C#生成图像
C#生成图像
private void button1_Click(object sender, EventArgs e)
{
//从内存解锁BcurBitmapitmap
byte[] b = new byte[500 * 400];
Random ra = new Random();
for (int i = 0; i < 500; i++)
{
for (int j = 0; j < 400; j++)
{
int r = ra.Next(1, 200);
b[i * 400 + j] = (byte)r;
//bitmap.SetPixel(i, j, Color.FromArgb(r, r, r));
}
}
Bitmap bitmap = ToGrayBitmap(b,500,400);
pictureBox1.Image = bitmap;
}
/// <summary>
/// 像素点阵转换为bitmap
/// </summary>
/// <param name="rawValues">byte[]数组</param>
/// <param name="width">图片的宽度</param>
/// <param name="height">图片的高度</param>
/// <returns>bitmap图片</returns>
public Bitmap ToGrayBitmap(byte[] rawValues, int width, int height)
{
Bitmap bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format8bppIndexed);
BitmapData bmpData = bmp.LockBits(new System.Drawing.Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format8bppIndexed);
//获取图像参数
//bmpData.Stride = width;
int stride = bmpData.Stride; // 扫描线的宽度
int offset = stride - width; // 显示宽度与扫描线宽度的间隙
IntPtr iptr = bmpData.Scan0; // 获取bmpData的内存起始位置
int scanBytes = stride * height;// 用stride宽度,表示这是内存区域的大小 下面把原始的显示大小字节数组转换为内存中实际存放的字节数组
int posScan = 0, posReal = 0;// 分别设置两个位置指针,指向源数组和目标数组
byte[] pixelValues = new byte[scanBytes]; //为目标数组分配内存
for (int x = 0; x < height; x++)
{
//下面的循环节是模拟行扫描
for (int y = 0; y < width; y++)
{
pixelValues[posScan++] = rawValues[posReal++];
}
posScan += offset; //行扫描结束,要将目标位置指针移过那段“间隙”
}
//用Marshal的Copy方法,将刚才得到的内存字节数组复制到BitmapData中
System.Runtime.InteropServices.Marshal.Copy(pixelValues, 0, iptr, scanBytes);
bmp.UnlockBits(bmpData); // 解锁内存区域
//下面的代码是为了修改生成位图的索引表,从伪彩修改为灰度
ColorPalette tempPalette;
using (Bitmap tempBmp = new Bitmap(1, 1, System.Drawing.Imaging.PixelFormat.Format8bppIndexed))
{
tempPalette = tempBmp.Palette;
}
for (int i = 0; i < 256; i++)
{
tempPalette.Entries[i] = System.Drawing.Color.FromArgb(i, i, i);
}
bmp.Palette = tempPalette;
//算法到此结束,返回结果
return bmp;
}