csharp
Copy code
[CreateAssetMenu(fileName =
"New Item"
, menuName =
"Inventory/Item"
)]
public
class
ItemData : ScriptableObject
{
public
int
itemId;
public
string
itemName;
}
public
class
InventoryManager : MonoBehaviour
{
public
UnityEvent onItemAdded =
new
UnityEvent();
public
List<ItemData> inventory =
new
List<ItemData>();
public
void
AddItem(ItemData item)
{
inventory.Add(item);
onItemAdded.Invoke();
}
}
public
class
InventoryUI : MonoBehaviour
{
public
Text itemNameText;
public
InventoryManager inventoryManager;
private
void
Start()
{
inventoryManager.onItemAdded.AddListener(UpdateUI);
}
private
void
UpdateUI()
{
if
(inventoryManager.inventory.Count > 0)
{
itemNameText.text = inventoryManager.inventory[inventoryManager.inventory.Count - 1].itemName;
}
}
}
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