shellcode 开发
0x00 设置堆栈
栈顶指针按位与之后,将栈桢以16字节的大小对齐:
push rbp ;store rbp original state
mov rbp, rsp ;set stack base point to current stack top
sub rsp, 60h ;reserve stack space for called functions
and rsp, 0fffffffffffffff0h ;make sure stack 16-byte aligned
或者
push rsi ; Preserve RSI since we're stomping on it
mov rsi, rsp ; Save the value of RSP so it can be restored
and rsp, 0FFFFFFFFFFFFFFF0h ; Align RSP to 16 bytes
sub rsp, 020h ; Allocate homing space for ExecutePayload
我对内存对齐的理解:
把栈想象成一个积木堆成的楼,32位里每个积木能容纳4字节(32位),楼层高2的32次方,比如现在你在13楼里操作,发现13楼里堆了一部分东西,但是没有满,此时你有两种选择:继续在这楼里堆你的东西、再往上走几层重新开始堆。
第一种:继续在这楼里堆你的东西,当你堆的东西这层撑不下会移到下一层继续堆,此时让你找到最开始堆的东西的位置时候,你就要大费周章了,因为你要说在13楼哪个位置(具体到那个bit上),这就很影响寻址效率
如果是往上走走,从一个空楼层开始的地方堆的话,比如到了16楼,这时候不管你堆多少你都可以很方便的走到16楼,这就是第二种
现在16楼开始的地方就是你的东西,虽然牺牲了中间14楼15楼的空间,但是提高了效率,这就是内存里的空间换时间
对齐的方式有很多,上面说的就是以一层楼(4字节,32位)为对齐方式
很明显,如果13层楼只占用了1个字节(8位),那么你的东西至少会放在14楼开始的地方,但是你的东西只有2字节(16位),13楼足以容纳,却跑到了14楼,此时空间牺牲的就有点大了
就要适当缩小对齐单位,从4字节(32位)缩到2字节(16位),这时候你的东西就可以放在13楼里了,而且找到你的东西起始位置也很简单,从13楼开始的地方每隔2字节(16位)看一下,发现第二个2字节就是自己开始存东西的地方,很方便快速
对应到x64里也很简单,一层楼的大小变成了8字节(64位),楼高2的64次方,esp就是指向的当前楼层,按16个字节对齐的话,就是按两层楼对齐,两层楼里尽管只要有一点点东西,你的东西也要从后面两层重新堆
其实楼高多少,要和栈指针寄存器的容量相关
0x01 获取kernel32/LoadLibraryA基址
r12 存储 kernel32 基址,通过 GetProcessAddress 将 LoadLibraryA 函数地址存储在 rax:
format PE64 GUI 6.0
entry main
section '.text' executable
main:
;write your code here
xor rax, rax
sub rsp, 28h ;reserve stack space for called function
and rsp, 0fffffffffffffff0h ;make sure stack 16-byte aligned
mov r12, [gs:60h] ;peb
mov r12, [r12 + 0x18] ;peb->ldr
mov r12, [r12 + 0x20] ;peb->ldr->InMemoryOrderModuleList
mov r12, [r12] ;2st entry
mov r15, [r12 + 0x20] ;ntdll.dll base address!
mov r12, [r12] ;3nd entry
mov r12, [r12 + 0x20] ;kernel32.dll base address!
mov rdx, 0xec0e4e8e ;LoadLibraryA hash from ror13
mov rcx, r12 ;kernel32 base address
call GetProcessAddress
ret
;Hashing section to resolve a function address
GetProcessAddress:
mov r13, rcx ;base address of dll loaded
mov eax, [r13d + 0x3c] ;skip DOS header and go to PE header
mov r14d, [r13d + eax + 0x88] ;0x88 offset from the PE header is the export table.
add r14d, r13d ;make the export table an absolute base address and put it in r14d.
mov r10d, [r14d + 0x18] ;go into the export table and get the numberOfNames
mov ebx, [r14d + 0x20] ;get the AddressOfNames offset.
add ebx, r13d ;AddressofNames base.
find_function_loop:
jecxz find_function_finished ;if ecx is zero, quit :( nothing found.
dec r10d ;dec ECX by one for the loop until a match/none are found
mov esi, [ebx + r10d * 4] ;get a name to play with from the export table.
add esi, r13d ;esi is now the current name to search on.
find_hashes:
xor edi, edi
xor eax, eax
cld
continue_hashing:
lodsb ;get into al from esi
test al, al ;is the end of string resarched?
jz compute_hash_finished
ror dword edi, 0xd ;ROR13 for hash calculation!
add edi, eax
jmp continue_hashing
compute_hash_finished:
cmp edi, edx ;edx has the function hash
jnz find_function_loop ;didn't match, keep trying!
