学习资料:JavaScript小项目 弹弹球

本文转自:https://blog.csdn.net/weixin_42881768/article/details/105621787?depth_1-utm_source=distribute.pc_category.none-task-blog-hot-2&request_id=&utm_source=distribute.pc_category.none-task-blog-hot-2
效果如下:
在这里插入图片描述
css部分代码:

<style>
    #main{
        width: 600px; 
        height:300px;
        background: gray;
        margin-left: 300px;
        position: absolute; 
    }
    #ball {
        width: 20px;
        height: 20px;
        background-color: yellow;
        border-radius: 50%;
        position: relative;
    }
    #board{
        width: 80px;
        height: 10px;
        background: red;
        position: absolute;
        bottom: 0;
        left: 450px;
    }
</style> 

html部分代码:

<div id="main">
	<div id="ball" style="left:0;top:0;"> </div>
	<div id="board"></div>
</div>

js部分代码:

<script>
var main = document.getElementById('main');
var ball = document.getElementById('ball');
var board = document.getElementById('board');
//设置小球运动速度
ball.speedX = 3;
ball.speedY = 4;
//控制小球运动轨迹
ball.run = function(){
    //parseInt:将字符串转换为整数
    var left = parseInt(this.style.left) + this.speedX; 
    var top = parseInt(this.style.top) + this.speedY;
    this.style.left = left + 'px';
    this.style.top = top + 'px';
	    this.check( left,top);
}
//检测碰撞实践
ball.check = function(left,top){
    if(left <= 0 || left >= 580){   
        this.turnX();
    }
    //球撞到上边转向
    if(top <= 0){
        this.turnY();
    }
    //小球碰到下边时,未用挡板则输
    if(top >= 282){
        clearInterval();   //非setInterval
        alert("您输了!点击确定再来一局!");
        this.init();
    }
    //碰撞挡板后Y转向
    var board_left = parseInt(board.style.left); //挡板的左边距
    var board_top  = parseInt(board.style.top); //挡板的上边距
    if(left  >= board_left && left  <= board_left+80 && top+20 >=board_top){
        this.turnY();
    }
}
//控制小球转向
ball.turnX = function(){
    this.speedX = -this.speedX;
}
ball.turnY= function(){
    this.speedY= -this.speedY;
}
//设置小球移动时间间隔为20ms
var clock = setInterval(function(){
    ball.run();
},20)
//移动挡板
main.onmousemove=function(e){   
    //如果进入非main区,则直接返回,无变化。用于防止鼠标进入红色挡板内发生相对于挡板的移动。
    if(e.target!== main){  //严格不等于
        return;
    }
    //假设位置是长方形挡板的底边中点。
    board.style.left=e.offsetX-25+'px'; //数字与px(像素)之间不可有空格。
    board.style.top=e.offsetY-9+'px';
}
    ball.init = function(){ 
    ball.style.left = 0;
    ball.style.top = 0;
}
</script>

完整代码

<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8" />
		<title>弹弹球</title>
		<style>
			#main{
			    width: 600px; 
			    height:300px;
			    background: gray;
			    margin-left: 300px;
			    position: absolute; 
			}
			#ball {
			    width: 20px;
			    height: 20px;
			    background-color: yellow;
			    border-radius: 50%;
			    position: relative;
			}
			#board{
			    width: 80px;
			    height: 10px;
			    background: red;
			    position: absolute;
			    bottom: 0;
			    left: 450px;
			}
		</style>
	</head>
	<body>
		<div id="main">
			<div id="ball" style="left:0;top:0;"> </div>
			<div id="board"></div>
		</div>
		<script>
			var main = document.getElementById('main');
			var ball = document.getElementById('ball');
			var board = document.getElementById('board');
			//设置小球运动速度
			ball.speedX = 3;
			ball.speedY = 4;
			//控制小球运动轨迹
			ball.run = function(){
				//parseInt:将字符串转换为整数
				var left = parseInt(this.style.left) + this.speedX; 
				var top = parseInt(this.style.top) + this.speedY;
				this.style.left = left + 'px';
				this.style.top = top + 'px';
				this.check( left,top);
			}
			//检测碰撞实践
			ball.check = function(left,top){
				if(left <= 0 || left >= 580){   
					this.turnX();
				}
				//球撞到上边转向
				if(top <= 0){
					this.turnY();
				}
				//小球碰到下边时,未用挡板则输
				if(top >= 282){
					clearInterval();   //非setInterval
					alert("您输了!点击确定再来一局!");
					this.init();
				}
				//碰撞挡板后Y转向
				var board_left = parseInt(board.style.left); //挡板的左边距
				var board_top  = parseInt(board.style.top); //挡板的上边距
				if(left  >= board_left && left  <= board_left+80 && top+20 >=board_top){
					this.turnY();
				}
			}
			//控制小球转向
			ball.turnX = function(){
				this.speedX = -this.speedX;
			}
			ball.turnY= function(){
				this.speedY= -this.speedY;
			}
			//设置小球移动时间间隔为20ms
			var clock = setInterval(function(){
				ball.run();
			},20)
			//移动挡板
			main.onmousemove=function(e){   
				//如果进入非main区,则直接返回,无变化。用于防止鼠标进入红色挡板内发生相对于挡板的移动。
				if(e.target!== main){  //严格不等于
					return;
				}
				//假设位置是长方形挡板的底边中点。
				board.style.left=e.offsetX-25+'px'; //数字与px(像素)之间不可有空格。
				board.style.top=e.offsetY-9+'px';
			}
				ball.init = function(){ 
				ball.style.left = 0;
				ball.style.top = 0;
			}
		</script>
	</body>
</html>
posted @ 2020-04-21 13:01  Aeterna_Gungnir  阅读(331)  评论(0编辑  收藏  举报