深度缓存ZBuffer线性化

double linearizeDepth(double nearz,double farz,double depth)
{
depth = 2.0 * depth - 1.0;
return (2.0 * nearz) / (farz + nearz - depth * (farz - nearz));
}

 

posted @ 2018-01-25 10:06  酷熊  阅读(439)  评论(0编辑  收藏  举报