win32可以自定义消息
2011-10-16 21:08 捣乱小子 阅读(3712) 评论(0) 编辑 收藏 举报#include <windows.h> #include <process.h> #include <math.h> #define CLSNAME "Bigjob1" #define WNDNAME "yanshi" #define REP 1000000 #define STATUS_READY 0 #define STATUS_WORKING 1 #define STATUS_DONE 2 #define WM_CALC_DONE (WM_USER+0) #define WM_CALC_ABORTED (WM_USER+1) typedef struct { HWND hwnd; BOOL bContinue; } PARAMS,*PPARAMS; LRESULT APIENTRY WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR clsname[] = TEXT(CLSNAME); WNDCLASS wndclass; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WindowProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = clsname ; if(!::RegisterClass(&wndclass)) { MessageBox ( NULL, TEXT ("This program requires Windows NT!"), clsname, MB_ICONERROR) ; return 0 ; } HWND hwnd; hwnd = ::CreateWindow(clsname,TEXT(WNDNAME), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, NULL,NULL,hInstance,NULL); ::ShowWindow(hwnd,SW_SHOW); ::UpdateWindow(hwnd); MSG msg; while(::GetMessage(&msg,NULL,0,0)){ ::TranslateMessage(&msg); ::DispatchMessage(&msg); } return msg.wParam; } VOID Thread(PVOID pvoid) { double A = 1.0; INT i; LONG lTime; volatile PPARAMS pparams; pparams = (PPARAMS)pvoid; lTime = ::GetCurrentTime(); for(i=0; i<REP&&pparams->bContinue; i++) A = ::tan(atan(exp(log(sqrt(A*A)))))+1.0; if(i == REP) { lTime = ::GetCurrentTime(); ::SendMessage(pparams->hwnd,WM_CALC_DONE,0,lTime); } else ::SendMessage(pparams->hwnd,WM_CALC_ABORTED,0,0); ::_endthread(); } LRESULT APIENTRY WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { static INT iStatus; static LONG lTime; static PARAMS params; static TCHAR * szMessage[] = {TEXT("ready(left mouse button begins)"), TEXT("working(right mouse button ends)"), TEXT("%d repetitions in %d msec")}; HDC hdc; PAINTSTRUCT ps; RECT rect; TCHAR szBuffer[64]; switch(uMsg) { case WM_LBUTTONDOWN: if(iStatus == STATUS_WORKING) { ::MessageBeep(0); return 0; } iStatus = STATUS_WORKING; params.hwnd = hwnd; params.bContinue = TRUE; ::_beginthread(Thread,0,¶ms); ::InvalidateRect(hwnd,NULL,TRUE); return 0; case WM_RBUTTONDOWN: params.bContinue = FALSE; return 0; case WM_CALC_DONE: lTime =lParam; iStatus = STATUS_DONE; ::InvalidateRect(hwnd,NULL,TRUE); return 0; case WM_CALC_ABORTED: iStatus = STATUS_READY; ::InvalidateRect(hwnd,NULL,TRUE); return 0; case WM_DESTROY: ::PostQuitMessage(0); return 0; case WM_PAINT: hdc = ::BeginPaint(hwnd,&ps); ::GetClientRect(hwnd,&rect); ::wsprintf(szBuffer,szMessage[iStatus],REP,lTime); ::DrawText(hdc,szBuffer,-1,&rect,DT_SINGLELINE| DT_CENTER|DT_VCENTER); ::EndPaint(hwnd,&ps); return 0; } return ::DefWindowProc(hwnd,uMsg,wParam,lParam); }
#define WM_CALC_DONE (WM_USER+0)
#define WM_CALC_ABORTED (WM_USER+1)
这两句已经很明显了,可以自定义消息那改多有趣啊!!
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