xsocket分析一,启动

从一个简单的服务器Hander分析Xsocket的启动,首先定义一个简单的EchoHandler继承IDataHandler

public class EchoHandler implements IDataHandler{
    public boolean onData(INonBlockingConnection nbc) 
               throws IOException, 
               BufferUnderflowException, 
               MaxReadSizeExceededException {

         String data = nbc.readStringByDelimiter("\r\n");
         nbc.write(data + "\r\n");
         return true;
      }
}

然后利用这个IDataHandler启动服务器

public class XsocketTest {

    public static void main(String[] args) throws UnknownHostException, IOException {
        // TODO Auto-generated method stub
         IServer srv = new Server(8090, new EchoHandler());
         
        // run it within the current thread. 
        srv.run();  // the call will not return
         
        // ... or start it by using a dedicated thread
        //srv.start(); // returns after the server has been started
    }

}

 这样就实现了一个将客户端发送的字符串回发给客户端的服务器,接口还是很简单的。

从Server的构造开始看起,Server继承自IServer,类描述是接收新的连接,将INonBlockingConnection的处理代理给 分配给Server的 Handler。Server包含Dispatcher,Dispatcher负责执行IO操作,每个Connection都会被分配给一个Dispatcher。为了处理应用相关的事件如onData、onConnected等,Server的Handler的相应的回调函数会被调用。在Server启动阶段,Handler支持的回调函数会通过反射进行解析,回调函数是通过实现不同的接口如IConnectHandler、IDataHandler等进行标记的。通常一个服务器Handler会实现多个Handler接口。这段描述基本介绍了XSocket的整体结构,主要的概念都讲到了,后面还会具体分析。

Server重载了多个构造函数,上面那种构造方式调用了

    protected Server(InetSocketAddress address, Map<String, Object> options, IHandler handler, SSLContext sslContext, boolean sslOn, int backlog, int minPoolsize, int maxPoolsize, int taskqueueSize) throws UnknownHostException, IOException {
                
        defaultWorkerPool = new WorkerPool(minPoolsize, maxPoolsize, taskqueueSize);
        workerpool = defaultWorkerPool;
        
        if (sslContext != null) {
            acceptor = ConnectionUtils.getIoProvider().createAcceptor(new LifeCycleHandler(), address, backlog, options, sslContext, sslOn);
            
        } else {
            acceptor = ConnectionUtils.getIoProvider().createAcceptor(new LifeCycleHandler(), address, backlog, options);
        }
            
        localHostname = acceptor.getLocalAddress().getHostName();
        localPort = acceptor.getLocalPort();
        
        setHandler(handler);
    }

 

 

主要参数是端口,Ihandler,是否支持ssl,工作线程池参数,除了我们赋予的其他都是默认值。首先创建工作线程池WorkPool,WorkerPool继承自ThreadPoolExecutor,WorkPool构造函数需要一个在任务执行之前存放任务的队列,这里是WorkerPoolAwareQueue extends LinkedBlockingQueue<Runnable>,这个WorkerPoolAwareQueue重写了offer函数加入了日志。

然后是创建Acceptor。这里创建了一个LifeCycleHandler(重要,后面还会讲),实现了IIoAcceptorCallback接口,接口里定义了onCoonected()等方法在Acceptor绑定到socket或者接收到请求时回调。ConnectionUtils提供了一些集合、ByteBuffer操作的便捷方法,其中的静态变量IoProvider定义了Socket IO的各种参数,createAcceptor函数调用

IoAcceptor acceptor = new IoAcceptor(callback, address, backlog, isReuseAddress);

 

IoAcceptor构造函数如下

    public IoAcceptor(IIoAcceptorCallback callback, InetSocketAddress address, int backlog, SSLContext sslContext, boolean sslOn, boolean isReuseAddress) throws IOException {
        this.callback = callback; //这个callback就是刚刚说的LifeCycleHandler
        this.sslContext = sslContext;
        this.sslOn = sslOn;


        LOG.fine("try to bind server on " + address);