mov ebx, [r14d + 0x24] ;put the address of the ordinal table and put it in ebx.
add ebx, r13d ;absolute address
xor ecx, ecx ;ensure ecx is 0'd.
mov cx, [ebx + 2 * r10d] ;ordinal = 2 bytes. Get the current ordinal and put it in cx. ECX was our counter for which # we were in.
mov ebx, [r14d + 0x1c] ;extract the address table offset
add ebx, r13d ;put absolute address in EBX.
mov eax, [ebx + 4 * ecx] ;relative address
add eax, r13d
find_function_finished:
ret
编译:fasm win64_msg.asm
使用 x64dbg 调试查看到获取地址成功:
0x02 GetProcAddreass 获取 API 地址
这个函数里为什么要用 hash 比对,也可以直接 API 名字比对,但是汇编比较麻烦,并且会在生成的二进制文件中出现字符串特征,所以用 hash 比对。
通过对 kernel32.dll 的导出表中记录的 API name 进行 hash 对比,可以找到 LoadLibraryA API 基址,然后就可以利用该函数加载其他 dll 了。
弹消息框需要的是 user32.dll 的 MessageBox,所以我们需要先载入 user32.dll,之后使用上面同样的 hash 比对方法获取 MessageBox API 的地址,关于 API hash怎么获取,可以参考:https://github.com/ihack4falafel/ROR13HashGenerato。
0x03 获取 MessageBoxA 地址并弹框
最终代码:
format binary
use64
;format PE64 GUI 6.0
;entry main
;section '.text' executable
;main:
;find kernel32 dll base address from peb
push rbp
mov rbp, rsp
sub rsp, 60h ; reserve stack space for called function
and rsp, 0fffffffffffffff0h ; make sure stack 16-byte aligned
mov r12, [gs:60h] ; peb
mov r12, [r12 + 0x18] ; peb->ldr
mov r12, [r12 + 0x20] ; peb->ldr->InMemoryOrderModuleList
mov r12, [r12] ; 2st entry
mov r15, [r12 + 0x20] ; ntdll.dll base address!
mov r12, [r12] ; 3nd entry
mov r12, [r12 + 0x20] ; kernel32.dll base address!
;find LoadLibraryA API address from kernel32.dll
mov rdx, 0xec0e4e8e ; LoadLibraryA hash from ror13
mov rcx, r12 ; kernel32 base address
call GetProcessAddress ; LoadLibraryA address -> rax
mov [rbp-30h], rax
;use LoadLibraryA to load user32.dll
jmp GetUser32String ; call/pop get 'user32.dll' string
jmpFromGetUser32String:
pop rcx ; rcx <- esp <- 'user32.dll'
call rax ; call LoadLibraryA, store base address to rax
;find MessageBoxA API address from user32.dll
mov rdx, 0xBC4DA2A8 ; MessageBoxA hash from ror13
mov rcx, rax ; user32 base address
call GetProcessAddress ; MessageBoxA address -> rax
;call MessageBoxA API to display message dialog
mov r9, 0 ; MS_BUTTEN_OK
jmp GetTitleString ; store title string to stack
jmpFromGetTitleString:
pop r8 ; get title string from stack top
jmp GetTextString ; store text string to stack
jmpFromGetTextString:
pop rdx ; get text string from stack top
mov rcx, 0 ; hWnd
call rax ; call MessageBoxA
;find ExitThread API address from kernel32
;mov rdx, 0x60E0CEEF ; ExitThread hash from ror13
;mov rcx, r12 ; kernel32 base address
;call GetProcessAddress ; ExitThread address -> rax
;load ntdll.dll
mov rax, [rbp-30h] ; rax = address of LoadLibraryA
jmp GetNtdllString
jmpFromGetNtdllString:
pop rcx
call rax
;find RltExitUserThread API address from ntdll.dll
mov rdx, 0xFF7F061A
mov rcx, rax
call GetProcessAddress
;call RltExitUserThread API to exit thread
mov rcx, 0 ; thread exit code = 0
call rax ; call ExitThread
;add rsp, 60h ; restore stack
;pop rbp
;ret
GetNtdllString:
call jmpFromGetNtdllString
db 'ntdll.dll',0
GetUser32String:
call jmpFromGetUser32String
db 'user32.dll',0
GetTitleString:
call jmpFromGetTitleString
db 'ERROR',0
GetTextString:
call jmpFromGetTextString
db 'Hello World!',0
;Hashing section to resolve a function address
GetProcessAddress:
mov r13, rcx ;base address of dll loaded
mov eax, [r13d + 0x3c] ;skip DOS header and go to PE header
mov r14d, [r13d + eax + 0x88] ;0x88 offset from the PE header is the export table.
add r14d, r13d ;make the export table an absolute base address and put it in r14d.
