01-VulkanTutorial代码整理
Setup
创建Vulkan实例
// 01_instance_creation.cpp
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include <iostream>
#include <stdexcept>
#include <cstdlib>
const int WIDTH = 800;
const int HEIGHT = 600;
class HelloTriangleApplication
{
public:
void run()
{
initWindow();
initVulkan();
mainLoop();
cleanup();
}
private:
GLFWwindow* window;// 窗口
VkInstance instance;// 实例
void initWindow()
{
glfwInit();
// 不调用OpenGL相关的初始化操作
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr);
}
void initVulkan()
{
// 创建实例
createInstance();
}
void mainLoop()
{
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
}
}
void cleanup()
{
// 清除实例
vkDestroyInstance(instance, nullptr);
glfwDestroyWindow(window);
glfwTerminate();
}
void createInstance()
{
// appinfo
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Hello Triangle";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
// createinfo
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
// 指定需要的全局扩展
uint32_t glfwExtensionCount = 0;
const char** glfwExtensions;
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
createInfo.enabledExtensionCount = glfwExtensionCount;
createInfo.ppEnabledExtensionNames = glfwExtensions;
// 指定需要的全局validation layers(todo)
createInfo.enabledLayerCount = 0;
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
throw std::runtime_error("failed to create instance!");
}
}
};
int main() {
HelloTriangleApplication app;
try {
app.run();
}
catch (const std::exception& e) {
std::cerr << e.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
物理设备和队列族
#include <vector>
#include <cstring>
#include <optional>
// 队列簇Id
struct QueueFamilyIndices
{
std::optional<uint32_t> graphicsFamily;
bool isComplete()
{
return graphicsFamily.has_value();
}
};
class HelloTriangleApplication
{
private:
GLFWwindow* window;
VkInstance instance;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;// 物理设备
void initVulkan()
{
createInstance();
// pick显卡和队列簇
pickPhysicalDevice();
}
void pickPhysicalDevice()
{
// 获取显卡列表
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount == 0)
{
throw std::runtime_error("failed to find GPUs with Vulkan support!");
}
// 存储所有VkPhysicalDevice
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
for (const auto& device : devices)
{
// 设备需求检测
if (isDeviceSuitable(device))
{
physicalDevice = device;
break;
}
}
if (physicalDevice == VK_NULL_HANDLE)
{
throw std::runtime_error("failed to find a suitable GPU!");
}
}
bool isDeviceSuitable(VkPhysicalDevice device)
{
QueueFamilyIndices indices = findQueueFamilies(device);
return indices.isComplete();
}
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device)
{
// 获取所有队列簇
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
// 找到支持VK_QUEUE_GRAPHICS_BIT的队列簇
QueueFamilyIndices indices;
int i = 0;
for (const auto& queueFamily : queueFamilies)
{
if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
indices.graphicsFamily = i;
}
if (indices.isComplete())
{
break;
}
i++;
}
return indices;
}
};
验证层
// 请求的验证层
const std::vector<const char*> validationLayers =
{
"VK_LAYER_KHRONOS_validation"
};
// 是否开启验证层
#ifdef NDEBUG // C++标准宏定义,代表“不调试”
const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif
// 创建debug report
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger)
{
// 查找 CreateDebugUtilsMessengerEXT 的函数地址
auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
if (func != nullptr)
{
return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
}
else
{
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}
// 清除debug report
void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator)
{
// 查找 DestroyDebugUtilsMessengerEXT 的函数地址
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
if (func != nullptr)
{
func(instance, debugMessenger, pAllocator);
}
}
class HelloTriangleApplication
{
private:
GLFWwindow* window;
VkInstance instance;
VkDebugUtilsMessengerEXT debugMessenger;// debug report
void initVulkan()
{
createInstance();
// 创建 Debug report
setupDebugMessenger();
}
void cleanup()
{
// 清理 Debug report
if (enableValidationLayers)
{
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
}
vkDestroyInstance(instance, nullptr);
glfwDestroyWindow(window);
glfwTerminate();
}
void createInstance()
{
// 检测请求的验证层是否可用
if (enableValidationLayers && !checkValidationLayerSupport())
{
throw std::runtime_error("validation layers requested, but not available!");
}
// set app info...
