摘要:
因项目需求将Unity版本由3.5.6升到4.1.2后,对项目本身造成影响的几处版本间差异:1. EditorUtility.SetAssetPreview接口被废弃2.GameObject clone_gameobject = GameObject.Instante(mother_gameobject) as GameObject;clone_gameobject 与 mother_gameobject 的active状态在两版本间的差异如下在3.5.6上mother_gameobject active inactiveclone_gameobject active active... 阅读全文