VS-Qt-OSG-CMake基本项目框架

 

在VS-Qt-CMake基础上,打开mainwindow.ui,添加一个QWidget,然后在widget上右键-提升,选择SceneViewWidget

 CMakeLists.txt中添加了OSG相关配置

cmake_minimum_required(VERSION 3.0)

SET(PRODUCT_NAME ReadS3C)

SET(PRODUCT_HEADER_FILES
    mainwindow.h
    SceneViewWidget.h
)

SET(PRODUCT_UI_FILES
    mainwindow.ui
)

SET(PRODUCT_FILES
    main.cpp
    mainwindow.cpp
    SceneViewWidget.cpp
    ${PRODUCT_HEADER_FILES}
)

SET(PRODUCT_DATA_FILES
    data/axes.osgt
    data/arial.ttf
)

FIND_PATH(OSG_INCLUDE_DIR osg/Referenced
    PATHS
    $ENV{OSG_ROOT}/include
    $ENV{OSG_DIR}/include
    /usr/include
    /usr/local/include
)
FIND_PATH(OSG_LIB_DIR libosg.so osg.lib
    PATHS
    $ENV{OSG_ROOT}/lib
    $ENV{OSG_DIR}/lib
    /usr/lib
    /usr/local/lib
)
SET(OSG_DEBUG_POSTFIX "d" CACHE STRING "add a postfix, usually d on windows")
SET(OSG_RELEASE_POSTFIX "" CACHE STRING "add a postfix, usually empty on windows")
SET(QT_FOUND FALSE)
IF(${CMAKE_VERSION} VERSION_LESS "3.2.0")
    FIND_PACKAGE(Qt5Widgets)
    IF(Qt5Widgets_FOUND)
        ADD_DEFINITIONS(-DUSE_QT_VERSION=5)
        SET(QT_FOUND TRUE)
    ELSE(Qt5Widgets_FOUND)
        MESSAGE("*** Qt5 not found, which may be caused by missing/wrong CMake module files. "
                "You should set Qt5Widgets_DIR to $(QT_DIR)/lib/cmake/Qt5Widgets/ to find variables.")
    ENDIF(Qt5Widgets_FOUND)
ELSE()
    FIND_PACKAGE(Qt5 COMPONENTS Widgets)
    IF(Qt5_FOUND)
        ADD_DEFINITIONS(-DUSE_QT_VERSION=5)
        SET(QT_FOUND TRUE)
    ENDIF(Qt5_FOUND)
ENDIF()

QT5_WRAP_UI(UI_FILES ${PRODUCT_UI_FILES}) 
QT5_WRAP_CPP(MOC_FILES ${PRODUCT_HEADER_FILES})

SET(PRODUCT_FILES ${PRODUCT_FILES} ${UI_FILES} ${MOC_FILES})
IF(WIN32)
    #SET(PRODUCT_FILES ${PRODUCT_FILES} my.rc)
ENDIF(WIN32)

IF(QT_FOUND)
    #QT5_ADD_RESOURCES(RES_FILES skin/qdarkstyle/style.qrc)
ENDIF()
SET(PRODUCT_FILES ${PRODUCT_FILES} ${RES_FILES})

SOURCE_GROUP("auto generated files" FILES ${UI_FILES} ${MOC_FILES} ${RES_FILES})
SOURCE_GROUP("ui files" FILES ${PRODUCT_UI_FILES})


SET(EXTERNAL_LIBRARIES ${EXTERNAL_LIBRARIES} 
    debug osgQt${OSG_DEBUG_POSTFIX} optimized osgQt${OSG_RELEASE_POSTFIX}
)

INCLUDE_DIRECTORIES(${OSG_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR})
LINK_DIRECTORIES(${OSG_LIB_DIR})
    