mov r10d, [r14d + 0x18] ;go into the export table and get the numberOfNames
mov ebx, [r14d + 0x20] ;get the AddressOfNames offset.
add ebx, r13d ;AddressofNames base.
find_function_loop:
jecxz find_function_finished ;if ecx is zero, quit :( nothing found.
dec r10d ;dec ECX by one for the loop until a match/none are found
mov esi, [ebx + r10d * 4] ;get a name to play with from the export table.
add esi, r13d ;esi is now the current name to search on.
find_hashes:
xor edi, edi
xor eax, eax
cld
continue_hashing:
lodsb ;get into al from esi
test al, al ;is the end of string resarched?
jz compute_hash_finished
ror dword edi, 0xd ;ROR13 for hash calculation!
add edi, eax
jmp continue_hashing
compute_hash_finished:
cmp edi, edx ;edx has the function hash
jnz find_function_loop ;didn't match, keep trying!
mov ebx, [r14d + 0x24] ;put the address of the ordinal table and put it in ebx.
add ebx, r13d ;absolute address
xor ecx, ecx ;ensure ecx is 0'd.
mov cx, [ebx + 2 * r10d] ;ordinal = 2 bytes. Get the current ordinal and put it in cx. ECX was our counter for which # we were in.
mov ebx, [r14d + 0x1c] ;extract the address table offset
add ebx, r13d ;put absolute address in EBX.
mov eax, [ebx + 4 * ecx] ;relative address
add eax, r13d
find_function_finished:
ret
其中 format binary
和 use64
表示生成 64 位的 shellcode,如果注释掉,如果换成下面我注释的那四行代表生成 64 位 exe。
加载 shellcode,可以自己写,也可以用这个项目里的 runshc64.exe 测试一下 https://github.com/hasherezade/pe_to_shellcode。
0x04 shellcode 退出
shellcode 执行完相应的功能,退出的方式有以下几种:
- 调用 kernel32!ExitProcess,适合直接终止整个程序
- 调用 kernel32!ExitThread,适合终止线程
- ret,正常返回,结束程序由主程序负责
测试线程退出的时候发现,直接汇编调用 kernel32!ExitThread
会导致程序 crash:
;find ExitThread API address from kernel32
mov rdx, 0x60E0CEEF ; ExitThread hash from ror13
mov rcx, r12 ; kernel32 base address
call GetProcessAddress ; ExitThread address -> rax
mov rcx, 0 ; thread exit code = 0
call rax ; call ExitThread
由于 kernel32!ExitThread
最终会重定向到 ntdll!RtlExitUserThread
所以改用这个试试:
;load ntdll.dll
mov rax, [rbp-30h] ; rax = address of LoadLibraryA
jmp GetNtdllString
jmpFromGetNtdllString:
pop rcx
call rax
;find RltExitUserThread API address from ntdll.dll
mov rdx, 0xFF7F061A
mov rcx, rax
call GetProcessAddress
;call RltExitUserThread API to exit thread
mov rcx, 0 ; thread exit code = 0
call rax ; call ExitThread
这个就没有问题,很神奇,同时简单看了一下 msf 生成 MessageBox 汇编的代码,貌似和 Windows 版本有关系。
还有一个问题,就是如果不使用 API 退出,只是 ret 的话主进程并不能退出,搞不懂:
xor rax, rax
add rsp, 60h ; restore stack
pop rbp
ret
由 x64dbg 调了一下,发现是堆栈不平衡导致的,为什么会堆栈不平衡?
push rbp
mov rbp, rsp
sub rsp, 60h ; reserve stack space for called function
and rsp, 0fffffffffffffff0h ; make sure stack 16-byte aligned
;;;;;;;;;;;;
xor rax, rax
add rsp, 60h ; restore stack
pop rbp
ret
这是由于 and rsp, 0fffffffffffffff0h
这句导致的,在某些情况下会导致 rsp - 8。知道问题根源之后,就想把这句去掉,去掉之后发现 MessageBoxA
调用过程内存访问异常了,纳闷。
最后想了个办法,在 and 指令之前先用 rbp 保存一下当前栈顶,然后到结束直接恢复回去:
push rbp ; save rbp original state
mov rbp, rsp
sub rsp, 60h ; reserve stack space for called function
and rsp, 0fffffffffffffff0h ; make sure stack 16-byte aligned
;;;;;;;;;;;;
xor rax, rax
mov rsp, rbp ; resotre rsp
pop rbp ; restore rbp
ret
这个解决之后,返回到调用 shellcode 之后的地方继续执行,会出现访问异常,这个调了一下,发现是 shellcode 执行过程把 rsi 寄存器改了,所以解决办法就是像 rbp 一样,先保存一下,最后恢复回去:
push rsi ; save rbp state
push rbp ; save rbp state
mov rbp, rsp
sub rsp, 60h ; reserve stack space for called function
and rsp, 0fffffffffffffff0h ; make sure stack 16-byte aligned
;;;;;;;;;;;;
xor rax, rax ; return 0
mov rsp, rbp ; resotre rsp
pop rbp ; restore rbp
pop rsi ; restore rsi
ret
最后,完美运行!