// set create info的 appinfo...
createInfo.pApplicationInfo = &appInfo;
// 填充createinfo的 扩展信息
auto extensions = getRequiredExtensions();
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
createInfo.ppEnabledExtensionNames = extensions.data();
if (enableValidationLayers)
{
// 填充createinfo的 验证层信息
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
// 填充create info的 (debug report create info)
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
populateDebugMessengerCreateInfo(debugCreateInfo);
createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*)&debugCreateInfo;
}
else
{
createInfo.enabledLayerCount = 0;
createInfo.pNext = nullptr;
}
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS)
{
throw std::runtime_error("failed to create instance!");
}
}
// 填充debug report create info
void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo)
{
createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
// 回调函数
createInfo.pfnUserCallback = debugCallback;
}
void setupDebugMessenger()
{
if (!enableValidationLayers)
{
return;
}
// set debug report create info
VkDebugUtilsMessengerCreateInfoEXT createInfo;
populateDebugMessengerCreateInfo(createInfo);
// 创建 debug report
if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS)
{
throw std::runtime_error("failed to set up debug messenger!");
}
}
// 基于是否开启validation layers返回需要的扩展列表
std::vector<const char*> getRequiredExtensions()
{
uint32_t glfwExtensionCount = 0;
const char** glfwExtensions;
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
if (enableValidationLayers)
{
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
}
return extensions;
}
// 检测请求的验证层是否可用
bool checkValidationLayerSupport()
{
// 列出所有可用的层
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
// 检测请求的验证层是否可用
for (const char* layerName : validationLayers)
{
bool layerFound = false;
for (const auto& layerProperties : availableLayers)
{
if (strcmp(layerName, layerProperties.layerName) == 0)
{
layerFound = true;
break;
}
}
if (!layerFound)
{
return false;
}
}
return true;
}
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData)
{
std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl;
return VK_FALSE;
}
};
逻辑设备和Queue
class HelloTriangleApplication
{
private:
GLFWwindow* window;
VkInstance instance;
VkDebugUtilsMessengerEXT debugMessenger;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkDevice device;// 逻辑设备
VkQueue graphicsQueue;// graphics队列
void initVulkan() {
createInstance();
setupDebugMessenger();
pickPhysicalDevice();
// 创建逻辑设备
createLogicalDevice();
}
void cleanup() {
// 清除逻辑设备(Queue自动清理)
vkDestroyDevice(device, nullptr);
if (enableValidationLayers)
{
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
}
vkDestroyInstance(instance, nullptr);
glfwDestroyWindow(window);
glfwTerminate();
}
void createLogicalDevice() {
// 填充queue create info
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
queueCreateInfo.queueFamilyIndex = indices.graphicsFamily.value();
queueCreateInfo.queueCount = 1;
float queuePriority = 1.0f;
queueCreateInfo.pQueuePriorities = &queuePriority;
// 填充Device create info
VkPhysicalDeviceFeatures deviceFeatures = {};
VkDeviceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.pQueueCreateInfos = &queueCreateInfo;
createInfo.queueCreateInfoCount = 1;
createInfo.pEnabledFeatures = &deviceFeatures;
createInfo.enabledExtensionCount = 0;
// 填充Device create info的验证层信息
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else {
createInfo.enabledLayerCount = 0;
}
// 创建逻辑设备
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS)
{
throw std::runtime_error("failed to create logical device!");
}
// get device queue
vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
}
};
Presentation
交换链
// 需要的设备扩展清单
const std::vector<const char*> deviceExtensions =
{
VK_KHR_SWAPCHAIN_EXTENSION_NAME// 交换链
};
// 交换链三属性
struct SwapChainSupportDetails
{
VkSurfaceCapabilitiesKHR capabilities;
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
};
// 查询是否支持扩展清单
bool checkDeviceExtensionSupport(VkPhysicalDevice device)
{
// 查询所有扩展
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
// 扩展清单是否支持
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
for (const auto& extension : availableExtensions)
{
requiredExtensions.erase(extension.extensionName);
}
return requiredExtensions.empty();
}
// 查询支持的交换链属性
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device)
{
SwapChainSupportDetails details;
// 查询支持的功能
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
// 查询支持的surface格式
uint32_t formatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
if (formatCount != 0)
{
details.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
}
// 查询支持的presentation格式
uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
if (presentModeCount != 0)
{
details.presentModes.resize(presentModeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
}
return details;
}
// 扩充isDeviceSuitble函数,判断device是否支持交换链扩展 & 交换链属性
bool isDeviceSuitable(VkPhysicalDevice device)
{
QueueFamilyIndices indices = findQueueFamilies(device);
// 是否支持交换链扩展
bool extensionsSupported = checkDeviceExtensionSupport(device);
// 是否支持交换链属性
bool swapChainAdequate = false;
if (extensionsSupported) {
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
}
return indices.isComplete() && extensionsSupported && swapChainAdequate;
}
// 扩充创建逻辑设备里,扩展内容的填充
void createLogicalDevice()
{
// 填充queue create info...