SET(WITH_CONSOLE 1)
IF(${WITH_CONSOLE})
    ADD_EXECUTABLE(${PRODUCT_NAME} ${PRODUCT_FILES})
ELSE(${WITH_CONSOLE})
    ADD_EXECUTABLE(${PRODUCT_NAME} WIN32 ${PRODUCT_FILES})
ENDIF(${WITH_CONSOLE})

SET_TARGET_PROPERTIES(${PRODUCT_NAME} PROPERTIES DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}")

TARGET_LINK_LIBRARIES(${PRODUCT_NAME}
    debug osg${OSG_DEBUG_POSTFIX}          optimized osg${OSG_RELEASE_POSTFIX}
    debug osgAnimation${OSG_DEBUG_POSTFIX} optimized osgAnimation${OSG_RELEASE_POSTFIX}
    debug osgParticle${OSG_DEBUG_POSTFIX}  optimized osgParticle${OSG_RELEASE_POSTFIX}
    debug osgDB${OSG_DEBUG_POSTFIX}        optimized osgDB${OSG_RELEASE_POSTFIX}
    debug osgGA${OSG_DEBUG_POSTFIX}        optimized osgGA${OSG_RELEASE_POSTFIX}
    debug osgText${OSG_DEBUG_POSTFIX}      optimized osgText${OSG_RELEASE_POSTFIX}
    debug osgTerrain${OSG_DEBUG_POSTFIX}   optimized osgTerrain${OSG_RELEASE_POSTFIX}
    debug osgUtil${OSG_DEBUG_POSTFIX}      optimized osgUtil${OSG_RELEASE_POSTFIX}
    debug osgViewer${OSG_DEBUG_POSTFIX}    optimized osgViewer${OSG_RELEASE_POSTFIX}
    debug OpenThreads${OSG_DEBUG_POSTFIX}  optimized OpenThreads${OSG_RELEASE_POSTFIX}
    ${OPENGL_LIBRARIES} ${THIRD_PARTY_LIBRARIES} ${EXTERNAL_LIBRARIES}
)

SET_TARGET_PROPERTIES(${PRODUCT_NAME} PROPERTIES 
    ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${PROJECT_BINARY_DIR}/lib"
    ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${PROJECT_BINARY_DIR}/lib"
    LIBRARY_OUTPUT_DIRECTORY_DEBUG "${PROJECT_BINARY_DIR}/lib"
    LIBRARY_OUTPUT_DIRECTORY_RELEASE "${PROJECT_BINARY_DIR}/lib"
    RUNTIME_OUTPUT_DIRECTORY_DEBUG "${PROJECT_BINARY_DIR}/bin"
    RUNTIME_OUTPUT_DIRECTORY_RELEASE "${PROJECT_BINARY_DIR}/bin")

INSTALL(TARGETS ${PRODUCT_NAME} RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
INSTALL(FILES ${PRODUCT_DATA_FILES} DESTINATION ${CMAKE_INSTALL_PREFIX}/bin/data)

IF(QT_FOUND)
    QT5_USE_MODULES(${PRODUCT_NAME} Widgets Network OpenGL)
ENDIF(QT_FOUND)

SceneViewWidget.h

#pragma once
#include <QWidget>
#include <QGridLayout>
#include <QTimer>
#include "osgViewer\CompositeViewer"
#include "osgDB\ReadFile"
#include "osgQt\GraphicsWindowQt"

class SceneViewWidget : public QWidget, public osgViewer::CompositeViewer
{
public:
    SceneViewWidget(QWidget* parent = 0, Qt::WindowFlags f = 0, osgViewer::ViewerBase::ThreadingModel threadingModel = osgViewer::CompositeViewer::SingleThreaded);

    QWidget* addViewWidget(osgQt::GraphicsWindowQt* gw, osg::Node* scene);

    osgQt::GraphicsWindowQt* createGraphicsWindow(int x, int y, int w, int h, const std::string& name = "", bool windowDecoration = false);

    virtual void paintEvent(QPaintEvent* event);

protected:
    virtual void initScene();
protected:
    osg::ref_ptr<osg::Group> sceneRoot;
    QTimer _timer;
};

