摘要: 开篇 我在Shadertoy或者WegGL中编写着色器程序时,经常需要用到许多绘制2D或者3D图形学公式。和数学公式一样,这些公式大多数时候是需要记忆的。为了后续方便记忆和查阅,本博文总结了一些我在平时开发绘制图形(尤其是3D图形)时常用的计算公式。这其中大多数 阅读全文
摘要: Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If repr 阅读全文
摘要: Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If repr 阅读全文