【开源】贪吃蛇小游戏

#include<bits/stdc++.h> //清屏:system("cls");	1:'◎' 2:'⊙' 3:'▲' 4:'◆' 5:'■'
#include<windows.h>       //停顿:Sleep();
#include<conio.h>
using namespace std;
int a[100][100], dir[100][100];
//string guo[5]={'▲','◆','■','▼','★'};
int fx[4][2] = { {0, -1}, {1, 0}, {0, 1}, {-1, 0} }; //ap来记录奖励块的分
int n, m, ff, f = 1, t = 50, T = 50, ap = 10, egg[2], danshu, headx, heady, endx, endy, point = 0, apple = 0, fangx, stopp = 0, panduan = 0;  //ff用来判断  panduan 0:中途退出;1:咬到自己;2:重置
int lastfx;
int zuobi = 0;
int fff[110][110];
string print[4][4] = { {"═", "╔", "  ", "╚"}, {"╝", "║", "╚", "  "}, {"  ", "╗", "═", "╝"}, {"╗", " ", "╔", "║"} };
void color(int a) { //颜色函数
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);
}
void gotoxy(int x, int y) { //位置函数(行为x 列为y)
	COORD pos;
	pos.X = 2 * y;
	pos.Y = x;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void reset() {
	system("cls");
	color(7);
	printf("                   ★");
	color(10);
	printf("贪吃蛇");
	color(11);
	printf("★\n\n");
	color(7);
	printf("⊙打印若有错位请调整窗口大小或按r重输小点的数⊙\n\n  请输入场地大小(格式:行数 列数) 推荐(20 20) \n\n>>");
	scanf("%d%d", &n, &m);
	system("cls");
	color(14);
	for (int i = 1; i <= m; i++) {
		gotoxy(0, i);
		printf("※");
		gotoxy(n + 1, i);
		printf("※");
		printf("※");
	}
	for (int i = 1; i <= n; i++) {
		gotoxy(i, 0);
		printf("※");
		gotoxy(i, m + 1);
		printf("※");
		printf("※");
	}
	color(10);
	memset(fff, 0, sizeof(fff));
	gotoxy(0, 0);
	printf("┍");
	gotoxy(n + 1, 0);
	printf("┕");
	gotoxy(0, m + 1);
	printf("┑");
	gotoxy(n + 1, m + 1);
	printf("┙");
	color(7);
	gotoxy(0, m + 5);
	printf("方向:a/s/d/w | 1/2/3/5");
	gotoxy(1, m + 5);
	printf("暂停:p       |       0");
	gotoxy(2, m + 5);
	printf("减速:q/j     |     4/7");
	gotoxy(3, m + 5);
	printf("加速:e/k     |     6/9");
	gotoxy(4, m + 5);
	printf("重置:r       |       .");
	gotoxy(5, m + 5);
	printf("地图:h       |       +");
	headx = endx = endy = 1;
	heady = 3;
	f = 1;
	ff = 3;
	memset(a, 1, sizeof(a));
	memset(dir, 0, sizeof(dir));
	a[1][1] = a[1][2] = a[1][3] = 0;
	gotoxy(1, 1);
	printf("⊙");
	gotoxy(1, 2);
	printf("⊙");
	gotoxy(1, 3);
	printf("◎");
	dir[1][1] = dir[1][2] = dir[1][3] = 2;
	apple = 0;
	fangx = 2;
	point = 0;
	danshu = 0;
	lastfx = 2;
	stopp = 0;
	if (zuobi) {
		color(12);
		gotoxy(12, m + 5);
		printf("作弊可耻!");
		gotoxy(m + 4, 0);
		printf("做了弊还没路走那就救不了你了,乖乖重来吧......");
		color(7);
	}
}
void haha() {
	char ch = getch();
	if ((ch == 'a' || ch == '1') && dir[headx][heady] != 2) {
		fangx = 0;
		return;
	}
	if ((ch == 's' || ch == '2') && dir[headx][heady] != 3) {
		fangx = 1;
		return;
	}
	if ((ch == 'd' || ch == '3') && dir[headx][heady] != 0) {
		fangx = 2;
		return;
	}
	if ((ch == 'w' || ch == '5') && dir[headx][heady] != 1) {
		fangx = 3;
		return;
	}
	if (ch == 'p' || ch == '0') {
		stopp = (stopp + 1) % 2;
		return;
	}
	if (ch == 'q' || ch == '4') {
		T += 10;
		if (T >= 1005) T = 1005;
		return;
	}
	if (ch == 'e' || ch == '6') {
		T -= 10;
		if (T <= 1) T = 2;
		return;
	}
	if (ch == 'j' || ch == '7') {
		T += 1;
		if (T >= 1005) T = 1005;
		return;
	}
	if (ch == 'k' || ch == '9') {
		T -= 1;
		if (T <= 1) T = 2;
		return;
	}
	if (ch == 'r' || ch == '.') {
		ff = 2;
		f = 0;
		panduan = 0;
		return;
	}
	if (ch == 'h' || ch == '8') {
		zuobi += 1;
		zuobi %= 2;
		if (zuobi) {
			color(12);
			gotoxy(12, m + 5);
			printf("作弊可耻!");
			gotoxy(m + 4, 0);
			printf("做了弊还没路走那就救不了你了,乖乖重来吧......");
			color(7);
		} else {
			printf("                ");
			gotoxy(m + 4, 0);
			printf("                                                   ");
		}
	}
	if (ch == 'g' || ch == '+') {
		gotoxy(n + 50, 0);
