摘要: 1 Shader "xShader/UGUIImage" 2 { 3 Properties 4 { 5 [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} 6 _Color ("Tint", Color) = (1,1,1,1 阅读全文
posted @ 2022-02-22 17:46 czjone 阅读(46) 评论(0) 推荐(0) 编辑