高精度定时器
public class DeviceTimer { //引入高性能计数器API,通过对CPU计数完成计时 [DllImport("Kernel32.dll")] private static extern bool QueryPerformanceCounter(out long lpPerformanceCount); //获取当前CPU的工作频率 [DllImport("Kernel32.dll")] private static extern bool QueryPerformanceFrequency(out long lpFrequency); /// <summary> /// 定时器内部状态定义 /// </summary> private enum DeviceTimerState { TM_ST_IDLE = 0, TM_ST_BUSY = 1, TM_ST_TIMEOUT = 2, } /// <summary> /// 定时器内部状态 /// </summary> DeviceTimerState _state; /// <summary> /// 定时器开始计时时刻的相对时间点 /// </summary> long _startTime; /// <summary> /// 定时器超时时刻的相对时间点 /// </summary> long _timeOut; /// <summary> /// CPU运行的时钟频率 /// </summary> double _freq; /// <summary> /// 定时时间(单位:ms) /// </summary> double _duration; /// <summary> /// class constructure /// </summary> public DeviceTimer() { long freq; if (QueryPerformanceFrequency(out freq) == false) throw new Exception("本计算机不支持高性能计数器"); //得到每1ms的CPU计时TickCount数目 _freq = (double)freq / 1000.0; SetState(DeviceTimerState.TM_ST_IDLE); QueryPerformanceCounter(out _startTime); _timeOut = _startTime; _duration = 0; } /// <summary> /// 内部调用:设置定时器当前状态 /// </summary> /// <param name="state"></param> private void SetState(DeviceTimerState state) { _state = state; } /// <summary> /// 内部调用:返回定时器当前状态 /// </summary> /// <returns></returns> private DeviceTimerState GetState() { return _state; } /// <summary> /// 定时器开始计时到现在已流逝的时间(单位:毫秒) /// </summary> /// <returns></returns> public double GetElapseTime() { long curCount; QueryPerformanceCounter(out curCount); return (double)(curCount - _startTime) / (double)_freq; } /// <summary> /// 获取定时总时间 /// </summary> /// <returns></returns> public double GetTotalTime() { return _duration; } /// <summary> /// 停止计时器计时 /// </summary> public void Stop() { SetState(DeviceTimerState.TM_ST_IDLE); QueryPerformanceCounter(out _startTime); _timeOut = _startTime; _duration = 0; } /// <summary> /// 启动定时器 /// </summary> /// <param name="delay_ms">定时时间(单位:毫秒)</param> public void Start(double delay_ms) { QueryPerformanceCounter(out _startTime); _timeOut = Convert.ToInt64(_startTime + delay_ms * _freq); SetState(DeviceTimerState.TM_ST_BUSY); _duration = delay_ms; } /// <summary> /// 重新开始定时器 /// 开始的计时时间以上一次Start的时间为准 /// </summary> /// <param name="delay_ms">定时时间(单位:毫秒)</param> public void Restart(double delay_ms) { _timeOut = Convert.ToInt64(_startTime + delay_ms * _freq); SetState(DeviceTimerState.TM_ST_BUSY); _duration = delay_ms; } /// <summary> /// 返回定时器是否超时 /// </summary> /// <returns></returns> public bool IsTimeout() { if (_state == DeviceTimerState.TM_ST_IDLE) { //System.Diagnostics.Debug.WriteLine("Warning: Misuage of the device timer. You must start it first before you can use it."); //System.Diagnostics.Debug.Assert(false, "Warning: Misuage of the device timer. You must start it first before you can use it."); } long curCount; QueryPerformanceCounter(out curCount); if (_state == DeviceTimerState.TM_ST_BUSY && (curCount >= _timeOut)) { SetState(DeviceTimerState.TM_ST_TIMEOUT); return true; } else if (_state == DeviceTimerState.TM_ST_TIMEOUT) { return true; } return false; } /// <summary> /// 定时器是否在工作中 /// </summary> /// <returns></returns> public bool IsIdle() { return (_state == DeviceTimerState.TM_ST_IDLE); } }
测试:
DeviceTimer _loopTimer = new DeviceTimer(); _loopTimer.Start(1000); new Thread(() => { while (true) { if (_loopTimer.IsTimeout()) { Console.WriteLine($"定时时间已到,距离开始执行已过去:{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff:ffffff")}"); _loopTimer.Start(1000); } } }).Start();