SceneViewWidget.cpp

#include "SceneViewWidget.h"
#include "osgViewer\ViewerEventHandlers"
#include "osgGA\TrackballManipulator"

SceneViewWidget::SceneViewWidget(QWidget* parent /*= 0*/, Qt::WindowFlags f /*= 0*/, osgViewer::ViewerBase::ThreadingModel threadingModel /*= osgViewer::CompositeViewer::SingleThreaded*/) : QWidget(parent, f)
{
    setThreadingModel(threadingModel);

    // disable the default setting of viewer.done() by pressing Escape.
    setKeyEventSetsDone(0);

    initScene();

    QWidget* widget1 = addViewWidget(createGraphicsWindow(0, 0, 100, 100), sceneRoot);

    QGridLayout* grid = new QGridLayout;
    grid->addWidget(widget1, 0, 0);
    setLayout(grid);

    connect(&_timer, SIGNAL(timeout()), this, SLOT(update()));
    _timer.start(10);
}

QWidget* SceneViewWidget::addViewWidget(osgQt::GraphicsWindowQt* gw, osg::Node* scene)
{
    osgViewer::View* view = new osgViewer::View;
    addView(view);

    osg::Camera* camera = view->getCamera();
    camera->setGraphicsContext(gw);

    const osg::GraphicsContext::Traits* traits = gw->getTraits();

    //camera->setClearColor(osg::Vec4(0.2, 0.2, 0.2, 1.0));
    camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
    camera->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(traits->width) / static_cast<double>(traits->height), 1.0f, 10000.0f);

    view->setSceneData(scene);
    view->addEventHandler(new osgViewer::StatsHandler);
    view->setCameraManipulator(new osgGA::TrackballManipulator);
    gw->setTouchEventsEnabled(true);
    return gw->getGLWidget();
}

osgQt::GraphicsWindowQt* SceneViewWidget::createGraphicsWindow(int x, int y, int w, int h, const std::string& name /*= ""*/, bool windowDecoration /*= false*/)
{
    osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
    osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
    traits->windowName = name;
    traits->windowDecoration = windowDecoration;
    traits->x = x;
    traits->y = y;
    traits->width = w;
    traits->height = h;
    traits->doubleBuffer = true;
    traits->alpha = ds->getMinimumNumAlphaBits();
    traits->stencil = ds->getMinimumNumStencilBits();
    traits->sampleBuffers = ds->getMultiSamples();
    traits->samples = ds->getNumMultiSamples();//抗锯齿

    return new osgQt::GraphicsWindowQt(traits.get());
}

void SceneViewWidget::paintEvent(QPaintEvent* event)
{
    frame();
}
void SceneViewWidget::initScene()
{
    sceneRoot = new osg::Group();

    osg::Node* axesModel = osgDB::readNodeFile("data/axes.osgt.(0.5,0.5,0.5).scale");
    if(axesModel)
        sceneRoot->addChild(axesModel);

    osg::ref_ptr<osgText::Font> font = osgText::readRefFontFile("data/arial.ttf");
    osgText::Text* text = new osgText::Text();
    text->setPosition(osg::Vec3(0.0, 0.0, 0.5));
    text->setFont(font);
    text->setAutoRotateToScreen(true);
    text->setColor(osg::Vec4(1.0, 1.0, 0.0, 1.0));
    text->setCharacterSize(0.1);
    text->getOrCreateStateSet()->setRenderBinDetails(10, "RenderBin");
    text->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
    text->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
    text->getOrCreateStateSet()->setDataVariance(osg::Object::DYNAMIC);
    text->setText("OSG");
    sceneRoot->addChild(text);
}

 

posted @ 2017-07-11 11:05  酷熊  阅读(1397)  评论(0编辑  收藏  举报