// 填充Device create info...
// 填充Device create info的扩展内容
createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
createInfo.ppEnabledExtensionNames = deviceExtensions.data();
// 填充Device create info的验证层信息...
// 创建逻辑设备...
// get device queue...
}
// 选择surface格式
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats)
{
// if undefine,then rgb8 + srgb
if (availableFormats.size() == 1 && availableFormats[0].format == VK_FORMAT_UNDEFINED)
{
return { VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
}
// find rgb8 + srgb
for (const auto& availableFormat : availableFormats)
{
if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
return availableFormat;
}
}
// return first
return availableFormats[0];
}
// 选择演示模式
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR> availablePresentModes)
{
VkPresentModeKHR bestMode = VK_PRESENT_MODE_FIFO_KHR;
// malibox -> immediate -> fifo
for (const auto& availablePresentMode : availablePresentModes)
{
if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR)
{
return availablePresentMode;
}
// malibox不可用更倾向于immediate
else if (availablePresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR)
{
bestMode = availablePresentMode;
}
}
return bestMode;
}
// 配置交换范围(交换链图像的分辨率
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities)
{
if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max())
{
return capabilities.currentExtent;
}
else
{
VkExtent2D actualExtent = { WIDTH, HEIGHT };
// clamp to min max
actualExtent.width = std::max(capabilities.minImageExtent.width, std::min(capabilities.maxImageExtent.width, actualExtent.width));
actualExtent.height = std::max(capabilities.minImageExtent.height, std::min(capabilities.maxImageExtent.height, actualExtent.height));
return actualExtent;
}
}
void initVulkan() {
createInstance();
setupDebugCallback();
createSurface();
pickPhysicalDevice();
createLogicalDevice();
// 创建交换链
createSwapChain();
}
void cleanup() {
// 清理交换链
vkDestroySwapchainKHR(device, swapChain, nullptr);
// ...
