Shader作画

代码运行网站:http://editor.thebookofshaders.com/

// Author @CuriosityWang
// https://www.cnblogs.com/curiositywang

#ifdef GL_ES
precision mediump float;
#endif

float ColA = 0.028;
float RowA = 0.033;

uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;

// length 控制右边开始的长度
float pctGenerateRow(vec2 st, float top, float length){
       if(st.x < 1. - length){
        return 1.;
    }
  	float pct1 = step(top, st.y);
    float pct2 = step(top - RowA, st.y);
    float pct = pct2 - pct1;
    return 1. - pct;
}


float pctGenerateCol(vec2 st, float right, float length){
    if(st.y < 1. - length){
        return 1.;
    }
    float pct1 = step(right, st.x);
    float pct2 = step(right - ColA, st.x);
    float pct = pct2 - pct1;
    return 1. - pct;
}

vec3 generateRed(vec2 origin,  vec2 st){
    if(st.x < origin.x && st.y > origin.y ){
        return vec3(165./255., 32./255., 35./255.);
    }
    return vec3(1.);
}

vec3 generateBlue(vec2 origin, vec2 st){
    if(st.x > origin.x  && st.y < origin.y){
        return vec3(1./255., 94./255., 153./255.);
    }
    return vec3(1.);
}

vec3 generateYello(vec2 origin, vec2 st){
    if(st.x > origin.x  && st.y > origin.y){
        return vec3(254./255., 195./255., 51./255.);
    }
    return vec3(1.);
}

void main(){
    vec2 st = gl_FragCoord.xy/u_resolution.xy;
    vec3 color = vec3(247./255., 242./255., 224./255.);

    
	float pct1 = pctGenerateCol(st, 0.248, 1.0);
    float pct2 = pctGenerateCol(st, 0.7, 1.0);
	float pct3 = pctGenerateCol(st, 0.952, 1.0);
        float pct_s = pctGenerateCol(st, 0.1, 0.336);

    
    float pct4 = pctGenerateRow(st, 0.684, 1.0);
    float pct5 = pctGenerateRow(st, 0.860, 1.0);
    float pct_row_s = pctGenerateRow(st, 0.092, 0.776);
    
    vec3 red = generateRed(vec2(0.240,0.660), st);
    vec3 yellow = generateYello(vec2(0.950,0.650),  st);
    vec3 blue = generateBlue(vec2(0.680,0.070),  st);

    // float pct = pct1;


    float pct = pct1 * pct2 * pct3 * pct4* pct5 * pct_s * pct_row_s;
    color = vec3(pct) * color;
	// color = mix(color, red, 1.);
    color *= red * blue * yellow;
    gl_FragColor = vec4(color,1.0);
}

image

posted @ 2024-05-31 14:55  CuriosityWang  阅读(11)  评论(0编辑  收藏  举报