LogoNode:

#ifndef LogoNode_hpp

#define LogoNode_hpp

 

#include <stdio.h>

#include "cocos2d.h"

 

USING_NS_CC;

class LogoNode:public Node

{

protected:

    Sprite* _logo;

    Sprite* _cocosLogo;

    

public:

    LogoNode();

    virtual ~LogoNode();

    

    virtual bool init();

    

    CREATE_FUNC(LogoNode);

};

 

#endif /* LogoNode_hpp */

 

 

#include "LogoNode.hpp"

 

LogoNode::LogoNode():_logo(nullptr),_cocosLogo(nullptr)

{

    

}

LogoNode::~LogoNode()

{

    

}

 

bool LogoNode::init()

{

    if (!Node::init()) {

        return false;

    }

    _logo=Sprite::create("Saloon (10).png");

    _cocosLogo=Sprite::create("HelloWorld.png");

    

    addChild(_logo);

    addChild(_cocosLogo);

    

    _cocosLogo->setVisible(false);

    

    schedule([this](float f){

        

        _logo->setVisible(!_logo->isVisible());

        _cocosLogo->setVisible(!_cocosLogo->isVisible());

        

    },1,"test");

    return true;

}

 

 

GameScene:

#ifndef GameScene_hpp

#define GameScene_hpp

 

#include <stdio.h>

#include "cocos2d.h"

 

USING_NS_CC;

 

class GameScene:public Layer

{

public:

    GameScene();

    virtual ~GameScene();

    virtual bool init();

    CREATE_FUNC(GameScene);

    static Scene* createScene();

};

 

#endif /* GameScene_hpp */

 

 

#include "GameScene.hpp"

#include "LogoNode.hpp"

 

GameScene::GameScene()

{

    

}

GameScene::~GameScene()

{

    

}

bool GameScene::init()

{

    if (!Layer::init()) {

        return false;

    }

    auto logo=LogoNode::create();

    addChild(logo);

    

    logo->setPosition(Director::getInstance()->getVisibleSize()/2);

    

    return true;

}

Scene* GameScene::createScene()

{

    auto scene=Scene::create();

    auto layer=GameScene::create();

    

    scene->addChild(layer);

    

    return scene;

}

posted on 2016-02-29 01:18  baraka  阅读(570)  评论(0编辑  收藏  举报