}
void createSwapChain() {
// 查询交换链属性支持
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
// 配置三属性
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
swapChainImageFormat = surfaceFormat.format;
swapChainExtent = extent;
// 配置交换链中的图像数量(队列长度)
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
imageCount = swapChainSupport.capabilities.maxImageCount;
}
// 配置createInfo
VkSwapchainCreateInfoKHR createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
createInfo.surface = surface;
createInfo.minImageCount = imageCount;
createInfo.imageFormat = surfaceFormat.format;
createInfo.imageColorSpace = surfaceFormat.colorSpace;
createInfo.imageExtent = extent;
createInfo.presentMode = presentMode;
createInfo.imageArrayLayers = 1;// 每个图像组成的层数,除非3D应用程序,否则始终为1
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;// 在交换链中对图像进行的具体操作,这里是颜色附件
// 处理跨多个队列簇的交换链图像
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
uint32_t queueFamilyIndices[] = { (uint32_t)indices.graphicsFamily, (uint32_t)indices.presentFamily };
// 图像可以被多个队列簇访问(图像可以被多个队列簇访问
if (indices.graphicsFamily != indices.presentFamily)
{
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueFamilyIndices;
}
// 同一时间图像只能被一个队列簇占用
else
{
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
createInfo.queueFamilyIndexCount = 0; // Optional
createInfo.pQueueFamilyIndices = nullptr; // Optional
}
// transform
createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
// 与其他窗体的混合
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;// (这里是忽略
// 遮蔽裁剪
createInfo.clipped = VK_TRUE;
// 对旧交换链的引用,以回收资源
createInfo.oldSwapchain = VK_NULL_HANDLE;
// 创建交换链
if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
throw std::runtime_error("failed to create swap chain!");
}
// 获取交换链图像
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
swapChainImages.resize(imageCount);
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
}
// 补充triangle类成员变量
VkSwapchainKHR swapChain;// 交换链
std::vector<VkImage> swapChainImages;// 交换链图像
VkFormat swapChainImageFormat;// 格式
VkExtent2D swapChainExtent;// 范围
Surface和PresentQueue
struct QueueFamilyIndices {
int graphicsFamily = -1;// graphics队列
int presentFamily = -1;// 演示队列(可能相同or不同
bool isComplete() {
return graphicsFamily >= 0 && presentFamily >= 0;
}
};
void initVulkan() {
createInstance();
setupDebugCallback();
// 创建Surface
createSurface();
pickPhysicalDevice();
createLogicalDevice();
createSwapChain();
}
void cleanup() {
// ...
// 先clear surface再clear instance
vkDestroySurfaceKHR(instance, surface, nullptr);
vkDestroyInstance(instance, nullptr);
// ...
}
void createSurface() {
/*
了解内部实现
VkWin32SurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
createInfo.hwnd = glfwGetWin32Window(window);
createInfo.hinstance = GetModuleHandle(nullptr);
auto CreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR) vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR");
if (!CreateWin32SurfaceKHR || CreateWin32SurfaceKHR(instance, &createInfo, nullptr, &surface) != VK_SUCCESS) {
throw std::runtime_error("failed to create window surface!");
}
*/
if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
throw std::runtime_error("failed to create window surface!");
}
}
// 扩充findQueueFamilies,查找presentation功能的队列簇
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device)
{
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
QueueFamilyIndices indices;
int i = 0;
for (const auto& queueFamily : queueFamilies)
{
// graphics queue family
if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
indices.graphicsFamily = i;
}
// present queue family
VkBool32 presentSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
if (queueFamily.queueCount > 0 && presentSupport) {
indices.presentFamily = i;
}
if (indices.isComplete())
{
break;
}
i++;
}
return indices;
}
};
// 扩充创建逻辑设备,补充presentQueue的createInfo和创建presentQueue
void createLogicalDevice() {
// 填充queue create infos
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
std::set<int> uniqueQueueFamilies = { indices.graphicsFamily, indices.presentFamily };
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
float queuePriority = 1.0f;
for (int queueFamily : uniqueQueueFamilies) {
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = queueFamily;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
queueCreateInfos.push_back(queueCreateInfo);
}
// 填充Device create info...
// 填充Device create info的queuecreateInfo
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
createInfo.pQueueCreateInfos = queueCreateInfos.data();
// 填充Device create info的验证层信息...
// 创建逻辑设备...
// get device graphics & present queue
vkGetDeviceQueue(device, indices.presentFamily, 0, &presentQueue);
vkGetDeviceQueue(device, indices.graphicsFamily, 0, &graphicsQueue);
}
// 补充triangle类成员变量
VkSurfaceKHR surface;
VkQueue presentQueue;// present 队列
图像视图
void initVulkan() {
createInstance();
setupDebugCallback();
createSurface();
pickPhysicalDevice();
createLogicalDevice();
createSwapChain();
// 创建图像视图
createImageViews();
}
void cleanup() {
// 清理图像视图
for (size_t i = 0; i < swapChainImageViews.size(); i++) {
vkDestroyImageView(device, swapChainImageViews[i], nullptr);
}
// ...