        // create a new server socket
        serverChannel = ServerSocketChannel.open();//构造serverChannel
        assert (serverChannel != null);
        
        serverChannel.configureBlocking(true);
        serverChannel.socket().setSoTimeout(0);  // accept method never times out
        serverChannel.socket().setReuseAddress(isReuseAddress);  //在channel关闭但还存活时是否能够重用端口
        
        
        try {
            serverChannel.socket().bind(address, backlog);
            //构建IoSocketDispatcherPool
            dispatcherPool = new IoSocketDispatcherPool("Srv" + getLocalPort(), IoProvider.getServerDispatcherInitialSize());
            
        } catch (BindException be) {
            serverChannel.close();
            LOG.warning("could not bind server to " + address + ". Reason: " + DataConverter.toString(be));
            throw be;
        }

    }

 

 在构造函数中创建了IoSocketDispatcherPool,同时在构建该Pool时实例化了两个IoSocketDispatcher并运行

for (int i = currentRunning; i < size; i++) {
    IoUnsynchronizedMemoryManager memoryManager = null;
    if (preallocation) {
//内存管理,采用预分配内存的方法先不管 memoryManager
= IoUnsynchronizedMemoryManager.createPreallocatedMemoryManager(preallocationSize, bufferMinsize, useDirect); } else {memoryManager = IoUnsynchronizedMemoryManager.createNonPreallocatedMemoryManager(useDirect); } IoSocketDispatcher dispatcher = new IoSocketDispatcher(memoryManager, name + "#" + i); dispatchers.addLast(dispatcher); Thread t = new Thread(dispatcher); t.setDaemon(true); t.start(); for (IIoDispatcherPoolListener listener : listeners) { listener.onDispatcherAdded(dispatcher); } }

 

 IoSocketDispatcher构造函数调用了selector = Selector.open(); run方法如下

    public void run() {

        // set thread name and attach dispatcher id to thread
        Thread.currentThread().setName(name);
        THREADBOUND_ID.set(id);
        
        DIRECT_CALL_COUNTER.set(0);

        if (LOG.isLoggable(Level.FINE)) {
            LOG.fine("selector " + name + " listening ...");
        }

        int handledTasks = 0;

        while(isOpen.get()) {
            try {
                int eventCount = selector.select(5000); 
            
                handledTasks = performRegisterHandlerTasks(); //处理注册任务,重要
                handledTasks += performKeyUpdateTasks(); //处理key更新任务,重要

                if (eventCount > 0) {
                    handleReadWriteKeys(); //处理读写事件,重要
                }

                handledTasks += performDeregisterHandlerTasks();
            
                checkForLooping(eventCount + handledTasks, lastTimeWokeUp);
                
            } catch (Throwable e) {
                // eat and log exception
                if (LOG.isLoggable(Level.FINE)) {
                    LOG.fine("[" + Thread.currentThread().getName() + "] exception occured while processing. Reason " + DataConverter.toString(e));
                }
            }
        }


        for (IoSocketHandler socketHandler : getRegistered()) {
            socketHandler.onDeregisteredEvent();
        }

        try {
            selector.close();
        } catch (Exception e) {
            // eat and log exception
            if (LOG.isLoggable(Level.FINE)) {
                LOG.fine("error occured by close selector within tearDown " + DataConverter.toString(e));
            }
        }
    }

 

再回到最初的main方法,其中调用了srv.run(); run函数最后调用了Acceptor的accept函数

    private void accept() {

        while (isOpen.get()) {
            try {

                // blocking accept call
                SocketChannel channel = serverChannel.accept();

                // create IoSocketHandler
                IoSocketDispatcher dispatcher = dispatcherPool.nextDispatcher();
                IoChainableHandler ioHandler = ConnectionUtils.getIoProvider().createIoHandler(false, dispatcher, channel, sslContext, sslOn);

                // notify call back
                callback.onConnectionAccepted(ioHandler);
                acceptedConnections++;

            } catch (Exception e) {
                // if acceptor is running (<socket>.close() causes that any
                // thread currently blocked in accept() will throw a SocketException)
                if (serverChannel.isOpen()) {
                    LOG.warning("error occured while accepting connection: " + DataConverter.toString(e));
                }
            }
        }
    }

 

 重要就完成server的启动,主要启动了一个Acceptor线程和两个Dispatcher线程。

 

posted @ 2015-01-13 00:41  小码路  阅读(1290)  评论(0编辑  收藏  举报