flash开源游戏引擎pushButton学习笔记(3)----一个基本完整的应用

代码
package {
    
    
import com.pblabs.engine.PBE;
    
import com.pblabs.engine.entity.IEntity;
    
import com.pblabs.engine.entity.PropertyReference;
    
import com.pblabs.rendering2D.SimpleSpatialComponent;
    
import com.pblabs.rendering2D.SpriteRenderer;
    
import com.pblabs.rendering2D.ui.SceneView;
    
    
import flash.display.Sprite;
    
import flash.geom.Point;
    
    
//[SWF(width="800", height="500", frameRate="60")]
    public class MainApp extends Sprite
    {
        
        
public function MainApp()
        {
            PBE.startup(
this);//启动pushButton
            createScene();
        }
        
private function createScene():void
        {
            var sceneView:SceneView
=new SceneView();
            PBE.initializeScene(sceneView);
            sceneView.width
=500;
            sceneView.height
=400;
        }
        
        
private function createHero():void
        {
            var hero:IEntity
=PBE.allocateEntity();
            hero.initialize(
"Hero");
            
            var spatial:SimpleSpatialComponent
=new SimpleSpatialComponent();
            spatial.position
=new Point(0,0);
            spatial.size
=new Point(20,20);
            hero.addComponent(spatial,
"Spatial");
            
            var render:SpriteRenderer
=new SpriteRenderer();
            render.fileName
="assets/palnt.png";
            render.positionProperty
=new PropertyReference("@Spatial.position");
            render.sizeProperty
=new PropertyReference("@Spatial.size");
            hero.addComponent(render,
"Render");
            
        }
        
        
        
        
        
    }
}

向舞台添加一个角色,角色是由"assets/palnt.png"渲染的

posted @ 2010-05-04 16:23  木瓜网络  阅读(1133)  评论(0编辑  收藏  举报