}
void createImageViews() {
swapChainImageViews.resize(swapChainImages.size());
for (size_t i = 0; i < swapChainImages.size(); i++) {
// 填充createInfo
VkImageViewCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = swapChainImages[i];
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;// 1d2d3d or cubemap
createInfo.format = swapChainImageFormat;
// 颜色通道的映射逻辑
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
// 图像的使用目标
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;// color targets
createInfo.subresourceRange.baseMipLevel = 0;
createInfo.subresourceRange.levelCount = 1;// no mip
createInfo.subresourceRange.baseArrayLayer = 0;
createInfo.subresourceRange.layerCount = 1;// no layer
// create
if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) {
throw std::runtime_error("failed to create image views!");
}
}
}
// 扩展成员变量
std::vector<VkImageView> swapChainImageViews;
渲染管线
着色器模块
第一个VS:
// 直接输出三角形的标准化坐标 & Color
#version 450
#extension GL_ARB_separate_shader_objects : enable// 开启扩展
out gl_PerVertex{
vec4 gl_Position;
};
layout(location = 0) out vec3 fragColor;
// 顶点属性
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}
第一个PS:
#version 450
#extension GL_ARB_separate_shader_objects : enable
// PSIn不需要与VSOut同名,通过location索引链接在一起
layout(location = 0) in vec3 fragColor;
// framebuffer的索引
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(1.0, 0.0, 0.0, 1.0);
}
创建一个.bat批处理文件,运行glslangValidator编译GLSL->SPIR-V:
C: / VulkanSDK / 1.0.17.0 / Bin32 / glslangValidator.exe - V shader.vert
C : / VulkanSDK / 1.0.17.0 / Bin32 / glslangValidator.exe - V shader.frag
pause
shadermodule:
// 辅助函数,加载二进制文件
#include <fstream>
static std::vector<char> readFile(const std::string& filename) {
std::ifstream file(filename, std::ios::ate | std::ios::binary);
if (!file.is_open()) {
throw std::runtime_error("failed to open file!");
}
// 读取位置来确定文件的大小并分配缓冲区
size_t fileSize = (size_t)file.tellg();
std::vector<char> buffer(fileSize);
// 追溯到文件的开头
file.seekg(0);
file.read(buffer.data(), fileSize);
// 关闭文件
file.close();
return buffer;
}
// 创建shadermodule
VkShaderModule createShaderModule(const std::vector<char>& code) {
// 填充createInfo
VkShaderModuleCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = code.size();// Size
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());// 字节码指针
// create
VkShaderModule shaderModule;
if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
throw std::runtime_error("failed to create shader module!");
}
return shaderModule;
}
void createGraphicsPipeline() {
auto vertShaderCode = readFile("shaders/vert.spv");
auto fragShaderCode = readFile("shaders/frag.spv");
// 创建shadermodule
VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
// VS & PS Stage CreateInfo
VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vertShaderModule;// 声明阶段
vertShaderStageInfo.pName = "main";// 主函数
VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fragShaderModule;
fragShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
// 清理shadermodule
vkDestroyShaderModule(device, fragShaderModule, nullptr);
vkDestroyShaderModule(device, vertShaderModule, nullptr);
}
固有功能
// 顶点输入
VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
// bindings
vertexInputInfo.vertexBindingDescriptionCount = 0;
vertexInputInfo.pVertexBindingDescriptions = nullptr; // Optional
// attributes
vertexInputInfo.vertexAttributeDescriptionCount = 0;
vertexInputInfo.pVertexAttributeDescriptions = nullptr; // Optional
// 输入组件
VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;// 图元的拓扑结构
inputAssembly.primitiveRestartEnable = VK_FALSE;
// viewport
VkViewport viewport = {};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float) swapChainExtent.width;
viewport.height = (float) swapChainExtent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
// scissors
VkRect2D scissor = {};
scissor.offset = {0, 0};
scissor.extent = swapChainExtent;
VkPipelineViewportStateCreateInfo viewportState = {};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
viewportState.pScissors = &scissor;
// 光栅化
VkPipelineRasterizationStateCreateInfo rasterizer = {};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;// 超过远近裁剪面的片元收敛or丢弃
rasterizer.rasterizerDiscardEnable = VK_FALSE;// 是否丢弃光栅化阶段
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;// 几何模式
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;// 作为front面的点的顺序
