OpenGL ES multithreading and EAGLSharegroup
摘要:
http://developer.apple.com/library/ios/#qa/qa1612/_index.htmlTechnical Q&A QA1612OpenGL ES multithreading and EAGLSharegroupQ: In my multithreading OpenGL ES application, I load textures (or vertices) on a secondary thread then draw them onto screen on the main thread. Occasionally I see blank i 阅读全文
posted @ 2011-11-15 17:36 cokecoffe 阅读(1172) 评论(0) 推荐(0) 编辑