摘要: void gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear, GLdouble zFar); 其操作是创建一个对称的透视投影矩阵,并且用这个矩阵乘以当前矩阵。 参数fovy定义视野在X-Z平面的角度,范围是[0.0, 180.0] 阅读全文
posted @ 2016-05-27 11:19 Dad-Bod 阅读(459) 评论(0) 推荐(0) 编辑
摘要: http://blog.csdn.net/wangqinghao/article/details/14002077 void gluLookAt(GLdouble eyex,GLdouble eyey,GLdouble eyez, GLdouble centerx,GLdouble centery, 阅读全文
posted @ 2016-05-27 09:25 Dad-Bod 阅读(532) 评论(0) 推荐(0) 编辑