0x05 中文弹框
改成 MessageBoxW,他的 hash 是 0xBC4DA2BE
,然后使用 fasm 提供的 du
指令,需要包含 encoding\utf8.inc
:
include 'encoding\utf8.inc'
format binary
use64
;format PE64 GUI 6.0
;entry main
;section '.text' executable
;main:
;find kernel32 dll base address from peb
push r12
push rdi
push rdx
push rcx
push rbx
push rbp
mov rbp, rsp
sub rsp, 68h ; reserve stack space for called function
and rsp, 0fffffffffffffff0h ; make sure stack 16-byte aligned
mov r12, [gs:60h] ; peb
mov r12, [r12 + 0x18] ; peb->ldr
mov r12, [r12 + 0x20] ; peb->ldr->InMemoryOrderModuleList
mov r12, [r12] ; 2st entry
mov r15, [r12 + 0x20] ; ntdll.dll base address!
mov r12, [r12] ; 3nd entry
mov r12, [r12 + 0x20] ; kernel32.dll base address!
;find LoadLibraryA API address from kernel32.dll
mov rdx, 0xec0e4e8e ; LoadLibraryA hash from ror13
mov rcx, r12 ; kernel32 base address
call GetProcessAddress ; LoadLibraryA address -> rax
mov [rbp-30h], rax
;use LoadLibraryA to load user32.dll
jmp GetUser32String ; call/pop get 'user32.dll' string
jmpFromGetUser32String:
pop rcx ; rcx <- esp <- 'user32.dll'
call rax ; call LoadLibraryA, store base address to rax
;find MessageBoxW API address from user32.dll
mov rdx, 0xBC4DA2BE ; MessageBoxW hash from ror13
mov rcx, rax ; user32 base address
call GetProcessAddress ; MessageBoxW address -> rax
;call MessageBoxW API to display message dialog
mov r9, 0 ; MS_BUTTEN_OK
jmp GetTitleString ; store title string to stack
jmpFromGetTitleString:
pop r8 ; get title string from stack top
jmp GetTextString ; store text string to stack
jmpFromGetTextString:
pop rdx ; get text string from stack top
mov rcx, 0 ; hWnd
call rax ; call MessageBoxW
xor rax, rax
mov rsp, rbp
pop rbp
pop rbx
pop rcx
pop rdx
pop rdi
pop r12
ret
GetUser32String:
call jmpFromGetUser32String
db 'user32.dll',0
GetTitleString:
call jmpFromGetTitleString
du 'ERROR',0
GetTextString:
call jmpFromGetTextString
du '资源加载失败!',0
;Hashing section to resolve a function address
GetProcessAddress:
mov r13, rcx ;base address of dll loaded
mov eax, [r13d + 0x3c] ;skip DOS header and go to PE header
mov r14d, [r13d + eax + 0x88] ;0x88 offset from the PE header is the export table.
add r14d, r13d ;make the export table an absolute base address and put it in r14d.
mov r10d, [r14d + 0x18] ;go into the export table and get the numberOfNames
mov ebx, [r14d + 0x20] ;get the AddressOfNames offset.
add ebx, r13d ;AddressofNames base.
find_function_loop:
jecxz find_function_finished ;if ecx is zero, quit :( nothing found.
dec r10d ;dec ECX by one for the loop until a match/none are found
mov esi, [ebx + r10d * 4] ;get a name to play with from the export table.
add esi, r13d ;esi is now the current name to search on.
find_hashes:
xor edi, edi
xor eax, eax
cld
continue_hashing:
lodsb ;get into al from esi
test al, al ;is the end of string resarched?
jz compute_hash_finished
ror dword edi, 0xd ;ROR13 for hash calculation!
add edi, eax
jmp continue_hashing
compute_hash_finished:
cmp edi, edx ;edx has the function hash
jnz find_function_loop ;didn't match, keep trying!
mov ebx, [r14d + 0x24] ;put the address of the ordinal table and put it in ebx.
add ebx, r13d ;absolute address
xor ecx, ecx ;ensure ecx is 0'd.
mov cx, [ebx + 2 * r10d] ;ordinal = 2 bytes. Get the current ordinal and put it in cx. ECX was our counter for which # we were in.
mov ebx, [r14d + 0x1c] ;extract the address table offset
add ebx, r13d ;put absolute address in EBX.
mov eax, [ebx + 4 * ecx] ;relative address
add eax, r13d
find_function_finished:
ret
显示正常,nice!