osg::NodeVisitor中计算一个节点对应的世界变换矩阵、法向量、顶点坐标

class MyNodeVisitor:public osg::NodeVisitor

{

pulic:

  MyNodeVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)

  {}

  void apply(osg::Geode& geode)

  {

    //计算当前geode节点对应的世界变换矩阵,用来计算geode中顶点对应的世界坐标

    osg::Matrix geodeMatrix=osg::computeLocalToWorld(getNodePath());

    

    unsigned int count=geode.getNumDrawables();

    for(unsigned int geomIdx=0; geomIdx<count; geomIdx++)

    {

      osg::Geometery *geometry = geode.getDrawable(geomIdx)->asGeometry();

      if(!geometry) continue;

      //顶点数据

      osg::Vec3Array* vertices=dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());

      //法向量

      osg::Vec3Array* normals=dynamic_cast<osg::Vec3Array*>(geometry->getNormalArray());

      //索引数组

      for(unsigned int primitiveIdx=0; primitiveIdx<geometry->getNumPrimitiveSets(); ++primitiveIdx)

      {

        osg::PrimitiveSet* ps=geometry->getPrimitiveSet(primitiveIdx);

        if(!ps) continue;

        switch(ps->getType())

        {

          case osg::PrimitiveSet::DrawElementsUShortPrimitiveType:

          {

            osg::DrawElementsUShort* deus=dynamic_cast<osg::DrawElementsUShort*>(ps);

            const unsigned int indexNum=deus->getNumIndices();

            switch(deus->getMode)

            {

            case osg::PrimitiveSet::TRIANGLES:

            //假设geometry->getNormalBinding()==osg::Geometry::BIND_PER_VERTEX)

            //即每一个顶点对应一个法向量

 

            for(unsigned int i=0; i<indexNum; i++)

            {

              //顶点索引

              unsigned int idx=deus->at(i);

              //法向量。需要转换成世界坐标,需要乘以geodeMatrix的逆矩阵的转置,具体原因可以参考计算法向量那篇随笔

              Vec3 normalWorld=normals->at(idx)*(geodeMatrix的逆矩阵的转置);

              //顶点坐标

              Vec3 vertexWorld=vertices->at(idx)*geodeMatrix;

            }

            break;

            }

          }

        }

      }

    }

  }

}

posted @ 2014-10-28 14:50  酷熊  阅读(2975)  评论(2编辑  收藏  举报