对大话设计模式的学习1-简单工厂模式
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace APP设计模式Test1计算器
{
public partial class 简单工厂 : Form
{
public 简单工厂()
{
InitializeComponent();
}
//运算
private void button1_Click(object sender, EventArgs e)
{
string sign = textBox3.Text;
Operation oper;
oper = OperationFactory.CreateOperation(sign);
oper.IsertA = Convert.ToInt32(textBox1.Text);
oper.IsertB = Convert.ToInt32(textBox2.Text);
textBox4.Text = oper.GetResult().ToString();
}
//重置
private void button2_Click(object sender, EventArgs e)
{
textBox1.Text = "";
textBox2.Text = "";
textBox3.Text = "";
textBox4.Text = "";
}
private void 简单工厂_Load(object sender, EventArgs e)
{
}
}
//运算类
public class Operation
{
private int insertA, insertB;
public int IsertA
{
get
{
return insertA;
}
set
{
this.insertA = value;
}
}
public int IsertB
{
get
{
return insertB;
}
set
{
this.insertB = value;
}
}
public virtual int GetResult()
{
int result=0;
return result;
}
}
//减法类
public class OperationSub:Operation
{
public override int GetResult()
{
int result = 0;
result = IsertA - IsertB;
return result;
}
}
//加法类
public class OperationPul:Operation
{
public override int GetResult()
{
int result = 0;
result = IsertA + IsertB;
return result;
}
}
//简单运算工厂类
public class OperationFactory
{
public static Operation CreateOperation(string operate)
{
Operation oper = null;
switch(operate)
{
case "-":
oper=new OperationSub();
break;
case "+":
oper=new OperationPul();
break;
}
return oper;
}
}
}