大家一定要先看书,在看我的随笔啊。不然不知道原理的。而且我是不写教程的,只是写笔记怕自己忘记了。

我把所有的基础类放在了名叫geometry的文件中,包含Vector3, Normal3, Point3,  Point2等

类声明:

#include "../../Types.h"

class Point3;
class Normal3;
class Matrix;

class Vector3 {
public:
	Vector3();
	~Vector3();
	Vector3(ldouble a);
	Vector3(ldouble a, ldouble b, ldouble c);
	Vector3(const Vector3& v);
	Vector3(const Point3& p);
	Vector3(const Normal3& n);
	Vector3 operator+(const Vector3& v) const;
	Vector3& operator+=(const Vector3& v);
	Vector3 operator-(const Vector3& v) const;
	Vector3& operator-=(const Vector3& v);
	Vector3 operator*(ldouble a) const;
	Vector3& operator*=(ldouble a);
	Vector3 operator/(ldouble f) const;
	Vector3& operator/=(ldouble f);
	Vector3 operator-() const;
	Vector3& operator=(const Vector3& v);
	bool operator==(const Vector3& v) const;
	bool operator!=(const Vector3& v) const;
	ldouble length() const;
	ldouble length_squared() const;
	void normalize();
	friend Vector3 operator*(ldouble a, const Vector3& v);
	friend ldouble operator*(const Vector3& v1, const Vector3& v2);
	friend Vector3 operator^(const Vector3& v1, const Vector3& v2);
	friend Vector3 normalize(const Vector3& v);
	friend std::ostream& operator<<(std::ostream& os, const Vector3& v);
	friend std::istream& operator>>(std::istream& is, Vector3& v);
	ldouble x, y, z;
};

实现部分大家就认真看书自己写一遍,练习练习,书中已经写明白了。

为了大家编译不会报错,头文件里一定要用#ifndef ....防止重复编译报错,之后的每一个头文件都需要这样提前定义,不再重复了。

然后在cpp文件中,要包含pch.h

这些都是基础的多文件管理和编译知识哈,没有通过的,自己多琢磨。我已经说到这份上了,你们肯定没问题的。

 

posted on 2020-03-31 03:24  dalgleish  阅读(1203)  评论(0编辑  收藏  举报