快速堆栈模糊算法
上一篇快速高斯模糊的原作者也有另一个比较快速的模糊算法Stack Blur,字面意思为堆栈模糊。
源地址为:http://incubator.quasimondo.com/processing/fast_blur_deluxe.php
这个算法在多个平台上都有实现,安卓以及IOS,JS等。
processing源码:http://incubator.quasimondo.com/processing/stackblur.pde
效果图:
转为C语言实现版本。
代码如下:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 | // Stack Blur v1.0 // // Author: Mario Klingemann <mario@quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // C version updated and performance optimization by tntmonks(http://tntmonks.cnblogs.com) // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> #define MAX(x,y) (x>y?x:y) #define MIN(x,y) (x>y?y:x) void fastStackBlur(unsigned char * pix, unsigned int w, unsigned int h, unsigned int comp, int radius) { unsigned int wm = w - 1; unsigned int hm = h - 1; unsigned int imageSize = w * h; unsigned int div = radius + radius + 1; unsigned char * rgb = (unsigned char *) malloc ( sizeof (unsigned char ) * imageSize * 3); unsigned char * r = rgb; unsigned char * g = rgb + imageSize; unsigned char * b = rgb + imageSize * 2; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; unsigned int *vmin = (unsigned int *) malloc (MAX(w, h) * sizeof (unsigned int )); int divsum = ( div + 1) >> 1; divsum *= divsum; int *dv = ( int *) malloc (256 * divsum * sizeof ( int )); for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int (*stack)[3] = ( int (*)[3]) malloc ( div * 3 * sizeof ( int )); unsigned int stackpointer; unsigned int stackstart; int *sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = yi + (MIN(wm, MAX(i, 0))); sir = stack[i + radius]; sir[0] = pix[(p*comp)]; sir[1] = pix[(p*comp) + 1]; sir[2] = pix[(p*comp) + 2]; rbs = r1 - abs (i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div ; sir = stack[stackstart % div ]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = MIN(x + radius + 1, wm); } p = yw + vmin[x]; sir[0] = pix[(p*comp)]; sir[1] = pix[(p*comp) + 1]; sir[2] = pix[(p*comp) + 2]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div ; sir = stack[(stackpointer) % div ]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = MAX(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - abs (i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { pix[(yi*comp)] = dv[rsum]; pix[(yi*comp) + 1] = dv[gsum]; pix[(yi*comp) + 2] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div ; sir = stack[stackstart % div ]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = MIN(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div ; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } free (rgb); free (vmin); free (dv); free (stack); } |
在博主机子上测试一张5000x3000的图像,模糊半径为10的情况下,耗时1s.
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