 
  • ////////////////////////////////////////////////////////////////////////// 
  • int YUVBlending(void* pBGYUV, void* pFGYUV, int width, int height, bool alphaBG, bool alphaFG) 
  •     if (NULL == pBGYUV || NULL == pFGYUV) 
  •     { 
  •         return -1; 
  •     } 
  •     unsigned char* pBGData = (unsigned char*)pBGYUV; 
  •     unsigned char* pFGData = (unsigned char*)pFGYUV; 
  •     if (!alphaFG) 
  •     { 
  •         if (!alphaBG) 
  •         { 
  •             memcpy(pBGData, pFGData, width*height*2); 
  •         } 
  •         else 
  •         { 
  •             for (int i=0; i<height; ++i) 
  •             { 
  •                 for (int j=0; j<width/2; ++j) 
  •                 { 
  •                     *(pBGData+i*width*2+j*4) = *(pFGData+i*width*2+j*4); 
  •                     *(pBGData+i*width*2+j*4+1) = *(pFGData+i*width*2+j*4+1); 
  •                     *(pBGData+i*width*2+j*4+2) = *(pFGData+i*width*2+j*4+2); 
  •                     *(pBGData+i*width*2+j*4+3) = *(pFGData+i*width*2+j*4+3); 
  •                 } 
  •             } 
  •         } 
  •     } 
  •     int Y11, U11, V11, Y12, Y21, U21, V21, Y22; 
  •     int alpha1, alpha2; 
  •     if (!alphaBG) 
  •     { 
  •         for (int i=0; i<height; ++i) 
  •         { 
  •             for (int j=0; j<width/2; ++j) 
  •             { 
  •                 Y11 = *(pBGData+i*width*2+j*4); 
  •                 U11 = *(pBGData+i*width*2+j*4+1); 
  •                 Y12 = *(pBGData+i*width*2+j*4+2); 
  •                 V11 = *(pBGData+i*width*2+j*4+3); 
  •  
  •                 Y21 = *(pFGData+i*width*3+j*6); 
  •                 U21 = *(pFGData+i*width*3+j*6+1); 
  •                 Y22 = *(pFGData+i*width*3+j*6+2); 
  •                 V21 = *(pFGData+i*width*3+j*6+3); 
  •                 alpha1 = *(pFGData+i*width*3+j*6+4); 
  •                 alpha2 = *(pFGData+i*width*3+j*6+5); 
  •  
  •                 *(pBGData+i*width*2+j*4) = (Y21-16)*alpha1/255+(Y11-16)*(255-alpha1)/255+16; 
  •                 *(pBGData+i*width*2+j*4+1) = ((U21-128)*alpha1/255+(U11-128)*(255-alpha1)/255 + (U21-128)*alpha2/255+(U11-128)*(255-alpha2)/255)/2+128; 
  •                 *(pBGData+i*width*2+j*4+3) = ((V21-128)*alpha1/255+(V11-128)*(255-alpha1)/255 + (V21-128)*alpha2/255+(V11-128)*(255-alpha2)/255)/2+128; 
  •                 *(pBGData+i*width*2+j*4+2) = (Y22-16)*alpha2/255+(Y12-16)*(255-alpha2)/255+16; 
  •             } 
  •         } 
  •     } 
  •     else 
  •     { 
  •         for (int i=0; i<height; ++i) 
  •         { 
  •             for (int j=0; j<width/2; ++j) 
  •             { 
  •                 Y11 = *(pBGData+i*width*3+j*6); 
  •                 U11 = *(pBGData+i*width*3+j*6+1); 
  •                 Y12 = *(pBGData+i*width*3+j*6+2); 
  •                 V11 = *(pBGData+i*width*3+j*6+3); 
  •  
  •                 Y21 = *(pFGData+i*width*3+j*6); 
  •                 U21 = *(pFGData+i*width*3+j*6+1); 
  •                 Y22 = *(pFGData+i*width*3+j*6+2); 
  •                 V21 = *(pFGData+i*width*3+j*6+3); 
  •                 alpha1 = *(pFGData+i*width*3+j*6+4); 
  •                 alpha2 = *(pFGData+i*width*3+j*6+5); 
  •  
  •                 *(pBGData+i*width*3+j*6) = (Y21-16)*alpha1/255+(Y11-16)*(255-alpha1)/255+16; 
  •                 *(pBGData+i*width*3+j*6+1) = ((U21-128)*alpha1/255+(U11-128)*(255-alpha1)/255 + (U21-128)*alpha2/255+(U11-128)*(255-alpha2)/255)/2+128; 
  •                 *(pBGData+i*width*3+j*6+3) = ((V21-128)*alpha1/255+(V11-128)*(255-alpha1)/255 + (V21-128)*alpha2/255+(V11-128)*(255-alpha2)/255)/2+128; 
  •                 *(pBGData+i*width*3+j*6+2) = (Y22-16)*alpha2/255+(Y12-16)*(255-alpha2)/255+16; 
  •             } 
  •         } 
  •     } 
  •     return 0; 
  • }

posted on 2013-09-16 23:38  神一样的魔鬼  阅读(10670)  评论(0编辑  收藏  举报

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