rasterizer.depthBiasEnable = VK_FALSE;
rasterizer.depthBiasConstantFactor = 0.0f; // Optional
rasterizer.depthBiasClamp = 0.0f; // Optional
rasterizer.depthBiasSlopeFactor = 0.0f; // Optional
// 重采样
VkPipelineMultisampleStateCreateInfo multisampling = {};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
multisampling.minSampleShading = 1.0f; // Optional
multisampling.pSampleMask = nullptr; // Optional
multisampling.alphaToCoverageEnable = VK_FALSE; // Optional
multisampling.alphaToOneEnable = VK_FALSE; // Optional
// 颜色混合
// 某个附件
VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;// Optional
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;// Optional
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;// Optional
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;// Optional
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;// Optional
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;// Optional
// 全局混合
VkPipelineColorBlendStateCreateInfo colorBlending = {};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.logicOp = VK_LOGIC_OP_COPY; // Optional
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
colorBlending.blendConstants[0] = 0.0f; // Optional
colorBlending.blendConstants[1] = 0.0f; // Optional
colorBlending.blendConstants[2] = 0.0f; // Optional
colorBlending.blendConstants[3] = 0.0f; // Optional
// 动态修改
VkDynamicState dynamicStates[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_LINE_WIDTH
};
VkPipelineDynamicStateCreateInfo dynamicState = {};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = 2;
dynamicState.pDynamicStates = dynamicStates;
// 扩充成员变量
VkPipelineLayout pipelineLayout;// 管道布局
// 在createGraphicsPipeline函数中创建对象:
void createGraphicsPipeline()
{
// 创建管道布局
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 0; // Optional
pipelineLayoutInfo.pSetLayouts = nullptr; // Optional
pipelineLayoutInfo.pushConstantRangeCount = 0; // Optional
pipelineLayoutInfo.pPushConstantRanges = 0; // Optional
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS)
{
throw std::runtime_error("failed to create pipeline layout!");
}
...
}
// 退出时回收
void cleanup()
{
// 销毁管道布局
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
...
}
渲染通道
// 扩充成员变量
VkRenderPass renderPass;// 渲染通道
void initVulkan()
{
createInstance();
setupDebugCallback();
createSurface();
pickPhysicalDevice();
createLogicalDevice();
createSwapChain();
createImageViews();
// 创建渲染通道
createRenderPass();
createGraphicsPipeline();
}
void createRenderPass()
{
// 附件描述
VkAttachmentDescription colorAttachment = {};
colorAttachment.format = swapChainImageFormat;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;// 不做任何多重采样工作
// 渲染前后操作
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
// 渲染前后布局
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
// subpass的附件引用
VkAttachmentReference colorAttachmentRef = {};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
// subpass
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;// graphics or compute
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
// 创建renderpass
VkRenderPassCreateInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = 1;
renderPassInfo.pAttachments = &colorAttachment;// 指定附件描述
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS)
{
throw std::runtime_error("failed to create render pass!");
}
}
void cleanup() {
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
// 清除渲染通道
vkDestroyRenderPass(device, renderPass, nullptr);
...
}
集成管线
// 扩充成员变量
VkPipeline graphicsPipeline;// 集成管线
// 扩充createGraphicsPipeline函数,创建管线
void createGraphicsPipeline()
{
...
// 填充管线createinfo
VkGraphicsPipelineCreateInfo pipelineInfo = {};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
// 引用之前的shader
pipelineInfo.stageCount = 2;
pipelineInfo.pStages = shaderStages;
// 引用之前的固有功能配置
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pDepthStencilState = nullptr; // Optional
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = nullptr; // Optional
// 引用管线布局
pipelineInfo.layout = pipelineLayout;
// 引用renderpass
pipelineInfo.renderPass = renderPass;
pipelineInfo.subpass = 0;
// 是否依据当前管线衍生新管线
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; // Optional
pipelineInfo.basePipelineIndex = -1; // Optional
// 创建图形管线
if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
throw std::runtime_error("failed to create graphics pipeline!");
}
...