		printf("现在切换到地图编辑模式\n\nq/4 为开始放置模式(光标移动过的痕迹会留下障碍物)\n\ne/6 为取消放置障碍物模式\n\nj/0 为橡皮模式(再按一次退出橡皮模式)\n\n按 h/+ 继续游戏\n\n");
		printf("\n按任意键开始编辑地图");
		color(13);
		int x = 1, y = 1, dfx, moshi = 0;
		ch = getch();
		gotoxy(0, 0);
		gotoxy(1, 1);
		while (ch != 'h' && ch != '+') {
			if (ch == 'a' || ch == '1') dfx = 0;
			else if (ch == 's' || ch == '2') dfx = 1;
			else if (ch == 'd' || ch == '3') dfx = 2;
			else if (ch == 'w' || ch == '5') dfx = 3;
			else dfx = 5;
			if (ch == 'q' || ch == '4') moshi = 1;
			if (ch == 'e' || ch == '6') moshi = 0;
			if (ch == 'j' || ch == '0') if (moshi - 2) moshi = 2;
				else moshi = 0;
			if (dfx <= 4) {
				if (x + fx[dfx][0] > 0 && x + fx[dfx][0] <= n && y + fx[dfx][1] > 0 && y + fx[dfx][1] <= m) {
					x += fx[dfx][0];
					y += fx[dfx][1];
				}
				if (x > 0 && x <= n && y > 0 && y <= m) {
					gotoxy(x, y);
					if (moshi == 1 && a[x][y] && !fff[x][y]) {
						a[x][y] = 0;
						fff[x][y] = 1;
						printf("□");
					}
					if (moshi == 2 && fff[x][y]) {
						a[x][y] = 1;
						fff[x][y] = 0;
						printf("  ");
					}
					gotoxy(x, y);
				}
			}
			ch = getch();
		}
		color(7);
	}
}
void findegg() {
	srand(time(NULL));
	int aa = 1;
	while (!a[egg[0]][egg[1]]) {
		egg[0] = (rand() % (n)) + 1;
		egg[1] = (rand() % m) + 1;
	}
	a[egg[0]][egg[1]] = 0;
	point += ap;
	gotoxy(egg[0], egg[1]);
	if (!apple) {
		printf("★");
		ap = 8000 / T;
		if (ap >= 200) ap = 200;
	} else {
		printf("●");
		ap = 10;
	}
	apple++;
	apple = apple % 10;
	gotoxy(n + 2, 0);
	printf("距离下一个奖励蛋还有 ");
	color(11);
	cout << 9 - (8 + apple) % 10;
	color(7);
	printf(" 个");
	danshu++;
	return;
}
int gg() {
	if (ff == 0) return (0);
	if (ff == 1) {
		gotoxy(n + 2, 1);
		Sleep(3000);
		gotoxy(n + 26, 1);
		gotoxy(n + 10, 0);
		printf("哦豁~ 你咬到自己了o( ̄▽ ̄)d\n\n\n你共吃蛋 %d 个\n\n\n你共得分 %d 分,恭喜!\n\n\n等一下就继续", danshu, point);
		Sleep(5000);
		if (kbhit) return (1);
	}
	if (ff == 2) return (1);
	return 0;
}
void dong() {
	gotoxy(11, m + 3);
	printf("当前的蛋有 %d 分            ", ap);
	if (ap - 3 > 10) ap -= 3;
	if (ap != 10) {
		gotoxy(egg[0], egg[1]);
		color(ap % 10);
		printf("★");
		color(7);
	}
	int x, y;
	x = (headx + fx[fangx][0] - 1 + n) % (n) + 1;
	y = (heady + fx[fangx][1] - 1 + m) % (m) + 1;
	dir[headx][heady] = fangx;
	if (x == egg[0] && y == egg[1]) {
		gotoxy(headx, heady);
		cout << print[lastfx][fangx];
		dir[headx][heady] = fangx;
		headx = x;
		heady = y;
		a[x][y] = 0;
		gotoxy(headx, heady);
		printf("◎");
		findegg();
	} else if (a[x][y]) {
		gotoxy(headx, heady);
		cout << print[lastfx][fangx];
		headx = x;
		heady = y;
		a[x][y] = 0;
		gotoxy(headx, heady);
		printf("◎");
		gotoxy(endx, endy);
		printf("  ");
		a[endx][endy] = 1;
		x = endx;
		y = endy;
		endx += fx[dir[x][y]][0];
		endx = (endx - 1 + n) % (n) + 1;
		endy += fx[dir[x][y]][1];
		endy = (endy - 1 + m) % (m) + 1;
		dir[x][y] = -1;
	} else if (!zuobi) {
		f = 0;
		ff = 1;
	}
	dir[headx][heady] = fangx;
	lastfx = fangx;
	return;
}
int main() {
	while (1) {
		srand(time(NULL));
		reset();
		egg[0] = (rand() % n - 1) + 2;
		egg[1] = (rand() % m) + 1;
		a[egg[0]][egg[1]] = 0;
		gotoxy(egg[0], egg[1]);
		if (apple) {
			printf("★");
			ap = 100;
		} else printf("●");
		while (f) {
			if (kbhit()) haha();
			gotoxy(9, m + 5);
			printf("吃蛋:%d 个", danshu);
			gotoxy(8, m + 5);
			printf("速度: %d   ", 1005 - T);
			//while (stopp) {Sleep(10); if (kbhit()) haha();}
			Sleep(1);
			t = (t - 1 + T) % T;
			if (t == 0 && !stopp) dong();
			gotoxy(7, m + 5);
			printf("得分:%d 分", point);
			gotoxy(12, m + 5);
		}
		if (!gg()) return 0;
	}
	return 0;
}
posted @ 2023-12-14 10:09  daiyulong  阅读(41)  评论(0编辑  收藏  举报