CountdownEvent
System.Threading.CountdownEvent is a synchronization primitive that unblocks its waiting threads after it has been signaled a certain number of times. For example, in a fork/join scenario, you can just create a CountdownEvent that has a signal count of 5, and then start five work items on the thread pool and have each work item call Signal when it completes. Each call to Signal decrements the signal count by 1. On the main thread, the call to Wait will block until the signal count is zero.
CountdownEvent has these additional features:
- The wait operation can be canceled by using cancellation tokens.
- Its signal count can be incremented after the instance is created.
- Instances can be reused after Wait has returned by calling the Reset method.
Basic Usage
The following example demonstrates how to use a CountdownEvent with ThreadPool work items.
let test () =
let source = seq []
use e = new CountdownEvent(1)
// fork work:
for element in source do
// Dynamically increment signal count.
e.AddCount()
ThreadPool.QueueUserWorkItem((fun (state) ->
try
Console.WriteLine(state)
finally
e.Signal() |> ignore
),
element) |> ignore
e.Signal() |> ignore
// The first element could be run on this thread.
// Join with work.
e.Wait()
CountdownEvent
With Cancellation
The following example shows how to cancel the wait operation on CountdownEvent by using a cancellation token. The basic pattern follows the model for unified cancellation, which was introduced in .NET Framework 4. For more information, see Cancellation in Managed Threads.
type Data = { Num:int }
type DataWithToken = { Token: CancellationToken; Data: Data }
let GetData() =
[1..5]
|> Seq.map(fun i -> {Num=i})
let ProcessData (obj:obj) =
let dataWithToken = unbox<DataWithToken> obj
if dataWithToken.Token.IsCancellationRequested then
Console.WriteLine("Canceled before starting {0}", dataWithToken.Data.Num)
else
let rec loop i =
if i = 0 then
Console.WriteLine("Processed {0}", dataWithToken.Data.Num)
else
if dataWithToken.Token.IsCancellationRequested then
Console.WriteLine("Cancelling while executing {0}", dataWithToken.Data.Num)
else
Thread.SpinWait(100000)
loop (i-1)
loop 10000
let EventWithCancel() =
let source = GetData()
use cts = new CancellationTokenSource()
//Enable cancellation request from a simple UI thread.
Task.Factory.StartNew(fun () ->
if (Console.ReadKey().KeyChar = 'c') then
cts.Cancel()
) |> ignore
// Event must have a count of at least 1
use e = new CountdownEvent(1)
// fork work:
for element in source do
let item = {Data = element; Token= cts.Token}
// Dynamically increment signal count.
e.AddCount();
ThreadPool.QueueUserWorkItem((fun state ->
ProcessData(state)
if not cts.Token.IsCancellationRequested then
e.Signal() |> ignore
),
item) |> ignore
// Decrement the signal count by the one we added
// in the constructor.
e.Signal() |> ignore
// The first element could be run on this thread.
// Join with work or catch cancellation.
try
e.Wait(cts.Token)
with
| :? OperationCanceledException as oce when oce.CancellationToken = cts.Token ->
Console.WriteLine("User canceled.");
| ex ->
Console.Write("We don't know who canceled us!")
raise ex
let Main() =
EventWithCancel()
Console.WriteLine("Press enter to exit.")
Console.ReadLine()
Note that the wait operation does not cancel the threads that are signaling it. Typically, cancellation is applied to a logical operation, and that can include waiting on the event as well as all the work items that the wait is synchronizing. In this example, each work item is passed a copy of the same cancellation token so that it can respond to the cancellation request.