}
// 扩充cleanup
void HelloTriangleApplication::cleanup()
{
// 销毁管线
vkDestroyPipeline(device, graphicsPipeline, nullptr);
// 销毁管道布局
...
}
Drawing
帧缓冲区
// 添加成员变量
std::vector<VkFramebuffer> swapChainFramebuffers;
void initVulkan() {
...
createFramebuffers();
}
void createFramebuffers() {
// 容器大小匹配imageview
swapChainFramebuffers.resize(swapChainImageViews.size());
// 为每个imageview创建对应的framebuffer
for (size_t i = 0; i < swapChainImageViews.size(); i++) {
VkImageView attachments[] = {
swapChainImageViews[i]
};
// 填充createinfo
VkFramebufferCreateInfo framebufferInfo = {};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = renderPass;// 指定renderpass
framebufferInfo.attachmentCount = 1;
framebufferInfo.pAttachments = attachments;// 绑定到imageview上
framebufferInfo.width = swapChainExtent.width;
framebufferInfo.height = swapChainExtent.height;
framebufferInfo.layers = 1;// 单个图像
if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS)
{
throw std::runtime_error("failed to create framebuffer!");
}
}
}
// 扩充cleanup函数
void cleanup() {
for (size_t i = 0; i < swapChainFramebuffers.size(); i++) {
vkDestroyFramebuffer(device, swapChainFramebuffers[i], nullptr);
}
...
}
命令缓冲区
添加成员变量VkCommandPool commandPool;// 命令池,负责分配commandbuffer
std::vector<VkCommandBuffer> commandBuffers;// 命令缓冲区
// 创建命令池
void createCommandPool()
{
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
// 填充createinfo
VkCommandPoolCreateInfo poolInfo = {};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
// 绑定队列类型,绘制命令选graphics queue
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
poolInfo.flags = 0; // Optional
// 创建命令池
if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS)
{
throw std::runtime_error("failed to create command pool!");
}
}
// 创建命令缓冲
void createCommandBuffers()
{
// 每个交换链图像分配一个绘制命令
commandBuffers.resize(swapChainFramebuffers.size());
// 填充allocateinfo
VkCommandBufferAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool;// 指明命令池
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;//可以直接提交的主缓冲
allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();// 指明分配count
// 分配
if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
throw std::runtime_error("failed to allocate command buffers!");
}
}
// clean up
void HelloTriangleApplication::cleanup()
{
// 销毁命令池
vkDestroyCommandPool(device, commandPool, nullptr);
...
}
/*
* 记录命令缓冲,参数:命令缓冲 / 要写入的交换链图像id
* really draw here
* 固有功能viewport/scissors here
*/
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex)
{
// 启用命令缓冲区记录
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = 0; // Optional
beginInfo.pInheritanceInfo = nullptr; // Optional:指定辅助缓冲区从主命令缓冲区继承的状态
if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
throw std::runtime_error("failed to begin recording command buffer!");
}
// 填充renderpass begin info
VkRenderPassBeginInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = renderPass;
renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
// defines where shader loads and stores will take place
renderPassInfo.renderArea.offset = {0, 0};
renderPassInfo.renderArea.extent = swapChainExtent;
// clear color
VkClearValue clearColor = {0.0f, 0.0f, 0.0f, 1.0f};
renderPassInfo.clearValueCount = 1;
renderPassInfo.pClearValues = &clearColor;
// 启动render pass
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
{
// bind pipeline(graphics or compute
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
// We've now told Vulkan which operations to execute in the graphics pipeline and which attachment to use in the fragment shader.
// viewport(固有功能
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(swapChainExtent.width);
viewport.height = static_cast<float>(swapChainExtent.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
// scissor(固有功能
VkRect2D scissor{};
scissor.offset = {0, 0};
scissor.extent = swapChainExtent;
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
// finally draw!
vkCmdDraw(commandBuffer, 3, 1, 0, 0);// vertex count,instance count,firstVertex,firstInstance
}
// 关闭render pass
vkCmdEndRenderPass(commandBuffer);
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
throw std::runtime_error("failed to record command buffer!");
}
}
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