摘要:
Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, 阅读全文
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朋友们,你们好,今天我们学习如何在Shadertoy中为物体制作光晕效果。 什么是光晕 在制作光晕效果之前,先来考虑一下是什么原因导致了物体发生光晕现象。生活中的很多物体都会发光:萤火虫,灯管,水母甚至是天上的星星。这些物体能够产生荧光,照亮黑暗的房间或者区域。有些光晕效果可能会比较弱,一段距离后就 阅读全文
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Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, 阅读全文
摘要:
Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, 阅读全文
摘要:
Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, 阅读全文
摘要:
Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, 阅读全文
摘要:
Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, 阅读全文
摘要:
Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, 阅读全文
摘要:
Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, 阅读全文
摘要:
Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, 阅读全文